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Why are so many people disspointed in this game on this forum?


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#201
Dee-Jay

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Forums are a place where people go to give feedback, i.e. complain. That's just the nature of things.

 

People rarely have to urge to announce in public how happy they are with something. Instead it's displeased customers who are most vocal. To be fair, positive feedback, while nice on occasion, isn't very constructive. There's only so much conversation to be had when everyone is reasonably content. Forums however require debate.

 

And while complaints might seem off-putting at first, they're actually positive in a way. Customers who complain do so because they care and are somehow invested. It's the silent majority that dumps your product without saying a word that you should be worried about.



#202
Fast Jimmy

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Also, its hard to get a good read on this game. Its open world elements have become good enough to completely clash with their traditional storytelling approach. They both have their good points but frankly they're getting in each other's way and its creating a weird uneven experience.

Personally, I feel like this has happened with nearly every level of DA:I's design choices.


Open World allows more exploration, but now the story feels disjointed and hollow.

Combat is more reactive, but now tactical play is nearly non-existent.

Crafting customization allows more equipment variety, but non-flexible attributes pigeon hole class builds.

Return of race options and things like class specialization being tied into an actual quest/story make creating a custom character more in-depth, but the same issues with voiced protagonist/paraphrase control appear and "but though must" story telling hamper the experience of player agency.

Epic task of leading and building the Inquisition clashed with dozens of "collect 20 Elfroot" type of quests. Similarly, feeling of commanding a force with the War Table is contrasted with the complete lack of real value in doing so - you are giving people busy work that does not advance the cause or organization in a way that really measures up.


The entire design attempt is to be all things to all people, but the finished product is just confusing in its lack of execution. It does little to nothing extremely well and once the sparkle of the great graphics and huge list of options wears off, you realize the world isn't really all that worth exploring and that the list of options don't really have a lot worth doing.
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#203
Dakota Strider

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Nothing like assigning your general to send troops out to the Hinterlands for..... 20 elfroot.


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#204
areopi

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Yeah, it's a negative forum. People seem to really only post here to get into super deep lore discussions (awesome) or complain about the game (less awesome). That said, there are a bunch of bugs in the game and the forum has been vital for revealing those. I'm still not sure if party banter is working properly...

 

People seem to think it had false advertising. I don't know. I didn't really see any of the advertising so I had no expectations going into it other than that it was a Dragon Age game. I was pretty pleased.



#205
Elsariel

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Nothing like assigning your general to send troops out to the Hinterlands for..... 20 elfroot.

I can't even get 20... it's more like 6 elfroot.



#206
DaemionMoadrin

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I can't even get 20... it's more like 6 elfroot.

 

I like how proudly he always presents the 6 spindleweeds, as if it was some major achievement. ^^



#207
Weltall

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So... what if this is actually NOT a complete game? You know how in previous games Bioware would release extra characters in DA and ME games who actually became deeply involved in the story. Javik didn't even feel like he was an add-on at all. And the same with side story DLC. Hell, the main conflict in this game is based on a DLC from DA2. So what if they're just waiting a few months to wrap up and make sense of all these random and pointless side quests when they drop the $19.99 Side Mission pack?

 

Before this is done our $60 ($70 if you bought the enhanced edition) investment will cost you $150 to $200. Start saving up because you know you'll do it.



#208
taglag

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 I like the game very much!

 

  This is the "Feedback & suggestions" forum, and it is where you will find things that will of course make you think every one here hates the game ( some are rather adamant in the way they complain about something they dislike, and yes they seem to be overly aggressive ), That is just not true for most of the posters here.

 

  I like the game, I try to point out things I would like to see changed, or brought back, I really don't have any place but here to hope that such suggestions might be heard.

 

  But that is why this part of the DAI forum was made, so that I hope Bioware will see Feedback & suggestions, and perhaps if they feel they are valid, maybe they will fix them, or keep them in mind when they make there next game.

 

I would suggest moving to a more general part of the forum, and there you will find a much, I hope nicer Behavior, and less feedback, because this area of the forum was intended for feedback.

 

  Posts in this area will, or should have a lot of complaints in them, in a feedback forum thread I would expect no less.



#209
AppealToReason

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People seem to be bugged by little things that piled up.

 

Other people seemed to be bugged because it isn't Origins 2.0. ****** Biower thinking they should try new things.

 

I'm just bugged and disappointed because I felt like I was lied to. No choice missions to save the town/citadel, no ability to add dyes to your/others/minions armors, no ways to customize your minions appearance, Skyhold doesn't actually change let alone ever get fixed. Still have busted ass walls and garbage laying all over the place.

 

They hyped the reactivity of the game and it turned out just to be NPC chatter/skins (you now have a templar standing there. in templar regalia despite the fact you abolished the Templar order) for the most part. I haven't had one quests be different because I'm a reaver or noticed, from what I've discussed with friends who played different races, any race specific quests. Again, this was stuff we were told we were getting. I remember reading the blog or forum post or whatever Gaider or Laidlaw talked about it in. "No origins but you'll have race specific side quests/race will open up specific branches in missions... Limited specializations because now NPC's and quests will be different based off your specialization! We're only telling you this because its 100% in the game!" 

 

Either we get a game in which our choices matter and create multiple and widely divergent endings (but with those choices being retconned or resolved in external media because it would be too much work for one game) or we get a game in which our choices don't really matter or only result in a few mildly different endings that can be carried over to the next installment without too much of a headache for the writers/developers. I'm totally cool with option 2, but let my dumb little things that are cosmetic have an impact. (ie, Templar tower, troop armor, sparring grounds/infirmary, etc.)


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#210
AppealToReason

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I like how proudly he always presents the 6 spindleweeds, as if it was some major achievement. ^^

 

I can fart in a few areas and find 6 spindleweed as a result. Thanks for the 10-30 minute mission though.



#211
lichg

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Say that reviewers lie is a mistake imo.

In one side you have a professional reviewer, that's trained to respond to a game based only in itself and not it's prequels, trained to be fair since they wield responsibilities over what they write and trained to rate the game based on what the industry is creating out there. He reviews games for the general audience of their website, meaning people of all kinds that will prefer every different kind of games out there, and not your regular Bioware fan.

In the other side you have a long waiting consumer that's a hard fan of the previous installments of the game. This is not your usual video gamer, since he is a BioWare consumer, and the games this studio creates are way more complex, deep and intellectually challenging than your usual video game. People that get just ONE game like this every 5 years or so, will they be demanding? We are talking about people who buys games that bring deep political discussions to the gameplay arena with their "decisions that matter" stuff. To put it shortly, people that complain about things, because they feel they are capable of being the one who do those things.

Well their views will differ 9 times out of 10.



I understand what you are saying but come on.. strong combat? Deep rpg elements? Even subjectively you have to admit, thats a bit of a stretch..

Im just saying that the "proffesional reviewers" are a bit too positive towards triple A games and inquisition is a good example. I understand a lot of them might not have liked the way origins played and were happy with the changes but giving such positive reviews is just false information.

Do note, at first ign was pretty happy with dragon age 2 and only after a while they started mentioning the bad stuff when it was too late. Even bioware agreed it had many flaws. Professional? No. Lying? Depends who you ask.

#212
AppealToReason

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I just decided to blog my disappointment. It covers a bunch of things like the customization and reactivity.

 

http://wp.me/p3Ww9J-ej


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#213
Spooky81

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People are saying skip alot of the sidequests and don't try to explore everything, just go with the main quest.  Really?  I understand avoiding the need to poke around every nook and cranny which takes up too much time, but is the side content so dull and a waste of time that skipping it and moving to the meat and potatoes is what's recommended?  Maybe smaller zones and less side quests with more focus on well developed and presented story content interconnected with side quests would have been better.



#214
Das Tentakel

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The entire design attempt is to be all things to all people, but the finished product is just confusing in its lack of execution. It does little to nothing extremely well and once the sparkle of the great graphics and huge list of options wears off, you realize the world isn't really all that worth exploring and that the list of options don't really have a lot worth doing.


Well, it does them Frostbite 3 sparklies pretty well. It makes people forget Ferelden is 25% volcanic basalt columns and 25% rocks, Orlais 50% sand and rocks, and we had the prettiest and most ueber-generic pseudo-Anglo-Norman high medieval castlery and European 1700-1900 palace / mansion / 1900 cinema / theatre / opera interiors this side of Witcher I's Kaer Morhen and AC Unity's late 18th century Paris or Dishonored's Dunwall.

Pardon the snarkiness. But man, I wish they had been far more focused in this game. I'm 80+ hours in, nearing the end and I, by Mithras, I will persevere and finish this game. There's some bits I really liked, but they're like jewels mixed in with, erm, mud and a second-rate chocolate mousse. Hope I'm getting the feeling across :wacko: .

Not a bad game by any means, 7/10, but again, coming from an experienced RPG studio which presumably had a lot of time, money and manpower available (plus some reused assets from the previous games) rather disappointing.


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#215
Taura-Tierno

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Forums are a place where people go to give feedback, i.e. complain. That's just the nature of things.

 

People rarely have to urge to announce in public how happy they are with something. Instead it's displeased customers who are most vocal. To be fair, positive feedback, while nice on occasion, isn't very constructive. There's only so much conversation to be had when everyone is reasonably content. Forums however require debate.

 

And while complaints might seem off-putting at first, they're actually positive in a way. Customers who complain do so because they care and are somehow invested. It's the silent majority that dumps your product without saying a word that you should be worried about.

This is especially true for official forums, since it's most likely devs will see it there. 

Visiting other forums can be a positively delightful experience. There are a lot of positive discussions going on on /r/dragonage on reddit, for instance.



#216
Soul Of Men

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Its simple. People are spoiled, entitled pricks, full of expectations and living with nostalgia. You could give the DAO fanboys/fangirls an updated DAO that changes nothing but upgraded graphics and they still would rage on the game

 

This is a forum, and the #1 rule of forums is that assholes will hate whatever is the new thing because to them, its the popular thing to do. 

 

DAI is an epic game, and don't let anyone tell you otherwise.


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#217
DaemionMoadrin

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So... what if this is actually NOT a complete game? You know how in previous games Bioware would release extra characters in DA and ME games who actually became deeply involved in the story. Javik didn't even feel like he was an add-on at all. And the same with side story DLC. Hell, the main conflict in this game is based on a DLC from DA2. So what if they're just waiting a few months to wrap up and make sense of all these random and pointless side quests when they drop the $19.99 Side Mission pack?

 

Before this is done our $60 ($70 if you bought the enhanced edition) investment will cost you $150 to $200. Start saving up because you know you'll do it.

 

Oh man. Javik wasn't really DLC, he was an integral part of the story. They took him out and sold him as 1st day DLC just to make money. DA:I as it is is not really worth the €70. That price for a digital edition is an insult to european gamers anyway and let's not mention the later release date. I doubt I will pay for them to add more tedious stuff to do, they will have to do a lot better to win me back.



#218
DaemionMoadrin

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Its simple. People are spoiled, entitled pricks, full of expectations and living with nostalgia. You could give the DAO fanboys/fangirls an updated DAO that changes nothing but upgraded graphics and they still would rage on the game

 

This is a forum, and the #1 rule of forums is that assholes will hate whatever is the new thing because to them, its the popular thing to do. 

 

DAI is an epic game, and don't let anyone tell you otherwise.

 

Wow. You didn't read this thread at all, did you? Do you truly believe insults will strengthen your argument? Cause from where I am sitting, you pretty much disqualified everything you wrote.


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#219
Spooky81

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Its simple. People are spoiled, entitled pricks, full of expectations and living with nostalgia. You could give the DAO fanboys/fangirls an updated DAO that changes nothing but upgraded graphics and they still would rage on the game

 

This is a forum, and the #1 rule of forums is that assholes will hate whatever is the new thing because to them, its the popular thing to do. 

 

DAI is an epic game, and don't let anyone tell you otherwise.

 

Do you enter every argument with others this abrasive and hotheaded?  There's nothing wrong with providing feedback, constructive criticism and showing love for BioWare's past products - which made them the legends people would come back to their products for again and again.  Sure some go overboard and whine over trivial things, but you're showing to be just as bad as they.



#220
Dherelv

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I understand what you are saying but come on.. strong combat? Deep rpg elements? Even subjectively you have to admit, thats a bit of a stretch..

Im just saying that the "proffesional reviewers" are a bit too positive towards triple A games and inquisition is a good example. I understand a lot of them might not have liked the way origins played and were happy with the changes but giving such positive reviews is just false information.

Do note, at first ign was pretty happy with dragon age 2 and only after a while they started mentioning the bad stuff when it was too late. Even bioware agreed it had many flaws. Professional? No. Lying? Depends who you ask.

 

I wouldn't be so naive to think professional reviewers don't use certain terms in a way that's "market friendly". You wont see me actually defend them for that matter. But as long time consumers of games... wait a minute... as long time consumers of anything, we all know they do that. Products are always publicized, that's just life.

 

When i hear they say "Strong Combat", i can understand the game will have a complex and unforgiving battle system, or i can understand the game will have some loud fist fighting with flashy and colorful lights all over. That term can be used to describe both scenarios, we can chose to believe whatever we want.

 

Take me, i don't like fps games. Call of Duty, for instance, is the best example of a game i utmost despise. The reviewer will say that it is a great game with an exciting narrative, because the average games consumer will feel that, while me, i'll just think it's silly and about a disgusting subject.

 

Now when you talk about DAI, it has it's flaws but when you compare it to everything else that's not DA:O you have to say it's a greatest game, and totally worth paying for. Keep in mind bugs happen, always do. Me, i'm more angry about the 10/10 or whatever rate they give to a game whose gameplay is all about being fast with the reflexes than the one they gave this, quite successful imho, attempt  to create an intellectually challenging work of art that's DAI.



#221
lichg

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I wouldn't be so naive to think professional reviewers don't use certain terms in a way that's "market friendly". You wont see me actually defend them for that matter. But as long time consumers of games... wait a minute... as long time consumers of anything, we all know they do that. Products are always publicized, that's just life.

When i hear they say "Strong Combat", i can understand the game will have a complex and unforgiving battle system, or i can understand the game will have some loud fist fighting with flashy and colorful lights all over. That term can be used to describe both scenarios, we can chose to believe whatever we want.

Take me, i don't like fps games. Call of Duty, for instance, is the best example of a game i utmost despise. The reviewer will say that it is a great game with an exciting narrative, because the average games consumer will feel that, while me, i'll just think it's silly and about a disgusting subject.

Now when you talk about DAI, it has it's flaws but when you compare it to everything else that's not DA:O you have to say it's a greatest game, and totally worth paying for. Keep in mind bugs happen, always do. Me, i'm more angry about the 10/10 or whatever rate they give to a game whose gameplay is all about being fast with the reflexes than the one they gave this, quite successful imho, attempt to create an intellectually challenging work of art that's DAI.


Im sorry but im kind of mad right now so forgive me when i say F*CK THAT BULLBSHIT because when you hear the promisses of the pr and trailers and you add the mind-boggling positive reviews and remarks one assumes what was promissed is what youll get and i dont need a freakin dictionary to translate every word i hear from them.

And no, even by ditching the dragon age part of the game's name i can easilly compare it with other games and go "if only..".

Boring flashy dumbed down combat? Fine. Compare it with other action rpg games like dragons dogma for example and you can see its very basic. Compare it with a tactical game like divinity original sin and you can see that the combat is barebones and offers no fun in combining different spells and abilities in the right situation/enviroment.

Story? Meh, i can live with it.

Open world/quests? World is beautiful, yes but its empty and boring, filled with meaningless sidequests. You can compare that to an mmo if you want but i hate mmos. Compae it with skyrim or oblivion or the witcher or many other good games and you have some very nice sidequests.

This game is fun in short bursts while ignoring obvious flaws but take a step back and look at all the design choices and you just have to wonder what happened to this title
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#222
northsidelunatic

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#223
Akka le Vil

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Its simple. People are spoiled, entitled pricks, full of expectations and living with nostalgia. You could give the DAO fanboys/fangirls an updated DAO that changes nothing but upgraded graphics and they still would rage on the game

 

This is a forum, and the #1 rule of forums is that assholes will hate whatever is the new thing because to them, its the popular thing to do. 

 

DAI is an epic game, and don't let anyone tell you otherwise.

 

Wow, you managed to cram half of the canned clichés of the typical dumb fanboy in three lines. That's kind of an accomplishment, even if not one you should be proud about.



#224
Sidney

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Nothing like assigning your general to send troops out to the Hinterlands for..... 20 elfroot.

 

 

20? Your troops are like 4x better than mine.



#225
Sidney

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The simple reality is for a lot of people all they want is a cloned version of DAO. Somehow, someway that game has become perfection as it passes into myth and legend. Anything that deviates from this forumula is simply not acceptable and this isn't a "we've changed from DAO combat to TW2 or TES combat type" massive change it is the hatred of minor changes - OMFG i cant allocate attribute points (and watch as the DAO fanatics tell me that ISNT a minor change) !!!!!!! I think the best analogy is to watch religious in fighting where the biggest sin is to be a heretic rather than a heathen. 

 

The game is overall good. There are gripes I have with it -- as there are with any game nothing is ever perfect for anyone -- anjd it took me time to underatand some of my gripes were with me not the game but the bigger picture to actually see those flaws as inherent in effort this large and look at a larger picture is missing in people who just have a set of check boxes to tick for what they like and don't like.