I hear Pillars of Eternity is looking real good.......... ![]()
Why are so many people disspointed in this game on this forum?
#52
Posté 14 décembre 2014 - 04:43
I hear Pillars of Eternity is looking real good..........
I dont think ive looked at that one yet, but I have my eye on Everquest Next, and Kingdom Under Fire 2.
#53
Posté 14 décembre 2014 - 04:44
I hear Pillars of Eternity is looking real good..........
I'm going to drag my ass through Inquisition once (even if it kills me), but I think that will be it for me. After that, Divinity: Original Sin is my go-to until PoE or Witcher 3 (whichever lands first). Might give Wasteland 2 or This War of Mine a shot if I get bored enough; the indies on Steam are more interesting than most of the stuff the AAA publishers are putting out at the moment.
- DaemionMoadrin, King Dragonlord, Ashen Nedra et 4 autres aiment ceci
#54
Posté 14 décembre 2014 - 04:46
I hear Pillars of Eternity is looking real good..........
Right now my hopes are on Witcher 3 and Kingdom Come:Deliverance but they are also supposedly open world so will see if they fall into the same pit that bioware did. If those fails there is Torment:Tides Of Numenera coming out at some point I guess.
- Null0 aime ceci
#55
Posté 14 décembre 2014 - 05:01
To the OP. First of all, good reviews can be bought...or at least influenced, when you are one of the largest game developers in the world.
Second, most of the "critics" apparently played the game on console controls, so they missed many of the flaws that the PC players of the game experienced. While the PC gamers may no longer be the majority of the market, they are still significant, and when the mode that they play the game, is also the mode in which they communicate on the forums, it goes hand in hand that their voices will be heard.
Third, a review compares the current subject to its peers. What is DAI's peers? Skyrim seems to be one...In trying to match Skyrim in exploration, DAI is bigger AND prettier. Compare DAI to the most recent game in the Dragon Age series, Dragon Age 2: Even critics in these forums will agree that DAI did almost everything better this time, than they did in the hot mess that was DA2. Compare it to other games of the genre that have come out in the last few years, and I am sure DAI comes out ahead.
However, the reason there are so many complaints (aside from the many technical bugs that can turn a loyal fan into a vocal hater) about DAI in these forum is that many of us are comparing DAI to Bioware's best work of the past. It appears that the formula of making things bigger, prettier and flashier, comes at the expense of a lack of choices for the player. And when I say choices, I don't mean choosing a response on the role play wheel, and finding out 5 seconds later, the NPC's response is the same no matter what you choose. I mean significant changes that affect your character, affect your companions, and affects the campaign. I am not saying that DAI is totally absent of significant choices, but they are very, very rare.
In older Bioware games, players felt like their characters were unique, and that decisions really mattered. This formula was available to players as recently as Dragon Age Origins. As an example: In Origins if I wanted to play a warrior or rogue that could use both a bow and a melee weapon, I could customize my character to do so. I could choose where statistical attributes were allocated on levelling...and (gasp) I could even change from bow to sword and back to bow in the same combat if I chose. Now in DAI...lets say I choose to play a rogue, so that I can carry a bow...I am not even allowed to wield a sword. I am allowed to use daggers if I wish, but cannot switch back and forth between bow and daggers in the same fight. Lack of choices....loss of player control...no longer unique.
Now many will discount the older Bioware players (even though the number is still significant), and say games are not built that way any longer. Perhaps that is true. However, if that is the case, Bioware execs should not have gone out of their way to say that the game was being built for PC's, by PC game players, and that they were returning to their roots. If the pre-release hype had not gotten this segment of the game audience excited, they would not have felt the backlash, when it was learned those promises were not met.
- marais, saladinbob, DaemionMoadrin et 13 autres aiment ceci
#56
Posté 14 décembre 2014 - 05:04
Also i was watching Gamermd83's video of the new GoT game by Telltale. Im not a GoT fan but the game looks decent.
#57
Posté 14 décembre 2014 - 05:05
To the OP. First of all, good reviews can be bought...or at least influenced, when you are one of the largest game developers in the world.
Second, most of the "critics" apparently played the game on console controls, so they missed many of the flaws that the PC players of the game experienced. While the PC gamers may no longer be the majority of the market, they are still significant, and when the mode that they play the game, is also the mode in which they communicate on the forums, it goes hand in hand that their voices will be heard.
Third, a review compares the current subject to its peers. What is DAI's peers? Skyrim seems to be one...In trying to match Skyrim in exploration, DAI is bigger AND prettier. Compare DAI to the most recent game in the Dragon Age series, Dragon Age 2: Even critics in these forums will agree that DAI did almost everything better this time, then they did in the hot mess that was DA2. Compare it to other games of the genre that have come out in the last few year, and I am sure DAI comes out ahead.
However, the reason there are so many complaints (aside from the many technical bugs that can turn a loyal fan into a vocal hater) about DAI in these forum is that many of us are comparing DAI to Bioware's best work of the past. It appears that the formula of making things bigger, prettier and flashier, comes at the expense of a lack of choices for the player. And when I say choices, I don't mean choosing a response on the role play wheel, and finding out 5 seconds later, the NPC's response is the same no matter what you choose. I mean significant changes that affect your character, affect your companions, and affects the campaign. I am not saying that DAI is totally absent of significant choices, but they are very, very rare.
In older Bioware games, players felt like their characters were unique, and that decisions really mattered. This formula was available to players as recently as Dragon Age Origins. As an example: In Origins if I wanted to play a warrior or rogue that could use both a bow and a melee weapon, I could customize my character to do so. I could choose where statistical attributes were allocated on levelling...and (gasp) I could even change from bow to sword and back to bow in the same combat if I chose. Now...lets say I choose to play a rogue, so that I can carry a bow...I am not even allowed to wield a sword. I am allowed to use daggers if I wish, but cannot switch back and forth between bow and daggers in the same fight. Lack of choices....loss of player control...no longer unique.
Now many will discount the older Bioware players (even though the number is still significant), and say games are not built that way any longer. Perhaps that is true. However, if that is the case, Bioware execs should not have gone out of their way to say that the game was being built for PC's, by PC game players, and that they were returning to their roots. If they pre-release hype had not gotten this segment of the game audience excited, they would not have felt the backlash, when it was learned those promises were not met.
Preach it brother!!!
#58
Posté 14 décembre 2014 - 05:16
If no one brought up any of these issues (disappoinments) at all do you think that developers would be so keen on patching their games? Bioware themselves made it clear that they were unable to add all of the content that they intended due to time constraints, what all of that entails is anyone's guess, but it wouldn't surprise me if some of the pc features such as a 'walk/run toggle' and a better tactical camera (and many other features) fell victim to the release date.
Expressing disappointments to the developers on the forums will, and has born fruit already. I don't understand the concept of stating anything critical of a purchased product somehow translates into hating that product - in fact, it's the complete opposite. I personally love the game so far but I have put it aside until some critical flaws are addressed in upcoming patches.
For myself it is this simple, DA:I is not a polished enough title to justify a $70.00 pre-order. Will it be in a few months? Of course it will, but ultimately that is up to Bioware.
- Null0, WILL-E et Skuld aiment ceci
#59
Posté 14 décembre 2014 - 05:27
I think people were expecting another da:o or some such. Personally i played DA:O and if i want to play it again, ill just launch it up (well in theory, ive actually managed to bug my copy so much it wont launch lol). I followed this game for several years and i wasnt expecting origins, i was expecting something new and thats what i got. I play on PC with kb/m and ive had many bugs, hell i had it crash 3 times on the original launch up. But i expected bugs, so it doesnt annoy me at all.
The true surprise for me came from rummaging the forums after id finished my first playthrough, i read most of the reviews and i agreed with them, so i wasnt expecting the negativity here. I love this game and i cant wait too see what dlc they come up with (both mp and sp) and what the modders can do, exciting times ahead
.
#60
Posté 14 décembre 2014 - 05:35
Most, but not all, people who are unhappy are PC owners so try look at it from our perspective. First of all the game is massively dumbed down compared to DA2 which itself was massively dumbed down from Origins. Origins was the last great RPG to be made for the PC and since then we've had Console ports released upon us. Most PC players have different tastes in games to Console owners, putting less emphasis on action and more on depth and complex systems. The fact none of that exists in this game is bound to disenchant people.
Couple that with a control system that is a nightmare to use with a Mouse and Keyboard and is clearly made with a Console Controller in mind. As if that isn't bad enough, then take in to account the numerous bugs preventing many PC players from even playing the game because it keeps crashing during Cut scenes or on the War table.
From a wider perspective, you also have a lot of stuff that's been cut from the final release of this game. People saw the leaked demo presentation that showed meaningful choices to your decisions and consequences of them as a result, as well as a degree of customisation of certain things like Keeps, none of which has made it in to the final game.
So given that Bioware burned their PC customers after telling them Inquisition would be a PC game made by PC gamers, being released with so many gamebreaking bugs, a control system that doesn't work for many people and so much cut from the final game, is it really any wonder so many people are upset about this game?
- primarchone, Dakota Strider, marais et 10 autres aiment ceci
#61
Posté 14 décembre 2014 - 06:37
What saddens me is that this is a trend we can not stop. Consoles dominate the market, so almost all games cater to this demographic. Which means classic PC games like RPGs, simulators etc are being dumbed down, streamlined and changed so they can be played with a controller.
If they can't fit certain concepts into the consoles, then they changed those concept. Best example: "Open World" ... it isn't about the size of the map, it's about being dynamic and offering freedom. Skyrim is an open world because I can do anything to anyone anywhere. FFS, even old games like Baldur's Gate were more open than DA:I. So yeah, I can run around for a few minutes before I run into the map border. So what? What matters is what is actually there and what I can do with it. Beautiful landscapes I can't touch aren't really open world.
I feel DA:I tried to copy Skyrim too much, just look at the mounts that are basically useless. Finding the entrances to lost dwarven thaigs on the Storm Coast gave me Skyrim flashbacks and I had to actively remind myself that I am not in a Dwemer ruin, about to be attacked by Centurions.
I get that this is a multi million dollar business now and that it doesn't really matter to the publisher if the game reaches its full potential if it sells well. I don't think they'll have more time for DA4 either.
Btw... how is the Dragon Age saga going to play out? We create the ultimate badass in every game, only to start over in the next. Will there be an epic battle in DA6, where we call upon the heroes of legend and all our former characters come to our help? Fun fact: Since the DA games changed so much since DA:O, it has become impossible to re-create your characters in the new games. I'm not just talking about the new engine (and how Hawke looks like a cute & cuddly anime reject), I mean the skills and abilities we have now. The new combat system. There is no way my dual wielding dwarven Warden Commander will make an appearance again. If they add him again, then it will be a pale shadow of what he used to be. Probably wearing the wrong armor and carrying a shield...
No matter how much we complain, how many ideas for fixing these issues we offer... BioWare will continue on this course and we either adapt or quit. Perhaps one day we will treat this franchise like The Matrix. "What sequels? There was only one movie." ![]()
- Dakota Strider, Shardik1, ZzrowGraff et 5 autres aiment ceci
#62
Posté 14 décembre 2014 - 06:42
Also i was watching Gamermd83's video of the new GoT game by Telltale. Im not a GoT fan but the game looks decent.
Sorry but i totally don't understand where you are coming from with showing this gameplay............. It has No combat what so ever other then the Brittney Spears Dance moves button combo crap. How is this even comparable to DAI? I am so confused right now even the graphics are a mess. No offence i am just curious how this game fits in with DAI other then it is based on Medevil lore..
#63
Posté 14 décembre 2014 - 06:46
While the reviews are so good to the game. I do not understand why is there so much negative feedback while reviewers gave it so much positive feedback.
Because the reviews are based on CONSOLE !. And most reviewers has been bought or bribed by EA to give good reviews.
If you look at reviews from FREELANCING PC GAMERS, you will find the reviews less charming because they talk about FACTS
and they're not kissing up to EA or Bioware.
- marais et WILL-E aiment ceci
#64
Posté 14 décembre 2014 - 06:46
What saddens me is that this is a trend we can not stop. Consoles dominate the market, so almost all games cater to this demographic. Which means classic PC games like RPGs, simulators etc are being dumbed down, streamlined and changed so they can be played with a controller.
If they can't fit certain concepts into the consoles, then they changed those concept. Best example: "Open World" ... it isn't about the size of the map, it's about being dynamic and offering freedom. Skyrim is an open world because I can do anything to anyone anywhere. FFS, even old games like Baldur's Gate were more open than DA:I. So yeah, I can run around for a few minutes before I run into the map border. So what? What matters is what is actually there and what I can do with it. Beautiful landscapes I can't touch aren't really open world.
I feel DA:I tried to copy Skyrim too much, just look at the mounts that are basically useless. Finding the entrances to lost dwarven thaigs on the Storm Coast gave me Skyrim flashbacks and I had to actively remind myself that I am not in a Dwemer ruin, about to be attacked by Centurions.
I get that this is a multi million dollar business now and that it doesn't really matter to the publisher if the game reaches its full potential if it sells well. I don't think they'll have more time for DA4 either.
Btw... how is the Dragon Age saga going to play out? We create the ultimate badass in every game, only to start over in the next. Will there be an epic battle in DA6, where we call upon the heroes of legend and all our former characters come to our help? Fun fact: Since the DA games changed so much since DA:O, it has become impossible to re-create your characters in the new games. I'm not just talking about the new engine (and how Hawke looks like a cute & cuddly anime reject), I mean the skills and abilities we have now. The new combat system. There is no way my dual wielding dwarven Warden Commander will make an appearance again. If they add him again, then it will be a pale shadow of what he used to be. Probably wearing the wrong armor and carrying a shield...
No matter how much we complain, how many ideas for fixing these issues we offer... BioWare will continue on this course and we either adapt or quit. Perhaps one day we will treat this franchise like The Matrix. "What sequels? There was only one movie."
Maybe in Dragon age 1402 we will get a sequel to all dragon age's and they will have every class implemented and it will be so many choices that no one will ever finish the game because it will be so overwhelming and we will have to control 254 characters that we created from all of the Dragon age series and there will be light sabre's and ewok's and................ wait a MINUTE!!!!!
#65
Posté 14 décembre 2014 - 06:46
Pesonaly, I wanted DAO 2 and not a bad Skyrim like game.
Yes, I said bad because what people like about Skyrim is not the endless fetch quets but the mods.
And Bethesda provided a toolset Skyrim while DA:I doesn't have one.
- LunaFancy et Ashen Nedra aiment ceci
#66
Posté 14 décembre 2014 - 06:54
Maybe in Dragon age 1402 we will get a sequel to all dragon age's and they will have every class implemented and it will be so many choices that no one will ever finish the game because it will be so overwhelming and we will have to control 254 characters that we created from all of the Dragon age series and there will be light sabre's and ewok's and................ wait a MINUTE!!!!!
You know, when I got the specialisation quest for the Knight-Enchanter and was told I had to craft a sword handle out of Lazurite... my first thought was "lightsaber". ^^
Pesonaly, I wanted DAO 2 and not a bad Skyrim like game.
Yes, I said bad because what people like about Skyrim is not the endless fetch quets but the mods.
And Bethesda provided a toolset Skyrim while DA:I doesn't have one.
Fetch quests in Skyrim work differently because it's a true open world game and all the pieces of it fit together organically. Of course, it had some severe issues like the crappy UI but that could be easily fixed with mods.
DA:I is a crayon drawing copy of Skyrim's HD photo. At first they seem quite similiar but where Skyrim has all those details that make up the whole, DA:I just put the rough elements in and said: "Here, now you have mounts!" without adding all the necessary details to make it even relevant.
- Ashen Nedra aime ceci
#67
Posté 14 décembre 2014 - 06:57
People seem to like to be overly negative over just about anything on forums of any kind. I take many of these negative comments with a grain of salt. Many are legitimate but they're extremely exaggerated most of the time.
- Alejandrawrr aime ceci
#68
Posté 14 décembre 2014 - 07:02
Why are so many people disspointed in this game on this forum?
Being disappointend doesn't mean they think the game is bad. But considering what was promised and what we got. No further explanation needed.
In the end you can't satisfy everyone, but you can keep your promises.
- LunaFancy et Ashen Nedra aiment ceci
#69
Posté 14 décembre 2014 - 07:31
As many people have said before me, the complainers are usually louder than everybody else. That said, I don't think a certain level of disappointment is unwarranted for those of us with bugs (or other issues). I really like this game and think the characters are some of the best written I've ever encountered in a video game, but the lack of banter (+ Dorian's personal quest refusing to trigger) is a terrible annoyance.
- Alejandrawrr aime ceci
#70
Posté 14 décembre 2014 - 07:36
Yeah but not all can be so biased I think. For example Angry Joe always seemed to be a fair reviewer even when devs went out of their way to please him.
Most are. "not all" = "too few".
As far as I am concerned, Angry Joe must have sold out. The game he described is not the game I see.
- SogaBan, Ashen Nedra et WILL-E aiment ceci
#71
Posté 14 décembre 2014 - 07:47
What saddens me is that this is a trend we can not stop. Consoles dominate the market, so almost all games cater to this demographic. Which means classic PC games like RPGs, simulators etc are being dumbed down, streamlined and changed so they can be played with a controller.
If they can't fit certain concepts into the consoles, then they changed those concept. Best example: "Open World" ... it isn't about the size of the map, it's about being dynamic and offering freedom. Skyrim is an open world because I can do anything to anyone anywhere. FFS, even old games like Baldur's Gate were more open than DA:I. So yeah, I can run around for a few minutes before I run into the map border. So what? What matters is what is actually there and what I can do with it. Beautiful landscapes I can't touch aren't really open world.
It's a self perpetuating trend because of development decisions. If Developers took the PC as a platform seriously rather than churning out lazy port after lazy port then you'd see increased sales on the PC. You only have to look at the success of Star Citizen, a crowdfunded game that has raised over $60 million because from the outset the developers have engaged with the PC community and have said they are making this game for them. Developers who continue to refuse to take our platform seriously will continue to see a decline in their sales and are only cutting their noses off to spite their face. With the success of Star Citizen and Elite Dangerous we're going to see more crowdfunded projects spring up and mainstream Publishers will finally loose our custom. In the long run, they'll only have themselves to blame because failure to have separate PC development is ultimately self defeating. We're a target audience willing to spend money on good games. It's not too much to ask that you develop them.
- Dakota Strider et WILL-E aiment ceci
#72
Posté 14 décembre 2014 - 07:50
Most are. "not all" = "too few".
As far as I am concerned, Angry Joe must have sold out. The game he described is not the game I see.
You don't agree with the reviewer about a game, therefore he must be a sell out? Last time I watched AJ, he was only speaking his opinion. That hasn't changed, and I never felt he was selling out when he praised a couple of games I couldn't stand.
So, if a reviewer agrees with your point of view, then they are legitimate. If they disagree with your opinion, then they have to be a sell out. Gotcha.
- Sherbet Lemon, keyip, Alejandrawrr et 2 autres aiment ceci
#73
Posté 14 décembre 2014 - 07:54
#74
Posté 14 décembre 2014 - 08:21
People trash the game on the forums, because when it's not to their likings it's the first place they go. People who enjoy the game tend to not visit the forums and instead are just playing the game. Or the console players who aren't really into pc's and forums in the first place. So you get a really biased negative look from the forums because it will always be players bitching about something. On the other hand it really gives the devs a good idea where they stand. I.e: If the game sold a million copies and you only have 500 people on the forums complaining, the game didn't do that bad.
#75
Posté 14 décembre 2014 - 08:26
So, if a reviewer agrees with your point of view, then they are legitimate. If they disagree with your opinion, then they have to be a sell out. Gotcha.
That's a pretty decent summary of what most gamers' thoughts are





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