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Why are people so against having a diverse mage class?


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#1
shadownian

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I have been arguing this for days now and it makes absolutely no sense to me.

 

Now this mostly evolves around healing magic because out of all the skills that were lost from previous games thats the one most mage players are upset about. (myself included)

 

But its more than just that.

In Origins we had...

Arcane

Primal (what most of the starting skills in DAI are taken from)

Creation

Spirit

Entropy

 

And those were just the starting abilities. Never mind the specializations.

 

In DAI we get...

Fire

Ice

Lightning

Spirit

 

Now you may say, "But thats only one less tree!" And youd be wrong...lol

Fire, Ice, and lightning are all taken from the one single skill set in Origins, ie , Primal.

So you essentially only have 2 at best.

Now what if those are two skills you never cared for in DAO? Now your S.O.L. in DAI.

 

And i know people will say, "But we have passives now as well that fill the gaps"

Yes but those passives are just filler and to make up a bit for the fact that we cant distribute our attribute points any more.

Where in Origins we had the freedom to increase our damage and mana levels by raising attributes, here in DAI we have to rely on those filler passive to do it for us.

 

And i know some people will say "but now we have barriers and potions, it would make the game unbalanced or too easy"

BS!! lol

Name one thing in this game that wasnt in previous games....and dont say barriers because we had those in Origins as well, just had a different name. You had magic shield, rock armor, heroic defense, spell shield, anti-magic ward, force field. And thats not counting specialties.

 

And when it comes to the creation line (healing magic) I already know the arguments people will make there and they dont hold water.

Heres just a few...

 

1. "In DAO i felt the need to have healers in my group like the game was forcing me to have healers cause it was balanced around them. And i dont want to be forced to have a dedicated healer tagging along and taking up a spot i could use for somebody else."

Again i call BS. In DAO you had potions just as you do here in DAI. Even more so cause you didnt have the limitations placed on you here in DAI with only being able to carry so many. If you had inventory space, you could carry potions. So if you wanted to play without a healer you could just as easily hit the potion instead of the heal spell. It took the same amount of button presses...lol. Also were talking about letting the player character be a healing mage. Not some random new companion. Dont play a mage, youll never see a change in game. Play a mage but dont want healing, dont use that tree. Simple.

 

2. "It would make the game unbalanced, you already have potions and shields. If you added healing magic it would be too easy."

OK for one, as opposed to the KE?? Like thats not easy mode? Also a I mentioned already everything thats in DAI has been in the other games as well. (potions shields etc) And those games had no issues with having a healer. Not to mention, its a single player game. If i want to play a healer, even if its so called easy mode, how does that effect you in any way?? Let me play my game my way. I paid for it just like you did.

 

3. "Healing magic isnt needed. The new shields and barriers along with potions works well enough. If its too hard for you, you can always turn down the difficulty"

Ok for one, who cares if its needed. Its a choice. A choice I dont currently have. A choice you want to deny me because you dont like it. This is not a MMO, its a single player game. I promise my healer and my saves will not try to infect you thru the cloud. I promise.

Now for this whole, if its too hard thing. This has nothing to do with difficulty. This is a choice in play style. Remember by choosing to be a healer we are also giving up all those flashy top tier offensive spells. You only have so many points to distribute. lol.

Besides nobody is telling you that you have to change the way you play the game. Nobody is saying to take out shields or potions or anything else in order to give us healing magic. No we are not trying to limit your game in any way. Please dont try to limit ours.

 

Overall the mage in this game is severely gimped when compared to previous titles in the franchise.

And i know some people are still having fun with the mage, and im happy for you. And if you like the way your mage is setup, nothing needs to change for you. Im simply asking for more options. The options that we had taken away from us.

 

To quote a poster here in the forums....

"The reason why healing was removed and potions don't drop is because of DAMP. You won't spend money on loot chests for consumables if you have a dedicated healer or potions drops.

If you don't have healers in DAMP they sure as hell won't be in single player. Because MONEY."

 

Thank you Laudable11

 

So please Bioware, fix the mage.

 

Thank you, drive thru

:D

 

Oh and heres a poll on healing magic:

http://strawpoll.me/3173971

 

And heres a poll on whether or not you think the mage needs more abilities.

http://strawpoll.me/3187562


  • Wynne, Tayah, Nibten et 19 autres aiment ceci

#2
mutantspicy

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I don't recall DAO being as balanced as you say.  I remember being able to walk into a room blindfolded. Click the boss, and hit 1-2-3-4-5-6-7 and by the time I got to 8 everybody was already dead.  Seems like I had the most trouble with Revenants.  Which for some reason the revenants in DAI are ******.  


  • thanotos omega aime ceci

#3
shadownian

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I don't recall DAO being as balanced as you say.  I remember being able to walk into a room blindfolded. Click the boss, and hit 1-2-3-4-5-6-7 and by the time I got to 8 everybody was already dead.  Seems like I had the most trouble with Revenants.  Which for some reason the revenants in DAI are ******.  

And the difference would be?? lol

At least in Origins you got to 8 lol


  • laudable11 aime ceci

#4
Dracon525

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What I dislike about the new mage (pretty much all classes really) is the lack of variety. What happened to the Debilitator mage? Even rogues, the masters of crippling their enemies with effects, are now focused as critical hit machines.

Bring back varies spells/talents.
Bring back decent rogues
Bring back archer/dual-weilder warriors


  • Luhrsen, Paul E Dangerously, Kendaric Varkellen et 10 autres aiment ceci

#5
shadownian

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What I dislike about the new mage (pretty much all classes really) is the lack of variety. What happened to the Debilitator mage? Even rogues, the masters of crippling their enemies with effects, are now focused as critical hit machines.

Bring back varies spells/talents.
Bring back decent rogues
Bring back archer/dual-weilder warriors

Exactly, all classes have been "streamlined". Its not just the mage. But at least a rogue has some diversity. Heck as a former mage I felt like the rogue was the most mage-esque because it had the most options...lol


  • entropy&creation aime ceci

#6
Thibax

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I want Nature, Creation, Arcane and Entropy spells back.
 
Since we can take just one specialization, it's poor variety, the most are elemental spells.

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#7
shadownian

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I want Nature, Creation, Arcane and Entropy spells back.
 
Since we can take just one specialization, it's poor variety, the most are elemental spells.

 

Exactly, and I hate elemental spells. Its so,,,cliche...lol

Its bad enough we are forced to have elemental staffs.


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#8
Grieving Natashina

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Bring back decent rogues

Sorry for singling this out (because you do have some good ideas,) but come on.  They never went anywhere and if anything, archers in particular aren't sucking like they did in DA2.   ;)

 

Now if you're talking about dual wield rogues being able to rock out with swords, then I feel your pain.  That is something that I hope they bring back in future DA games. 


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#9
Kimberly

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The mages are adequate, that's it. It's alright. I loved playing mages in the other game. It's my class 90% of the time. I'm still playing mage now but it's more meh now. I'm finding archer a lot more fun now and I never played archer in the other games. I hate how much they took away from the classes especially the mage.
  • DaemionMoadrin et shadownian aiment ceci

#10
Wolfbrotther

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I agree, the mages are indeed not so funny, I always loved to play a mage. Played one through the whole series, now I come here to see a lack of variety. After you get your speciality it gets (a little) better, in Origins you could become this powerful mage, that was cool, now you're just a guy that casts fire or ice using a staff...
  • shadownian aime ceci

#11
Thibax

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Exactly, and I hate elemental spells. Its so,,,cliche...lol

Its bad enough we are forced to have elemental staffs.

 

Oh yes, but DAI become a cliche with mages using Fire/Ice/Thunder as a lot of RPGs games uses.

DA has lore to diversity, but they don't use it.

It looks like that people (players) want to be restrict and thinking less.

Maybe one day, DA games will be no more RPG with several options, just an action game with pre made characters.


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#12
DaemionMoadrin

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Oh yes, but DAI become a cliche with mages using Fire/Ice/Thunder as a lot of RPGs games uses.

DA has lore to diversity, but they don't use it.

It looks like that people (players) want to be restrict and thinking less.

Maybe one day, DA games will be no more RPG with several options, just an action game with pre made characters.

 

You just predicted DA4.



#13
Dracon525

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Sorry for singling this out (because you do have some good ideas,) but come on.  They never went anywhere and if anything, archers in particular aren't sucking like they did in DA2.   ;)

 

Now if you're talking about dual wield rogues being able to rock out with swords, then I feel your pain.  That is something that I hope they bring back in future DA games. 

That too is a sorely missed option (and limited weaponry in general)

But from what I've seen, the base rogues (as in, no specialization) don't exactly have any of their debilitations like they used to. Granted I havnt looked at every talent's description, but from what I remember there isn't even a stun ability?

And atleast DA2 archers had things like pinning shot lol



#14
shadownian

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Oh yes, but DAI become a cliche with mages using Fire/Ice/Thunder as a lot of RPGs games uses.

DA has lore to diversity, but they don't use it.

It looks like that people (players) want to be restrict and thinking less.

Maybe one day, DA games will be no more RPG with several options, just an action game with pre made characters.

Dont say that, I think its coming.

 

I can only shudder to think how little rpg elements will be left in when ME4 comes along.



#15
Thibax

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For rogues, I really want back Bards, because they add a different concept, not restriction with weapons, but a new kind of talents from songs.

And for warriors, I want to see spirit warrior back using fade abilities.


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#16
Grieving Natashina

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That too is a sorely missed option (and limited weaponry in general)

But from what I've seen, the base rogues (as in, no specialization) don't exactly have any of their debilitations like they used to. Granted I havnt looked at every talent's description, but from what I remember there isn't even a stun ability?

And atleast DA2 archers had things like pinning shot lol

Between Long Shot, Exploding Shot, Leaping Shot, the Pincushion and Death From Above passives, and then throw in either Tempest or Assassin on top of it (player preference) and you have a build that can solo dragons on Nightmare.  If anything, I'd almost call it OP, but it could be my love of the spec showing.  Get one of the blue or purple rings of Life Drain, and you have yourself one beast of a character.

 

Whereas in DA2, assassin was terrible for archers, subtlety was worse (it's improved in this game for archers a little bit,) the archery tree was extremely limited and overall felt like a backup filler of a spec versus something viable.  I ended up stealing Seb's archery tree via console commands for my archer Hawkes.  What, it isn't like he was going to ever use it outside of his personal quest in my archer Hawke games.   :P

 

 

The mages are adequate, that's it. It's alright. I loved playing mages in the other game. It's my class 90% of the time. I'm still playing mage now but it's more meh now. I'm finding archer a lot more fun now and I never played archer in the other games. I hate how much they took away from the classes especially the mage.

As a fellow archer, let me know if you want the specs for the killer bow I managed to get together.


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#17
shadownian

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Between Long Shot, Exploding Shot, Leaping Shot, the Pincushion and Death From Above passives, and then throw in either Tempest or Assassin on top of it (player preference) and you have a build that can solo dragons on Nightmare.  If anything, I'd almost call it OP, but it could be my love of the spec showing.  Get one of the blue or purple rings of Life Drain, and you have yourself one beast of a character.

 

Whereas in DA2, assassin was terrible for archers, subtlety was worse (it's improved in this game for archers a little bit,) the archery tree was extremely limited and overall felt like a backup filler of a spec versus something viable.  I ended up stealing Seb's archery tree via console commands for my archer Hawkes.  What, it isn't like he was going to ever use it outside of his personal quest in my archer Hawke games.   :P

 

 

As a fellow archer, let me know if you want the specs for the killer bow I managed to get together.

I have to agree. I think the only class DAI got right was the rogues, mainly the archer. I never wanted to touch a rogue on DA2 or even DAO.



#18
Darkly Tranquil

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Some people would rather just push the "Awesome!" button.
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#19
Grieving Natashina

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I have to agree. I think the only class DAI got right was the rogues, mainly the archer. I never wanted to touch a rogue on DA2 or even DAO.

I liked them in Origins, still do, but it took quite awhile for the dps to really start showing itself.  The abilities aren't very good without the passives and that could take awhile to get to.

 

I liked dagger rogues in DA2, but archer rogues?  Well, let's just say that this is a class spec that they have improved upon drastically since the last release.

 

As for mages, I'll chat with you guys when I play mine, which is up next.  I can't judge how good or bad they are without playing it for myself.   ;)


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#20
shadownian

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I liked them in Origins, still do, but it took quite awhile for the dps to really start showing itself.  The abilities aren't very good without the passives and that could take awhile to get to.

 

I liked dagger rogues in DA2, but archer rogues?  Well, let's just say that this is a class spec that they have improved upon drastically since the last release.

 

As for mages, I'll chat with you guys when I play mine, which is up next.  I can't judge how good or bad they are without playing it for myself.   ;)

Let us know



#21
shadownian

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Some people would rather just push the "Awesome!" button.

Yes some people do, I dont get it. Oh and if your looking for it  its over to your left. Its marked "Knight Enchanter"  :D



#22
BroBear Berbil

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For rogues, I really want back Bards, because they add a different concept, not restriction with weapons, but a new kind of talents from songs.

And for warriors, I want to see spirit warrior back using fade abilities.

 

I want bards back as well. There's a general lack of true support options in Inquisition - everything is centered on DPS or very weak, and ultimately pointless CC. The majority of group buffs are part of passives or focus abilities.The support focus abilities are pretty useless too compared to the far better damage abilities you could spend your focus on, like Hail of Arrows.

 

As for mages, I miss healing immensely. People that point out that healing magic is unnecessary in Inquisition just make me roll my eyes. It's unnecessary because the game was designed around its absence. Tanks are nigh invincible, DPS is through the roof, and anyone can have guard. I'd much rather have healers and balanced parties than the current state of combat.

 

I also have never liked plain old elemental magic. It's just so generic and unfortunately it dominates the mage class in Inquisition. No matter what spec you end up going, you're going to take some primal magic which for me kills the feeling of build diversity. I have 3 different kinds of DPS mages to choose from, with a lot of overlap. It doesn't compare to the enjoyment I got in Origins with my blood mage/spirit healer decked out in spirit damage gear. If I had ever wanted to play a primal mage, arcane warrior, or shapeshifter (lol) I could have and it would have been a vastly different experience.

 

Dragon Age is getting a little too much like GW2 for me, but even GW2 has more meaningful support.


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#23
Darkly Tranquil

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Yes some people do, I dont get it.


Many people would rather die than think; in fact, most do.
-- Bertrand Russell
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#24
Grieving Natashina

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Let us know

Be warned that I might disagree with your sentiment though.  We may see eye-to-eye, we may not.  I won't be rude about it, since you and some other posters have made good points.   If my opinion is different from yours and I find the class diverse, please treat me with the same courtesy when I come by to give my thoughts.  That's all I ask.  

 

The Dude Abides.   :wizard:


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#25
shadownian

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Be warned that I might disagree with your sentiment though.  We may see eye-to-eye, we may not.  I won't be rude about it, since you and some other posters have made good points.   If my opinion is different from yours and I find the class diverse, please treat me with the same courtesy when I come by to give my thoughts.  That's all I ask.  

 

The Dude Abides.   :wizard:

Dont worry, i wont get mad atcha...lol I wont mind which way you go, either you like em or you dont <cough>mage sucks<cough> <hack> ugh...ummm...ya