I have been arguing this for days now and it makes absolutely no sense to me.
Now this mostly evolves around healing magic because out of all the skills that were lost from previous games thats the one most mage players are upset about. (myself included)
But its more than just that.
In Origins we had...
Arcane
Primal (what most of the starting skills in DAI are taken from)
Creation
Spirit
Entropy
And those were just the starting abilities. Never mind the specializations.
In DAI we get...
Fire
Ice
Lightning
Spirit
Now you may say, "But thats only one less tree!" And youd be wrong...lol
Fire, Ice, and lightning are all taken from the one single skill set in Origins, ie , Primal.
So you essentially only have 2 at best.
Now what if those are two skills you never cared for in DAO? Now your S.O.L. in DAI.
And i know people will say, "But we have passives now as well that fill the gaps"
Yes but those passives are just filler and to make up a bit for the fact that we cant distribute our attribute points any more.
Where in Origins we had the freedom to increase our damage and mana levels by raising attributes, here in DAI we have to rely on those filler passive to do it for us.
And i know some people will say "but now we have barriers and potions, it would make the game unbalanced or too easy"
BS!! lol
Name one thing in this game that wasnt in previous games....and dont say barriers because we had those in Origins as well, just had a different name. You had magic shield, rock armor, heroic defense, spell shield, anti-magic ward, force field. And thats not counting specialties.
And when it comes to the creation line (healing magic) I already know the arguments people will make there and they dont hold water.
Heres just a few...
1. "In DAO i felt the need to have healers in my group like the game was forcing me to have healers cause it was balanced around them. And i dont want to be forced to have a dedicated healer tagging along and taking up a spot i could use for somebody else."
Again i call BS. In DAO you had potions just as you do here in DAI. Even more so cause you didnt have the limitations placed on you here in DAI with only being able to carry so many. If you had inventory space, you could carry potions. So if you wanted to play without a healer you could just as easily hit the potion instead of the heal spell. It took the same amount of button presses...lol. Also were talking about letting the player character be a healing mage. Not some random new companion. Dont play a mage, youll never see a change in game. Play a mage but dont want healing, dont use that tree. Simple.
2. "It would make the game unbalanced, you already have potions and shields. If you added healing magic it would be too easy."
OK for one, as opposed to the KE?? Like thats not easy mode? Also a I mentioned already everything thats in DAI has been in the other games as well. (potions shields etc) And those games had no issues with having a healer. Not to mention, its a single player game. If i want to play a healer, even if its so called easy mode, how does that effect you in any way?? Let me play my game my way. I paid for it just like you did.
3. "Healing magic isnt needed. The new shields and barriers along with potions works well enough. If its too hard for you, you can always turn down the difficulty"
Ok for one, who cares if its needed. Its a choice. A choice I dont currently have. A choice you want to deny me because you dont like it. This is not a MMO, its a single player game. I promise my healer and my saves will not try to infect you thru the cloud. I promise.
Now for this whole, if its too hard thing. This has nothing to do with difficulty. This is a choice in play style. Remember by choosing to be a healer we are also giving up all those flashy top tier offensive spells. You only have so many points to distribute. lol.
Besides nobody is telling you that you have to change the way you play the game. Nobody is saying to take out shields or potions or anything else in order to give us healing magic. No we are not trying to limit your game in any way. Please dont try to limit ours.
Overall the mage in this game is severely gimped when compared to previous titles in the franchise.
And i know some people are still having fun with the mage, and im happy for you. And if you like the way your mage is setup, nothing needs to change for you. Im simply asking for more options. The options that we had taken away from us.
To quote a poster here in the forums....
"The reason why healing was removed and potions don't drop is because of DAMP. You won't spend money on loot chests for consumables if you have a dedicated healer or potions drops.
If you don't have healers in DAMP they sure as hell won't be in single player. Because MONEY."
Thank you Laudable11
So please Bioware, fix the mage.
Thank you, drive thru
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Oh and heres a poll on healing magic:
And heres a poll on whether or not you think the mage needs more abilities.





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