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5/5 Strategy


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#26
-PenguinFetish-

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I tank DC with literally any class in the game, without ever letting him do a ranged phase.


Id like to add that i also do this, even with level 1s. Tbx is not some sort of demigod at this game, nor am i, he just actually learnt how to avoid the DC instead of screaming for nerfs on BSN.

#27
TheThirdRace

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Closing the door shouldn't be that bad, but Elven Ruins area 5 needs a complete rework if that happens. With Orlais and Tevinter, there are rooms you can "camp" (some with 1 or 2 access point so enemies funnels in choke points), but with Elven it's just an open "plain"... You can't have that.

 

Although it wouldn't be so bad if the AI wasn't so horrible. The problem isn't that range deals a lot of damage, it's that at any given time 5 archers are gonna turn their sight on you and all fire at the same time -> instant death. I see this all the time, it's impossible to avoid 5 range character firing all at the same time on you. ME3 MP had the same exact problem, the AI works in a way that the whole group target you at the same time which murders your HP in an instant. At least you had medigels to self-raise in those situations, health potions are mostly useless in DAMP because you die before you could use it...



#28
Dorje Sylas

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I wish Biower would close the door already. Camping in the entrance room is plain degenerate gameplay.


I wish BioWare would redesign the encounter so the waves of adds would actually wave first and then get down to a proper boss fight instead of tricking in with Archers/Ranged units, as well as stickyier Mini-bosses. That or fix the bloody agro mechanics so the AI stops auto agressing onto the highest DPSing character as soon as they spawn in.

One of those two things need to happen before they slam the doors on us.

#29
Shinnyshin

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....but at the same time when you say "without a legionnaire" i start to lose you. While not ideal, a Katari or Reaver could tank any of the bosses and not take damage, maybe a shot or two from his ranged shot due to poor positioning.

Oh, the reason I said "without a Legionnaire" has nothing to do with tanking him.  It's that the first DC jump is often a devastating blow since you have no idea whom it's on.  If you know whom it's on, everyone can be ready to position.  If you know whom it's on, then that one player can start running laps while the others hold the room.  But before you know whom it's on, I find waiting in a small room (Tevinter Ruins) a deathtrap.

 

Legionnaire changes that equation because I find it's the only class that can super reliably grab aggro before the first jump.  If you see something that remotely looks like him, Counterstrike from across the map makes everything okay.  That's why I said "without a Legionnaire".  Because Legionnaire can control that devastating first jump, allowing everyone to hold the room much more safely...though they'll still get Terrored on since those things don't respect taunts at all.  Yeah, any class in the game can tank him.  Not every class can grab him instantly before he offs unprepared teammates.


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#30
tbxvividos

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Id like to add that i also do this, even with level 1s. Tbx is not some sort of demigod at this game, nor am i, he just actually learnt how to avoid the DC instead of screaming for nerfs on BSN.


Thank you penguin.

Though it is disheartening as well... These forums were actually making me start to think that maybe I really am a demigod.

But then you had to come and confirm my initial thought :P
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#31
EnemySpinach

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Thank you penguin.

Though it is disheartening as well... These forums were actually making me start to think that maybe I really am a demigod.

But then you had to come and confirm my initial thought :P

*sympathy tap*

Take comfort in the fact that your four consecutive consonants at the start of your name are not pronouncable in a word in that order by most mortal men?

(... yes. I've been dying to make a wisecrack about that for awhile, and I was waiting for a time that didn't make me look like a total dick. I'm just glad one presented itself. I was -so- close to doing something like "I can't pronounce that username, your argument is invalid" or something equally jerky in another thread.)

 

 

That said, let me get back on topic: You can easily and reliably stop the DC from ever going underground again, once it comes up simply by never engaging it in melee range, but also not running too far away. There's a very lenient range where it just casually walks towards it's target. Have some kind of rogue going around handling the wraiths so your bait can kite the thing around with impunity. Boom.

 

Oh wait. That can't happen in 99% of parties. "OMG TEH SCOREZ I MUST ATTACK LOL!" Damn random pugs.



#32
knownastherat

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In my opinion and experience there is no reason for those with trait in threat reduction from flank/stealth to stay in that room under most circumstances. 

 

Maybe pop in to revive or help but flank not only reduces threat but also scores big hits. If rest of the group barricades themselves inside the room, the one with flank advantage and priceless tactical view should stay outside, does not draw much threat anyway, and either pick high priority targets before they reach the room or just mop up. Hunter, for example, depending on difficulty can eliminate most of threats incoming, and in this sense can replace even AoE masters like Elementalists. The big advantage here is that is not .. red dots -> Firestorm!!! .. its picking them carefully one by one by priority. Those jumping demons messing up DC kiting/tanking? They will not need to get there.

 

So no. There is no one true way to approach 5/5. There are some principles but the zones do offer choke points, vantage points, and cover elsewhere than only in the entry room.



#33
Beerfish

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I disagree, against one faction it is good for everyone against the other two it is a bad idea imo.  This is for random pug play i am talking about not a decent coordianted group.  With random groups we almost always get squashed vs demons in the start room.



#34
tbxvividos

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*sympathy tap*

Take comfort in the fact that your four consecutive consonants at the start of your name are not pronouncable in a word in that order by most mortal men?

(... yes. I've been dying to make a wisecrack about that for awhile, and I was waiting for a time that didn't make me look like a total dick. I'm just glad one presented itself. I was -so- close to doing something like "I can't pronounce that username, your argument is invalid" or something equally jerky in another thread.)


That said, let me get back on topic: You can easily and reliably stop the DC from ever going underground again, once it comes up simply by never engaging it in melee range, but also not running too far away. There's a very lenient range where it just casually walks towards it's target. Have some kind of rogue going around handling the wraiths so your bait can kite the thing around with impunity. Boom.

Oh wait. That can't happen in 99% of parties. "OMG TEH SCOREZ I MUST ATTACK LOL!" Damn random pugs.


TBxVividos

TB is a clan tag

Vividos is the name :P

I'm probably the only person still using the TB tag...it's like 15 years old...from a game hardly anyone remembers.

#35
Silvershroud

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While I'll agree that camping the room is a good strategy with a coordinated team, it almost never seems to work with random pugs.

 

Closing the door shouldn't be that bad, but Elven Ruins area 5 needs a complete rework if that happens. With Orlais and Tevinter, there are rooms you can "camp" (some with 1 or 2 access point so enemies funnels in choke points), but with Elven it's just an open "plain"... You can't have that.

I actually like elven ruins.  I've never had a problem if the group is willing to keep circling around the outside of the map.  Orlais is the one I don't like.  I actually prefer to just circle around any of the maps, but very few groups are willing to do that.

 

I have to say, my favorite 5/5 strategy I've seen yet was when my 3 teammates appeared to be trying to gang up on the TC and pin him into the corner of a room.  WHIRLWIND!!!  And all three were dead...



#36
tbxvividos

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While I'll agree that camping the room is a good strategy with a coordinated team, it almost never seems to work with random pugs.

I actually like elven ruins. I've never had a problem if the group is willing to keep circling around the outside of the map. Orlais is the one I don't like. I actually prefer to just circle around any of the maps, but very few groups are willing to do that.

I have to say, my favorite 5/5 strategy I've seen yet was when my 3 teammates appeared to be trying to gang up on the TC and pin him into the corner of a room. WHIRLWIND!!! And all three were dead...


After getting geared I've wiped to TC far more often than I've wiped to DC. His straight line aoe attack is usually the culprit. If I'm not tanking him and controlling where he shoots it, it can wipe a group REALLY fast.
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#37
FelixProject

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After getting geared I've wiped to TC far more often than I've wiped to DC. His straight line aoe attack is usually the culprit. If I'm not tanking him and controlling where he shoots it, it can wipe a group REALLY fast.

 

DC is a kitten, he really is. I don't see how people find him hard at all, unless they put NO effort into actually learning how he works.

 

In that case it's all on them.



#38
Shinnyshin

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DC is a kitten, he really is. I don't see how people find him hard at all, unless they put NO effort into actually learning how he works.

 

In that case it's all on them.

I find DC punishes you through your unprepared teammates more than any other boss.  Demons as a whole find the weak link and blow the team apart through it.



#39
FelixProject

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I find DC punishes you through your unprepared teammates more than any other boss.  Demons as a whole find the weak link and blow the team apart through it.

 

Sure but I tend to just quit out a lobby when teammates can't understand what it means when I yell at them over mic to NOT stand next to me when I'm tanking DC.



#40
tbxvividos

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Sure but I tend to just quit out a lobby when teammates can't understand what it means when I yell at them over mic to NOT stand next to me when I'm tanking DC.


^

#41
Shinnyshin

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Sure but I tend to just quit out a lobby when teammates can't understand what it means when I yell at them over mic to NOT stand next to me when I'm tanking DC.

Which is lovely after the run but doesn't exactly help when it comes to clearing what's in front of you.



#42
FelixProject

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Which is lovely after the run but doesn't exactly help when it comes to clearing what's in front of you.

 

Implying it's enjoyable to put up with incompetent people.

 

I'd rather forfeit all gold and XP and find a new one than put up with one wave of agony.



#43
Shinnyshin

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Implying it's enjoyable to put up with incompetent people.

 

I'd rather forfeit all gold and XP and find a new one than put up with one wave of agony.

I don't think anyone here is even remotely implying it's enjoyable dealing with others' incompetence, given that we're comparing notes on how to dull the pain without massive amounts of alcohol.



#44
FelixProject

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I don't think anyone here is even remotely implying it's enjoyable dealing with others' incompetence, given that we're comparing notes on how to dull the pain without massive amounts of alcohol.

 

There's another way to do so? :c