Also, I find it absolutely absurd that you're the only one who can close the rifts and they throw you out of their party if you don't get their approval. I didn't even know that could happen until I read it here. It's really funny because it seems to me that politically you can out maneuver them in about two seconds by telling them that you always have the option to not close rifts in Olesian territory and you can let demons spew from them invading their towns and cities, their precious homes and attack everything they hold dear. That this is not an option to bypass approval and instantly force their hand (which is done as a power move in politics all the time) is absurd to me. You do have the power to close the rifts. You are the only person who has that power. Seems to me a good threat would go very far very fast and depending on how you are playing your character it could bring a lot of fun to the game. I honestly couldn't believe that this was not a tactic within this part of the game since it seems like it would be the most obvious thing in the world. The assumption is that you are going to close all the rifts and be this great person is ridiculous and also removes something that is pretty awesome from the game - roleplaying!!!
And regarding climbing the trellis - I think the fact that we have a rogue spymaster with us at the party should have been an alternate way of getting into different rooms and areas undetected. Perhaps with a certain perk that grants more than just that (added into a few different perks in Leliana's list) then you don't have to seem like an utter idiot who would climb a trellis at a palace into private quarters in front of a dozen witnesses. Don't want to do that? Grab your spymaster and tell her that the trellis is not an option. She needs to find a door to get us into the private quarters and breakout some of her dusty rogue skills.
Really old thread but after replaying the game... god I hate this mission, seriously you shouldn't have to play their shitty "game" with every character, it only make sense with certain main characters, say you wanted to be a "kill first, ask questions later" qunari mercenary who's completely indiferent to etiquette and manipulations? NOPE, you are now master of the intrigue Qunari ex-mercenary that perfectly performs the orlesian dance. So frustrating when the game actually disencourages roleplaying, most of my character design ideas simply do not work in the game because the are some inminent inmersion breaking moments.
Why not let us just side with the military power and seize the party from start? We have world to save! Your petty dances and intrigue be dammed. Leave that to my human noble/manipulative rogue. My badass warrior is outright given a f- you, game over for roleplaying appropriately.
Even if I don't like the timer either it was by far the least of my gripes with the quest. There shouldn't be such blatant wrong and right ways to roleplay. A smart way of the game biting you in the rear for making the "wrong" choice should be better than "game over", gaining less power, having more casualties, making Orlais unstable because you didn't properly "play their game", slider negative consequences, etc, etc.
Hell, I don't need violently taking over the party, just let me be straight forward... "Hey idiots, the Inquisition is our (and your) only chance at not getting obliterated by the rifts, I lead the Inquisition, I am the only who can close rifts, you can side with me or you can enjoy getting erased from the map by endless hordes of rift spawns, your civil war is nice and all but if you don't ally with me you will all die anyway", that way of taking over the quest might end up with the Inquisitor being seen as an enemy of Orlais? Great, that's roleplaying. I am here to solve the rift issue not to make everyone love me.
As it is, the quest single handedly kills any possible merc Qunari playthroughs for me.