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Name 1 thing you liked and disliked about DA:I


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#126
zyntifox

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Liked: Tactical cam on my PS4. While it is pretty clunky at times, especially in tight spaces, it really makes the combat fun.

 

Disliked: Conversation system. Can't stand not knowing what my character is going to say before saying it. Have done dozens of reloads of autosaves because my character keeps saying things i consider out-of-character.


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#127
DariusDrannen

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I liked:

-The main quests and the companion quests

-The companions

-The beautifully rendered scenery.

-The war room missions

 

I disliked:

-Too many fetch quest simplistic side quests

-Corypheus wasn't very fleshed out, nor was he very difficult in the final battle

-Val Royeaux was tiny and had barely any quests associated with it

-The main quest was too short; some of the maps with side quests could have been cut and that time/energy spent on a bit more main quest stuff.



#128
sumojellybean

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The Great: Astariums. Too much fun.

 

The Good: Protagonist dialogue much better than in DA2. Exploration is also surprisingly fun too.

 

Bad: Doesn't feel like a Dragon Age game. Also most companions except few are not that fleshed out and seem one-dimensional. (Though still better than DA2)

 

The worst: Not enough astariums. Also the lack of text previews of what we are about to say. Too many hours wasted on just reloading to use the right dialogue options. <>


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#129
OCF

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Liked: Layered characters, diverse cast, look and feel of the game.

 

Disliked: Filler content, the crafting schematics, lack of customization (especially when creating a character - same hair styles for men and women, why?!). Which leads me to what I disliked the most: the apparent lack of in-game development and progression.

 

There is an influence system that implies the growing power and presence of the Inquisition, but instead its only function is to provide perk points for lackluster upgrades (some of which are fine). The 3 keeps are really bland, the patrolling soldiers in some zones after quest completion are a minimal expectation, and the biggest downside by far is Skyhold. Even after finishing the main story and having been to every nook and cranny in the game, the great keep of the Inquisition, home to the now legendary Inquisitor, is a real shithole, honestly. The extremely trivial choices you make early on to decide between an infirmary and a sparring ground, mage tower and templar tower etc... are a nuisance. I find myself confused that the Inquisition has to decide, permanently, between a few wooden fences and two guys fighting for eternity or to rebuild a part of the castle that otherwise stays ruined forever - WHY?! Not to mention the battlements behind the stables that are destroyed, or the walkway leading up to the War Room or even the Inquisitor's private chambers.

 

All these things culminate and create a huge distraction for someone like me who enjoys detail and visual progression (surely many others do as well). I really can't fathom why Skyhold is left such a dump, even after the world is saved and especially considering the many noble houses supporting the Inquisition - they can't afford or provide upgrades and repairs? Although it's not enough to completely ruin the game, it's definitely something that stands out, more so in RPG games that especially rely on atmosphere, mood and environment.

 

Honorable mentions go to: Constant loading screens in Skyhold (really? main hub can't be more open?) and tiny tiny shack-sized Val Royeaux.


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#130
Proposition_Joe

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Liked: fist time i played it the Haven fight, The Orlais Masquarade, the landscapes.

Didnt like: The Grind, oh the pointsless braindead quests, lack of choices, lack of colorful characters, lack of a story worth a damned.



#131
Shahadem

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Liked: Pretty world that extremely well animated. Seriously, find a huge mass of red lyrium crystals and stare at them. They are so detailed I thought I'd be able to feel the crystals by touching my monitor. Why didn't they have time to develop the story and subquests? Because all their work went into red lyrium crystal graphics.

 

Disliked: I can only pick one thing? That's hard, a lot of stuff I hate almost equally. Well since there's so much of it, the combat (lack of tactics, terrible skill choices, way too much autoattack and way too little skill use, insipid skills, combat clearly designed around a healing mentality even though we had no healing, incompetent companion AI, overly beefy enemy npcs that hit too hard, etc. And my god, the farking constant knockbacks/knockdowns made fighting anything even less fun than it already was)


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#132
Lee80

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Good: The romances are pretty awesome!

 

Bad: The forced health management B.S. 



#133
Shahadem

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The Good : Smooochie ! :lol:

 

The Bad: Some companions quest were kinda lame...ironbull and BW for exemple . Both were just muh 

 

Oh yeah that one was abyssmal. The chargers couldn't handle 4 Tevinters? There were like 6 chargers on top of the hill. And so the 4 Tevinters were able to take out an entire dreadnaught all by themselves? Why didn't we use the main Inquisition army again? There was absolutely no reason not to according to how the mission played out. All we'd need were some speedy boats to block the coast, and the just capture the Tevinters.



#134
Yinello

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Liked: Lots of neat LI scenes including small ones for important moments

 

Disliked: No autowalk



#135
OCF

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Liked: Lots of neat LI scenes including small ones for important moments

 

Disliked: No autowalk

Auto-walk should be bound to the G key by default.



#136
Feybrad

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I disliked the Disconnection of the Game's big Regions from the main Story. I'm not quite done with the Game (even though I of course spoiled myself to no Ends), but I'm not even sure if you get any Incentive by the main Story to go to the fallow Mire, the emerald Graves, the exalted Plains, the hissing Wastes or Emprise du Lion. And even with the Storm Coast it's wonky, because I only got there because Iron Bull is recruited there.


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#137
bdipauly

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Good: Massive and awesome :)

 

Bad: The Fade! Seriously? You put this in the game? Hate the damn Fade



#138
Danadenassis

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Liked: The companions. I am so impressed with the voice-acting, all the dialogues. I find it true that also romance has been improved compared to other and previous games.

Secondary like: I did like the environments very much, too bad the mounts are inconvenient because it was beautiful riding them through trails and across the landscape.

 

Disliked: So much things that "need" to be done before the story starts in the form of sidequests and endless gathering (if caring about crafting). I think I would have liked it more the other way. Perhaps a good side-effect of this is that crafted gear is actually good for once in contrast to so many other games.

Secondary dislike: Visual things like female walk (arms and armour not quite right?), hair (let us use codes and mirrors!) and strangely less priority on how the player-character can change armour looks (why does only Vivienne have a cool hairdo, why does only Sera have such rogue outfits, why does only npcs have hair with movement).

 

I do think I've troubled more with the visual things in effect (many recreations of characters, annoyance about armour looks, finding the first nice looking headgear for my mage at L15), but I agree that the feeling of treadmill to get things done/and crafted probably is more important.



#139
steamcamel

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Liked: The characters.

Disliked: The confusing main story.



#140
berrieh

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Liked: the companions and how they truly do feel different on different playthroughs. 

Disliked: how hard it is to compare schematic's potential to current gear. 



#141
Sekou

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Good: actual exploration

Bad: lack of tension. Never felt like failure was an option or anybody would ever ditch me.

#142
barkspawnVEVO

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Good: the story and interesting cast.
Bad: "hey inquisitor, fetch me this thing x and deliver this thing y!" Kinda trying to save the world here guys...

#143
dsl08002

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Like where characters and story

But is dislike the fact the story is resolved too quickly and is way too short. To MANY side quest of fetch and grab.

I dislike also that it is to much like a MMo

#144
Yinello

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Auto-walk should be bound to the G key by default.

 

Oh really? Gonna check that asap, thanks!



#145
JodoWalker

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The good: The variety of locations and how much detail there is there.

The bad: having to go back to the war table so many times. I have so many messenger raven things just chilling in Skyhold, How about putting them to work?
They could easily pass messages back to Skyhold from my camps, letting my war table crew know which mission I want them to go on next.

Attach note to bird leg... You know the rest

#146
CrabbyCrackers

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i liked the over all game, side quest, lands companions ect.

 

i was let down by the missing things i saw in game play.  and choices having an effect seems to be missing.



#147
Yulia

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I liked the story/characters.

 

I disliked the loot system as well cause I still have not found a purple one handed sword! where is muh sword! Although I do make a lot of gold from selling stuff (50k) I don't need, i pretty much have the best armor in the game but still stuck with a sword doing I think 150 dps while my party members are using daggers, 2haxes, and ect with over 200 dps and i'm still looking for my sword to have over 200 dps lol.


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#148
Kantr

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The elven keeper in multiplayer. She wont stop saying that stupid phrase or "Ooh I've never had my skills tested in my life"

 

Closing or not closing fade rifts have no impact on the story.

 

It would be nice if cory has an army of demons because you didnt close the rifts


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#149
Guest_Raga_*

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Good thing:  The companions were actual people and not walking personifications of various causes I don't care about (Anders and Fenris).

 

Bad Thing:  Hold position command is completely broken thereby rendering tactical mode completely useless. 



#150
Fearsome1

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Like: The new companions as a whole.

 

Dislike: Most frequent glitch experienced, the game just instantly goes back to initial load screen (and I mean the first one when you pop the game disk in). Not often enough to make me angry, and no content has been lost due to this, but still.