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18 réponses à ce sujet

#1
ThirstyKIRST

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To everyone who corners themselves and tries to convince the rest of the group to do so in the 5th part of the missions, please stop. Especailly against demons. It just really doesnt make sense, to corner yourselves when they literally come out of the ground. People like you are why I rarely finish perilous.

 

Can someone please just explain how this ever EVER makes sense? Venatori or red templars, whatever. They are too easy for it to really be a big deal, but when you're low level or you can't handle them,  don't EVER corner yourself!!!

 

Also, side note, if youre a keeper and have barrier equiped, PLEASE USE IT ON YOUR WARRIORS!!! Unless it's a reaver, they really need it.



#2
J. Peterman

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No.



#3
Ryumanjisen

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Against Templars is not a bad strategy, if you don't have a group full of retards who charge against the commander on sight. Against Venatori... well, doesn't matter what you do, since you are going to kick their asses no matter what.

But, against demons, I'm not a big fan of this. I'm more comfortable kiting the commander around the map while my companions (theorically) kill the ads. 



#4
Storm_Changer

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It's pretty rare to have such a high dps team that your companions will be able to kill all ads whilst avoiding damage so that you can kite the commander around the map. The reason people stay in the room [which for most maps is pretty large anyway] is to avoid ranged ads and force enemies to group together so that they're easier to kill. It's still a viable strategy for DC, as DC would actually do far less damage than archers would over the course of the map. 


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#5
tbxvividos

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i challenge you to provide me with one single reason why kiting the demon commander around the entire map, while being attacked by adds all over the place and most likely being snared, is a better idea than kiting him back and forth in the back of the font room while your team kills the adds in the doorway and you never have to worry about extra aggro or snares.

 

also, there are plenty of threads on this topic already that you could have read and explained why you're wrong, you didnt have to make a new one.


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#6
Credit2team

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stop pugging perilous, problem solved



#7
Dezerte

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The biggest benefit of holding out at the entrance is that there's only one entrance, meaning ranged ads can easily be avoided by stepping out of their line of sight, whilst in the open this can become chaotic when ranged ads are firing from 2-4 different directions, which often means there is no cover at all.



#8
Torkelight

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To everyone who corners themselves and tries to convince the rest of the group to do so in the 5th part of the missions, please stop. Especailly against demons. It just really doesnt make sense, to corner yourselves when they literally come out of the ground. People like you are why I rarely finish perilous.

 

Can someone please just explain how this ever EVER makes sense? Venatori or red templars, whatever. They are too easy for it to really be a big deal, but when you're low level or you can't handle them,  don't EVER corner yourself!!!

 

Also, side note, if youre a keeper and have barrier equiped, PLEASE USE IT ON YOUR WARRIORS!!! Unless it's a reaver, they really need it.

I'll tell you one reason: Ads. You cant fight the commander while being constantly shot at by wraiths and etc. especially not on Perilous. Thats why you stay inside the room. I think you'd better off figuring out how to avoid his ground attack, either by getting out of range quick enough or using a skill that negates the damage.

There are several guides written on the subject on this forum but I'll tell you anyway: First off, before the commander pop up at you, you will be covered by black smoke. This is a signal to move out of the way or pop your spell that gets you away or negates the damage (like block or fade cloak). After the first pop, the demon commander has a set pattern. After he has popped up on someone, he will go back into the ground and appear somewhere away from your team to fire his shot. He will then either move in on you or go back in to the ground. This is when everyone should be ready to look for black smoke on his screen and proceed to move away from his groundattack if he is attacking them, and especially dont bunch up if you dont even know how to dodge the groundattack. Rinse, repeat.

Dont worry about the fear demons too much. They dont do nearly as much damage. I'll be more worried if I was outside of the room and constantly hit by wraiths.

If everybody knows this, the demon commander will be easy, even inside of the room.



#9
tbxvividos

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He only does his ranged attack if someone goes into melee range and causes him to cast panic.

If no one goes into melee range, he never does his ranged phase.

The more you know.

#10
Torkelight

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He only does his ranged attack if someone goes into melee range and causes him to cast panic.

If no one goes into melee range, he never does his ranged phase.

The more you know.

I didnt know that. So do you mean then, that if no one engages him, he will pop up from the ground at someone every time, not every other time?



#11
Rhaine

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I didnt know that. So do you mean then, that if no one engages him, he will pop up from the ground at someone every time, not every other time?

If you aint in melee during his melee phase he will slowly walk towards his target for agessss.



#12
tbxvividos

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I didnt know that. So do you mean then, that if no one engages him, he will pop up from the ground at someone every time, not every other time?

Yes. That's why I CONSTANTLY post that I can tank DC with any class. As long as you dodge his teleport, and then just kite him away from your teammates so that no one goes into melee range, he will only do his uppercut phase endlessly and never do his ranged attack phase.

There is minor chaos at the START of the engagement, but once I have aggro I move to the back of the font room and tell everyone else not to attack him and only kill adds. That gives me enough space to run back and forth with aggro for the entire fight and no one ever takes any damage.

#13
Torkelight

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kite him away from your teammates so that no one goes into melee range

I was thinking that he had some kind of aggro, but at the same time that it was more random than most other mobs in the game. Isnt there a chance that even if you draw him off your other teamates as far away as you can he still will have a chance to uppercut one of them.

On threatening atleast there are many classes who can solo him. I completed 5/5 alone with my legionnaire against the demon commander twice yesterday, and once against the red templar commander. All after all three teamates had been resurrected 3 times and all were random pubs. Legionnaire is just soooo beefy :)



#14
tbxvividos

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I was thinking that he had some kind of aggro, but at the same time that it was more random than most other mobs in the game. Isnt there a chance that even if you draw him off your other teamates as far away as you can he still will have a chance to uppercut one of them.

No.
There is nothing different or special about the way his aggro mechanics work. If you have aggro, you have aggro. The only way for him to attack someone else is if they taunt him, or do MASSIVELY more damage to him than you do.

If you go into melee range and cause him to cast panic, the teleport for his ranged phase goes to a RANDOM location, which can potentially hit teammates. But even if that happens, the person with aggro will be the target of his ranged attack.

As long as you don't let him panic, and thus never enter ranged phase, the person with aggro will always, 100% of the time, without fail, be the target of his uppercut, and it will never hit teammates.

#15
xlm1994

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Right, making yourself surrounded is so much better than cornering yourself.



#16
Torkelight

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Right, making yourself surrounded is so much better than cornering yourself.

I guess being cornered is, in this case, the better of two evils.



#17
TheThirdRace

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With the right gear and equipment, you have plenty enough firepower to just melt everything. Better have everything come to you in a chokepoint than running around getting shot from all angles.

 

Also, Routine is a joke once you get medium equipment and Threatening is a speedrun with good equipment and good party (level and composition). The only difficulty that requires best equipment is Perilous, even then it's possible to 3-man the map and have a freeloader (don't talk about solos, enemies scale in power/hp so it's not the same thing).

 

The best recommendation I could give is to promote as much as you can. It really does make a difference, especially constitution.



#18
Silvershroud

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 This is when everyone should be ready to look for black smoke on his screen

What am I missing here?  Everyone talks about this black smoke.  In my experience it only seems to show up maybe 10% of the time when not hosting.



#19
tbxvividos

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What am I missing here? Everyone talks about this black smoke. In my experience it only seems to show up maybe 10% of the time when not hosting.


Sounds like a problem with your rig.
I always see it