good : nothing
bad : everything I guess
good : nothing
bad : everything I guess
The good: the companions. Before the game was released I was so worried that Bioware couldn't pull it off, but they did.
The bad: Corypheus. I like the concept, but the execution is abysmal.
Good: Gorgeous, varied, and expansive locations filled with fun things to fight, collect, and do.
Bad: Main plot and villain was incredibly weak and nearly inconsequential, and generally felt like it was going out of it's way to let me know what I great storyline I was missing out on.
Liked: The characters are all great again
Disliked: the stores and loot drops: aside from schematics they are completely useless
Liked: Characters
Disliked: Sliding off mountains trying to get something
Name just one? (In Viv 's voice ) _ That simply won't do my dear....
The good : Story,gameplay, very high replay value ,lovable characters .
The bad: Hairstyles suck (half of them are bald) ,NPCs flying in from nowhere during cutscenes, no loot storing chest (some things should be left unchanged )
Hopefully they won't be using the frostbite engine ever again.
The good : Story,gameplay, very high replay value ,lovable characters .
The bad: Hairstyles suck (half of them are bald) ,NPCs flying in from nowhere during cutscenes.
Hopefully they won't be using the frostbite engine ever again.

Solas Greatly Disapproves
Liked: Characters
Disliked: Sliding off mountains trying to get something
It's even better if you fling yourself off of a high place doing certain attacks. Rogues are particularly bad about this since some of their attacks have them lunge forward over a good distance.
Hopefully they won't be using the frostbite engine ever again.
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I wouldn't hold my breath on this one.
Hate

Love

Just one thing? Can't do it.
Liked: The characters. The main story. Some of the side quests (Cullen's was good). That mages can fix things.
Disliked: The tactical camera. All the filler. The final boss fight. The casual attire.
Solas Greatly Disapproves
I was only using you Solas ...the whole time we were together.
Good: Dorian, romances more natural, epic final battle.
Bad: maps. I tend to get lost in these kind of maps, so it was a pin in the ass for me. But it's my problem, I like having big maps but yet they're too much for me =P
Good Thing: I don't know, cool characters and choices in main missions? I guess...
Bad Thing: Only 1 ending. Is that a joke Bioware? Or will you release the DLC's with 2 or 3 another endings. I mean, this is an RPG game with moral choices and stuff. Not some CoD or AC where you just fight and watch the cutscenes. Even Origins had like 6 possible endings of the last mission/quest. And here? You just go, suck Cory into the Fade and watch 30 sec cutscene with Flemeth and Solas which is just giving us more questions than answers. GOOD MATERIAL TO MAKE A DLC, huh? OH, I WOULD HAVE FORGOTTEN(I know it was supposed to be only one thing, sorry)ABOUT THE BUGS. LIKE THE ONE THAT I CAN'T ROMANCE DORIAN CAUSE HIS QUEST WON'T START. I felt something is wrong after doing half the Hinterlands. Almost 100 of 127 hours of my 100% walkthrough i was simply running and doing retarded quests, like: collect 48 books, close 3 rifts, collect 3472474256 shards.
PS. I am not one of the guys that were crying about ME3 ending, it was k. Not the best ever but k. But this? BULLSHIT.
I liked the music and the story cutscenes that advanced the plot they were amazing!
I disliked the rushed short feel the cutscenes felt like when you took off with a companion or LI they were too brief snippets of unfinished coversations that were worthy of more exploration to increase the emotional bonding to companions necessary to balance the open world feeling.
I liked that the companions were their own people, they disagreed with you, were true to themselves but respected your opinions enough to respectfully disagree. In my playthru Blackwall was taciturn and seemed to greatly disapprove of my character, Cole and Solas had approval and disapproval going up and down all the time. Cassandra and Vivienne were awesome in their friendship and disapproval and approval responses.
I disliked the hair the awful hair the freaking awful ugly hair
I liked the responsiveness of the ambient world to the little fetch quests it made me feel like I was making a difference
I disliked the keyboard Mouse combat my mouse icon is always disappearing during a fight making combat way more difficult than it should be. I end up clicking like mad and hoping for the best and often end up accidentally going into the menu screen or switching characters because I can't find the mouse icon during combat it disappears.
I liked sera's pranking.
Ending positively ![]()
Liked
Attack on Haven. Thrilling!
Disliked
Sera
Good: Companions
Bad: too many filler quests (main quest too separated from the open world)
Bad: Combat, consolised, you can tell its for the console market, enemies light up like xmas trees (red glow round border) when targeted and vaporise when killed.
Body disposal in Dragon Age has always been kind of weird. We had the bones in DA:O, but the problem with that game was that the bones just never seemed to go away. Ever. Eamon, Teagan, Isolde and a complement of knights would stand around in Redcliffe Castle and there were still bones scattered about on the floor lol. Then we had them disappear into the ground in DA2, and now it's evolved into weird magical dissolution. This is why I prefer to have mages that can zap and incinerate enemies. If my enemies are gonna disappear, they're gonna do so in a literal blaze of glory.
Liked; Once I got over my initial resistance to it, I found I really enjoyed the crafting system.
Disliked; Lack of access to all spells/talents via the radial menu.
Like: Puzzles. Astrariums, Veilfires, the skull thingies.
Dislike: simplification. Stuff like removal of proper Tactics/behavior system. Classes pigeonholed into specific weapons / skills (like warriors not being able to dual wield). 8 skills maximum. Lack of proper tactical combat.
Good: The attack on Haven.
Bad: The disappointing, underwhelming final mission.