I've seen that stupid argument in every, and I mean every franchise which had more than one iteration, especially for games that were controversial.
It's just as stupid now as it was stupid then (and then, and then, and then, and...). It's just another lame trick to attempt to ignore/stiffle criticism.
Correct.
As much as I love DA:O, I do not want a new DA to be exactly like it. What would be the point?
I liked DA2 a lot, too. Yes, it was more limited and confined than DA:O but it had excellent pacing, fluid combat and very funny dialogues. It was almost as good as DA:O and didn't deserve all the hate it got.
DA:I tried too hard. It wanted to please all the DA:O fans, the DA2 fans and new players alike and in that it failed. You can see Skyrim influences, you can see what they wanted to create but eventually they ran out of time. It's a good game and in some areas it did really, really well. Making a copy of a previous installment rarely works out and I understand that BioWare wanted to try something new, something better... but they took it a step too far. It's an action RPG now, with the tactical and strategic parts only hinted at. That's a crowd pleaser, because many gamers just want some simple entertainment, they do not want to work for their fun.
To me, DA:I is too simple, too easy, too dumbed down. Even the story was utterly predictable. That doesn't mean I didn't enjoy parts of it... as I said earlier, DA:I is a good game. It just got too far away from DA:O and DA2, it was supposed to be somewhere in the middle, not way out there.
There are so many things I could complain about... but then, no game is perfect and I could just as easily complain about DA:O.
My main complaint about DA:I is this: It could have been better. We've seen the possibilities, but BioWare didn't explore them. Instead they went for a bigger world, which resulted in a diluted, frayed main story. DA:I wasted its potential. It easily could have been the best DA game so far and BioWare squandered it.
In my personal opinion, BioWare didn't get the balance right. The balance between old and new systems, the balance between open world and railroad plot, the balance between callbacks to the old stories and the innovations of a new one.
This game is like your favourite meal, made by an overworked chef. It's not bad, but it is not as good as it should have been. Something is missing, something isn't quite right.
My complete playthrough of DA:I was around ~123 hours and my thought upon seeing the last scene was, "Finally I'm done with it." Sad, really.