Is it really so hard to see? Let's use the food metaphor again. Imagine one day your favorite pancake restaurant decided to sell muffin instead and then have the gall to say that it is the new pancake. Well if you either dont see the difference or dont care then good for you.
Why are so many people disspointed in this game on this forum?
#151
Posté 15 décembre 2014 - 12:20
- AWTEW aime ceci
#152
Posté 15 décembre 2014 - 12:22
Some people like to have a good complain and others seem to be unfairly comparing it to baldurs gate and neverwinter nights
Why for example I liked Mass Effect 3 more then the rest because I knew that everything what I did mattered and it did. In DAI it does not matter and is not like its a feature that is very expensive just out a damn slide show at the end that shows more or that costs millions of dollars to do and is not worth it.
#153
Posté 15 décembre 2014 - 12:26
Why for example I liked Mass Effect 3 more then the rest because I knew that everything what I did mattered and it did. In DAI it does not matter and is not like its a feature that is very expensive just out a damn slide show at the end that shows more or that costs millions of dollars to do and is not worth it.
I think Mass Effect 3 is not a good example for a game where your choices matter. The ending only cared if you had enough points, how you got them only came up in the slideshow later.
#154
Posté 15 décembre 2014 - 12:29
Dragon Age cares what you did. Mass Effect 3 invalidates all you did.
- AWTEW aime ceci
#155
Posté 15 décembre 2014 - 12:30
I think Mass Effect 3 is not a good example for a game where your choices matter. The ending only cared if you had enough points, how you got them only came up in the slideshow later.
At least they came up they mattered even if its in a slide show. I saw what happened with the people I helped with the alien races I saved with the companions that is what I like to know that my most of my action mattered in that fictional realm.
#156
Posté 15 décembre 2014 - 12:47
It seems then that my reason for enjoying this so much is that I'm playing via PC with a controller.
PC Graphics + Easy Controls = Enjoyment.
If anything, unlike most people here, my complaints are about minor things where they could've made something look/feel cooler. Vivienne's bald head for example. She looked great with the Maleficent horns in all the promotional material.... and then you get her in game and BAM! bald head.... in every cutscene.
Another... hairstyles... I mean the facial hair kind of looks like someone shaved off their beard and then taped it back on their face. Its..... not pleasant.
- Dreamer aime ceci
#157
Posté 15 décembre 2014 - 01:27
IGN:8.8 just great ,not 9.0 amazing
#158
Posté 15 décembre 2014 - 01:51
While the reviews are so good to the game. I do not understand why is there so much negative feedback while reviewers gave it so much positive feedback.
It just a human nature. In most cases, if you buy something and enjoy it, you will rarely revisit the seller again just to say "Wow, it was great!" Seller got money, you got what you want, case closed. On the contrary, if you are disappointed, there is much more probability that you will complain, request you money back, and so on.
Also there is many people who like game overall but disappointed by some more or less minor issues. Say, if someone writes "Oh ****, I played 80 hours and it's worst game ever" then he is either actually like the game but have a bad day, or just crazy.
- ronri aime ceci
#159
Posté 15 décembre 2014 - 01:56
Those who enjoy the game are playing it and have little reason to visit the forums. Those who don't are the loudest. If you look at the complainers, they're the same people time and time again. I'm only on this forum because I'm at work (and am procrastinating), I actually love the game. Using these forums as a representation of if people are/are not dissapointed with the game will get you nowhere.
- hwlrmnky aime ceci
#160
Posté 15 décembre 2014 - 02:02
Why for example I liked Mass Effect 3 more then the rest because I knew that everything what I did mattered and it did.
Did you play the same game I did? 'Cause I played it three times and the ending was ALWAYS the same. three colour choices.
That Galactic Readiness crap is just that CRAP. It was introduced by the MP ( a very good MP, btw), but remember the MAIN game was already written.. Again, I had the Galactic Readiness up to 100% and the ending DID NOT CHANGE one iota!.
#161
Posté 15 décembre 2014 - 02:32
The combat is miles better than it ever was in DAO and DA2.
I enjoyed DA2 combat more than DA:I (given they are both action based combats). it's hard to compare DA:O and DA2/inquisition combatsystem since they focus on a different play style, yet i would rate combat like that DA:O=DA2 > DA:I
- Darkly Tranquil aime ceci
#162
Posté 15 décembre 2014 - 02:52
I don't blame Bioware. I blame the game industry as a whole.
People are obsessed with wanting to see stuff on games 1-2 years (sometimes more) in advance. It's worse than the film industry. You'll see demonstrations, then when the final product comes out, it's different. Why? It's obvious... because game development goes through many different phases. Developers have an idea in mind and they have to make sacrifices along the way.
It's not that they're out to screw you. It's that we've come to expect privy information. Are you one of those people that has to be told your coffee is hot or you're going to get sue happy? Any information you learn pre-release in the gaming industry is liable to be changed.
Ask this question: If they knew material had been leaked and fans were discussing features they (BioWare) knew would not make it to launch, why did they not correct the record? Why not tell fans "Hey, guys and gals, we're not actually going to be able to ship with those features"?
The answer is obvious: Because they can sell games on promises alone. So many of us put up money for the idea of the game based on the things we read--either from official or unofficial sources. Being honest about what might or might not make it into the game would impact sales, and because they're aware of this, it seems there should be a legal concern involved here. They're being willfully ignorant.
- Texhnolyze101 aime ceci
#163
Posté 15 décembre 2014 - 03:14
While the reviews are so good to the game. I do not understand why is there so much negative feedback while reviewers gave it so much positive feedback.
For me it's the story itself and the fact that it's imposed on you without any choice, with all decision making being almost always exclusively related to whether one of your party members approves or not.
The great thing about DA 1 (and to some extent DA 2 also) was that you could replay the game and have a completely different experience because if you made different choices the story would be radically different.
That's why customising the world in mykeep was so interesting because your decisions had an impact.
There are many good things about the game, many good ideas and great things about it, but the problem is no matter how good the graphics or the gameplay the problem I encountered trumps all the other positive issues because it's so important.
The side quests in the open world areas are fun and the world is expansive to explore, allowing for many hours of gameplay, but at the same time, like some people said, it does feel like a generic MMO with each zone when you look at it for a moment being basically the same; one main quest and then lots of quests which are more or less identical to the other zones.
The arrival at the keep gives a feeling of epicness and the war table provides expectations of awesome strategic and important missions, but in reality the keep just serves as a place to talk to your party members (since you can't do that while you are out on a mission) even if some of those quests are really nice and a welcome break from the action, the war table has basically no influence on anything, just send someone on a mission and get 60 influence, it could have been so much more.
I ended up with more than 400 power and I realised that had I only 100 it wouldn't have made a difference. As to the influence, it's only a way to get perks, there actually is not tangible influence effect on the world or the story either.
This post is already long so I'll stop but as you can guess, I could go on and on....
At the end of the day, the settings are amazing, the beginning of the adventure gives a great feeling of epicness and it's likely that the professional reviewers never played past that because it requires a lot of game time.
#164
Posté 15 décembre 2014 - 03:15
While the reviews are so good to the game. I do not understand why is there so much negative feedback while reviewers gave it so much positive feedback.
Simply because DA2 and DAI don't look like a Dragon Age game. Play DAO again, if you ever played, thats what we all want. Another DAO, not some generic wanna be RPG like DAI. If you think the dialogue wheel and the large landscapes full of nothing, just some mobs here and there, is a good RPG, then this game is for you. We want Dragon Age to be epic again, freedom in our build with the attributes, choices that really matters, charismatic characters and so on, if i say everything that make this game not a Dragon Age game and an action game not a RPG game, it will be a really long post indeed.
#165
Posté 15 décembre 2014 - 03:26
no its not that fans are whining because they didn't get what they didn't want (alright maybe a few of them are) but i think the majority of the pc fan base that are complaining because they shipped the game with horrible kyb+ms controls (it feels like a port from a controller), horrible UI meant for consoles, and tactical cam is horrible on pc. Not to mention all the bugs and poor optimization. So basically because an unfinished game was shipped.
#166
Posté 15 décembre 2014 - 04:20
Did you play the same game I did? 'Cause I played it three times and the ending was ALWAYS the same. three colour choices.
That Galactic Readiness crap is just that CRAP. It was introduced by the MP ( a very good MP, btw), but remember the MAIN game was already written.. Again, I had the Galactic Readiness up to 100% and the ending DID NOT CHANGE one iota!.
What are you talking about if you had Galactic Readiness and you chose destruction you did little damage to the infrastructure and Shepard survived, also if you cured the fertility problems of the krogan's you will see in a slide show what that brings, and the same with the other races if you chose to save one or the other or both, also what happened with your companions in a way but you can see that only if you have the dlc ending for Mass Effect. Also there are 4 choices.
#167
Posté 15 décembre 2014 - 04:47
There were things in the other games that we want in it. Healing spells, blood magic, and DLC quest.
#168
Posté 15 décembre 2014 - 04:49
no its not that fans are whining because they didn't get what they didn't want (alright maybe a few of them are) but i think the majority of the pc fan base that are complaining because they shipped the game with horrible kyb+ms controls (it feels like a port from a controller), horrible UI meant for consoles, and tactical cam is horrible on pc. Not to mention all the bugs and poor optimization. So basically because an unfinished game was shipped.
Read the Bioware posts from the News & Announcement -> PC Community Concerns. These guys ARE working to fix the problems.
Having said that:
It appears to me that the designers and testers lived in an isolated world and just now realize that the Legacy Players have a different view / expectations. The latter view the controls as horrible while the Bio internal people had no problems adapting. Of course, I did not read/find a post as to why they changed it in the first place.
So, while Patch 3 will address some of our issues, some requested changes are more complex with possible domino effects. And, yes, they do understand the need to triage problems.
Cosmetic type requests probably go to the bit bucket, so don't bother. Same with Mod tools.... something about "middleware licenses" that may be problematic.
#169
Posté 15 décembre 2014 - 04:53
What are you talking about if you had Galactic Readiness and you chose destruction you did little damage to the infrastructure and Shepard survived, also if you cured the fertility problems of the krogan's you will see in a slide show what that brings, and the same with the other races if you chose to save one or the other or both, also what happened with your companions in a way but you can see that only if you have the dlc ending for Mass Effect. Also there are 4 choices.
Hmm... the Huge uproar from the player community, generated by the ME3 ending(s), means what to you?
#170
Posté 15 décembre 2014 - 05:27
Hmm... the Huge uproar from the player community, generated by the ME3 ending(s), means what to you?
Nothing I played the game way later after the new ending dlc and all other were released truth be told I did not see the a problem then. I get it why it was before the dlc ending because it raised more questions the answers but not after. But I never understood what was with that cild appearing in your dreams? Was it because of guilt I wonder and why was that more powerful then that of some of your companions.
#171
Posté 15 décembre 2014 - 05:32
That uproar stopped me from playing ME3 for years. Later, I went back and played all three games one after another with all the DLC and it ended up being one of the best gaming experience I've ever had. Whatever issues everyone had before the extended cut, they did a good job fixing them, at least as far as I could see.
#172
Posté 15 décembre 2014 - 06:05
Did you play the same game I did? 'Cause I played it three times and the ending was ALWAYS the same. three colour choices.
As mentioned, there are four choices. Even before the EC you could just stand there and let the Reapers win too. But the EC did add Shepard making a big speech before failing, and then we get to see Liara save the galaxy.
DA:O had no more endgame choices. DR or not DR, and if you don't DR, then who gets killed. There are earlier choices with some effect on the game world, but ME3 has those too.
That Galactic Readiness crap is just that CRAP. It was introduced by the MP ( a very good MP, btw), but remember the MAIN game was already written.. Again, I had the Galactic Readiness up to 100% and the ending DID NOT CHANGE one iota!.
That's silly. Of course it changed. The low EMS conditions are very different from the high EMS conditions. I agree that post-EC you don't need Readiness if you get all the EMS you can in SP. But is that supposed to be a bad thing?
#173
Posté 15 décembre 2014 - 06:09
If anything, unlike most people here, my complaints are about minor things where they could've made something look/feel cooler. Vivienne's bald head for example. She looked great with the Maleficent horns in all the promotional material.... and then you get her in game and BAM! bald head.... in every cutscene.
Maybe Bio was too influenced by the old "BALDQUISITION!" thread?
- TheLoreSeeker aime ceci
#174
Posté 15 décembre 2014 - 09:04
Why for example I liked Mass Effect 3 more then the rest because I knew that everything what I did mattered and it did. *snip*
I felt differently, I felt let down. How did any of it matter when in the end the choices available were the same two or three. No matter what?
#175
Posté 15 décembre 2014 - 09:14
I hear Pillars of Eternity is looking real good..........
I might also check out Torment:tides of numenera. Depends tho, I already pre ordered PoE on steam. ![]()





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