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5/5 Strategy


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43 réponses à ce sujet

#1
AarlaExpress

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Best strategy for the last round is 1 place banner and rest stay back , so that the mobs will come to you and ONLY from 1 way , else you will have ranged mobs all around you , picking you off.



#2
LemurFromTheId

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Now this is something new.


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#3
Nitestick7

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Depends on the enemies and how small the room is going into the 5th area.  If you don't have room to kite the Templar Commander or to dodge the Demon Commander's pop-up, then it's better to venture out and fight somewhere else, or kite them around the outside of the area.


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#4
ThirstyKIRST

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NOOO WHAT IS WRONG WITH YOU??? The absolute worst thing you can do is corner yourself...Literally makes no sense. If you really can't handle 5/5 in the open, play an easier difficulty or go somewhere with 2 entrances so you cant get cornered



#5
J. Peterman

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NOOO WHAT IS WRONG WITH YOU??? The absolute worst thing you can do is corner yourself...Literally makes no sense. If you really can't handle 5/5 in the open, play an easier difficulty or go somewhere with 2 entrances so you cant get cornered

 

No.


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#6
fivep1ece

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Depends on the enemies and how small the room is going into the 5th area.  If you don't have room to kite the Templar Commander or to dodge the Demon Commander's pop-up, then it's better to venture out and fight somewhere else, or kite them around the outside of the area.

There is room for every boss at the entrance rooms of all maps to dodge and kite in the back, the trick is getting them there. There is really no advantage to leaving. Not saying the others aren't viable, I'm just saying, why would you risk doing something that's harder to coordinate and accomplish?



#7
Shinnyshin

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There is room for every boss at the entrance rooms of all maps to dodge and kite in the back, the trick is getting them there. There is really no advantage to leaving. Not saying the others aren't viable, I'm just saying, why would you risk doing something that's harder to coordinate and accomplish?

Eh, disagree. Some of those Tevinter maps are absolute death traps vs DC and terrors too, especially without a Legionnaire to get his jumps under control. Several of my wipes today were because teammates insisted on blanket applying the room hold strategy without understanding it. Didn't help that they clustered up repeatedly and were just begging for a DC double kill at every possible opportunity...

I will agree that retreating to the room after someone puts a leash one the DC is a perfectly valid strat, though. I'd also say most maps have several rooms that work almost as well to hold while giving you more room and a way to retreat.

#8
LemurFromTheId

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I wish Biower would close the door already. Camping in the entrance room is plain degenerate gameplay.



#9
fivep1ece

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I wish Biower would close the door already. Camping in the entrance room is plain degenerate gameplay.

Have they confirmed this or are you just moping? I think they should take a look at the threat generation in the game before any buffs happen to the 5/5.



#10
Shinnyshin

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Have they confirmed this or are you just moping? I think they should take a look at the threat generation in the game before any buffs happen to the 5/5.


They did very similar things in Me3 to prevent camping/turtling, so it's not a baseless guess. That said, this isn't Me3 and they haven't confirmed anything. Though I think BWAmelia made some vague statement that could possibly be interpreted as a hint they're doing something. But at that point, we risk overanalyzing a pretty short statement.

#11
Kuosi

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NOOO WHAT IS WRONG WITH YOU??? The absolute worst thing you can do is corner yourself...Literally makes no sense. If you really can't handle 5/5 in the open, play an easier difficulty or go somewhere with 2 entrances so you cant get cornered

It's simply easier when they come from one spot so  you spam that spot with CC...



#12
CaoSlayer

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The alternative is getting sniped from every angle.

 

I think the solution pass by toning down the archers, either the numbers or the damage so people don't have to rely on this since it is almost the only posible way to survive for most the classes.


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#13
LemurFromTheId

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Have they confirmed this or are you just moping? I think they should take a look at the threat generation in the game before any buffs happen to the 5/5.

 

Just moping. And sure, threat system should be fixed, but they have multiple people working on multiple issues at the same time - and patches come with multiple fixes.

 

Also, I wouldn't consider it a major "buff" to wave 5. Camping is still possible - but at least it would require some player leadership, initiative and cooperation. I think that currently a lot of groups camp because everyone's already in position by default and many players aren't willing to take charge and lead the group elsewhere.


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#14
EnemySpinach

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I wish Biower would close the door already. Camping in the entrance room is plain degenerate gameplay.

While I do agree that we should see more varied gameplay than every random Katari/Assassin/Necro team deciding "LOL LET'S CAMP OUT HERE, WHAT'S THE WORST THAT COULD HAPPEN!?" I think closing the door is a bad idea for one very simple reason: The healing pot. If you don't need it right away, leave it for use later in the fight. Reward the teams that have the logic and common sense to not grab it immediately if they don't need it.



#15
Rhaine

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Anyone else find it amusing TC made an account just for this post?:P



#16
LemurFromTheId

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While I do agree that we should see more varied gameplay than every random Katari/Assassin/Necro team deciding "LOL LET'S CAMP OUT HERE, WHAT'S THE WORST THAT COULD HAPPEN!?" I think closing the door is a bad idea for one very simple reason: The healing pot. If you don't need it right away, leave it for use later in the fight. Reward the teams that have the logic and common sense to not grab it immediately if they don't need it.

 

 Healing pedestal can be moved (or another one added) to the main arena. Preferably somewhere near the middle of the map, a good distance away from any obvious camping spots.



#17
fivep1ece

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Eh, disagree. Some of those Tevinter maps are absolute death traps vs DC and terrors too, especially without a Legionnaire to get his jumps under control. Several of my wipes today were because teammates insisted on blanket applying the room hold strategy without understanding it. Didn't help that they clustered up repeatedly and were just begging for a DC double kill at every possible opportunity...

I will agree that retreating to the room after someone puts a leash one the DC is a perfectly valid strat, though. I'd also say most maps have several rooms that work almost as well to hold while giving you more room and a way to retreat.

Well let's agree to disagree. I understand where you're coming from, but at the same time when you say "without a legionnaire" i start to lose you. While not ideal, a Katari or Reaver could tank any of the bosses and not take damage, maybe a shot or two from his ranged shot due to poor positioning. Also, while most maps have a similar room, retreating would have to be coordinated very well as to not run into too much damage before finding a new camp spot. On perilous and with the threat the way it is now, I would avoid your strategy. 



#18
tbxvividos

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While not ideal, a Katari or Reaver could tank any of the bosses and not take damage, maybe a shot or two from his ranged shot due to poor positioning.


I tank DC with literally any class in the game, without ever letting him do a ranged phase.

#19
fivep1ece

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I tank DC with literally any class in the game, without ever letting him do a ranged phase.

I literally almost took out that sentence for fear that it would be targeted. You literally must be very skilled and have the armor to match if you can literally tank him without EVER taking damage in the ranged phase, with literally any class, but definitely not any connection. You must literally have the BEST connection money can buy to all hosts as to not occasionally have too much lag to EVER take damage with literally any class.



#20
tbxvividos

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I literally almost took out that sentence for fear that it would be targeted. You literally must be very skilled and have the armor to match if you can literally tank him without EVER taking damage in the ranged phase, with literally any class, but definitely not any connection. You must literally have the BEST connection money can buy to all hosts as to not occasionally have too much lag to EVER take damage with literally any class.


...if you never let him cast panic he never DOES his ranged phase, Derp.

Mages can use fade cloak or fade step to dodge his uppercut, and then kite.
rogues can use evade/evasive shot
Warriors can use combat roll/walking fortress
Every class can use the jump trick.

It's not hard, and I'm not a special snowflake. You could do it too.

I don't think I have the greatest connection on earth, but no, I don't ever really have any lag. I'm often the host as well, which helps, but again - you could do that too.

#21
fivep1ece

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It's not hard, and I'm not a special snowflake. You could do it too.

No No, you definitely are. Also, hard is a relative term. Yes I CAN use evade why would I have that skilled when flank attack works as a DC counter but I'll pass. Yes I CAN use combat roll I will never skill this talent but nah. I'm not sure what jump trick you're referring to. but I'm sure it's viable. I COULD host games? Yes yes, I usually do as well.

 

I'm piecing together what you're getting at in my head, and in fear of getting off topic, I'll say that staying in the entrance room and also keeping him at a not too hot not too cold distance that you constantly kite is indeed hard, or should I say relatively harder than using your group composition to your advantage. Sure you could spec into ______ and rock that at all times and shine in the right moment and tank him with "literally any class in the game, without EVER letting him do a ranged phase."

 

LITERALLY



#22
tbxvividos

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I'm not sure what jump trick you're referring to.

...when the boss goes underground start sprinting and after the smoke appears on you just jump.
boss won't hit you and you can continue sprinting forwards, kiting him endlessly.
repeat this every time, in the back of the font room, away from your teammates, and your team is free to kill all of the adds while you kite tank the boss without ever taking damage.

As long as you aren't slowed by an add or his panic attack (which he won't do because you shouldn't be in melee range...), this works 100% of the time assuming you understand the timing.

You can do this with ANY class and using ANY skill loadout

How many threads do I have to post this in before people get it? On top of all the in game matches I teach it to people in.

#23
fivep1ece

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...when the boss goes underground start sprinting and after the smoke appears on you just jump.
boss won't hit you and you can continue sprinting forwards, kiting him endlessly.
repeat this every time, in the back of the font room, away from your teammates, and your team is free to kill all of the adds while you kite tank the boss without ever taking damage.

As long as you aren't slowed by an add or his panic attack (which he won't do because you shouldn't be in melee range...), this works 100% of the time assuming you understand the timing.

You can do this with ANY class and using ANY skill loadout

How many threads do I have to post this in before people get it? On top of all the in game matches I teach it to people in.

Oh boy free personal lessons from the bioware forums. Yes, I do know of the "trick" of jumping.....and sprinting.......when the visual queue is on you.  Yes yes, I do do this with any class with my own loadouts as well, sorry I just wasn't sure if this is what you meant....didn't mean to queue a large instructional response on how you go about fighting him. Im not sure which DC you fight, but when I get too far away from him it triggers him to go underground, then I must use the sacred "jump trick" yet again, which is not easy to execute on perilous host or not.The topic of this thread is the entrance room. My arguement is it's best to stay there and tank him in the back, the trick is getting him there and not getting add aggro with the abysmal threat system.



#24
Anzer

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I've gotten to the point in pugs where I do not enjoy camping the pot room while fighting demons, because 9 times out of 10, my 3 puggies cluster up and get 1-shot by DC. Otherwise, camp away IMO.

 

I literally almost took out that sentence for fear that it would be targeted. You literally must be very skilled and have the armor to match if you can literally tank him without EVER taking damage in the ranged phase, with literally any class, but definitely not any connection. You must literally have the BEST connection money can buy to all hosts as to not occasionally have too much lag to EVER take damage with literally any class.

^ Literally this post.

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v Literally tbxvividos' head


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#25
fivep1ece

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Just moping. And sure, threat system should be fixed, but they have multiple people working on multiple issues at the same time - and patches come with multiple fixes.

 

Also, I wouldn't consider it a major "buff" to wave 5. Camping is still possible - but at least it would require some player leadership, initiative and cooperation. I think that currently a lot of groups camp because everyone's already in position by default and many players aren't willing to take charge and lead the group elsewhere.

I agree it should be addressed at the same time. I have no issue with closing the door, but yes I do consider it a buff, just not a "major" buff. Having to deal with a more hectic environment is one side, and the other would be ranged damage from perilous mobs that is borderline unavoidable because of the threat system.