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Why are people so against having a diverse mage class?


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#26
nightscrawl

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So I guess no one else misses force from DA2, huh? Sure a couple of those made it into the rift spec, but it doesn't really play the same way. I miss being able to slip and slide and toss enemies around like rag dolls. :(


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#27
Grieving Natashina

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So I guess no one else misses force from DA2, huh? Sure a couple of those made it into the rift spec, but it doesn't really play the same way. I miss being able to slip and slide and toss enemies around like rag dolls. :(

I do, very much.  My favorite mage spec in DA2 was Force/Elemental.  Elemental is a lot more fun with you when you're slowing mobs to a crawl and raining fire on their heads.  Or flinging them about while my melee wail away.  <sigh>

 

Okay, that's the spec I miss the most.  Force mage, without a doubt.


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#28
shadownian

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So I guess no one else misses force from DA2, huh? Sure a couple of those made it into the rift spec, but it doesn't really play the same way. I miss being able to slip and slide and toss enemies around like rag dolls. :(

I never tried it. I was always a healer type. Plus i went thru the game when i first got it and never really touched it again, so no dlc or anything like that.


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#29
shadownian

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Btw...not many votes on the poll but still...75 percent are for getting the mages abilities of old. I didnt expect it to be that high. Hope it stays that way...lol



#30
Katreyn

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I always loved rolling a healing mage in Origins.  They were ok in DA2 as well.  Not that I have anything against Rift Mage its still within the lines of support I suppose same goes for the Spirit tree.  There is quite a few spells from Origins that I miss. :( Especially in Nature/Entrophy.

 

I was sadly hoping to see Keeper again or something similar to Merrill's keeper-esque spells.  Since you could be a Dalish Keeper after all.  I guess I was thinking a little too much into it. >.< 


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#31
laudable11

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Very observant. It bothers me that so many people accept this streamlining.

DA2 was so disappointing that people will accept anything now.

Oh, you left one thing out OP. The reason why healing was removed and potions don't drop is because of DAMP. You won't spend money on loot chests for consumables if you have a dedicated healer or potions drops.

If you don't have healers in DAMP they sure as hell won't be in single player. Because MONEY.
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#32
Hazegurl

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I agree OP. Knight Enchanter is great but playing a mage is so limiting.  Hopefully someone mods in a healing tree.


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#33
shadownian

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Very observant. It bothers me that so many people accept this streamlining.

DA2 was so disappointing that people will accept anything now.

Oh, you left one thing out OP. The reason why healing was removed and potions don't drop is because of DAMP. You won't spend money on loot chests for consumables if you have a dedicated healer or potions drops.

If you don't have healers in DAMP they sure as hell won't be in single player. Because MONEY.

Hope you dont mind but I quoted you and added it to my post....lol


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#34
Jaizek

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I miss running a full mage group and doing Storm of the Century. I found that by mistake and that was one of my most Amazing moments in DA:O.

I agree the mages feel very Elementary school and watered down a lot. I feel like they are missing more then halve of what they are capable of. I do hope they bring in some more mage Specs in future DLC at the very least.  Same with dual wielding warriors was one of my most fun to play and you can't anymore. They really did Streamline that and put all their focus in the World of Dragon Age, all the area's and such. But even with it lacking it is still an Amazing game. 

 

Please bring more BLOOD MAGIC MONDAYS!!!


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#35
Jaizek

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Very observant. It bothers me that so many people accept this streamlining.

DA2 was so disappointing that people will accept anything now.

Oh, you left one thing out OP. The reason why healing was removed and potions don't drop is because of DAMP. You won't spend money on loot chests for consumables if you have a dedicated healer or potions drops.

If you don't have healers in DAMP they sure as hell won't be in single player. Because MONEY.

 

People play that hideious thing that is called DA Multiplayer? It doesn't even feel like part of the game, it feels like a knock off google store App for my 15 year old Nokia phone. 


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#36
shadownian

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People play that hideious thing that is called DA Multiplayer? It doesn't even feel like part of the game, it feels like a knock off google store App for my 15 year old Nokia phone. 

Im glad they dont play it. Maybe Bioware and EA will see nobody is playing it and they arent making any money off of it anyway so why not just open it up, get rid of the stupid plat pay crap and allow us single player people to have the mages we always had. Cause the more I think about it the more I can see them getting rid of healing only so they could put potions and the like behind a pay wall.


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#37
Setz

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I highly doubt the ability to heal is because of MP. If they want you to buy potions in multiplayer, they just won't put in a healer class. And obviously you haven't really played multiplayer because it's easy enough as is. You don't ever need to buy packs for real money unless you're super impatient. 

As for the mage abilities they have been gimped from DAO. Maybe not severally but they have been. Entropy is gone, and has moved into necromancy for the most part. Blood mage is gone, but maybe for the obvious reason that so many people bitched about before. (How can the main character be a blood mage and no one notice.) You can blame a lot of forumites for that one. And the shapeshifting spec if gone, which is meh in my mind. The earth magic section from DAO is gone, with stonefist being moved to the veil specialization. Anyone who tries to say they aren't just really isn't looking.

The magical abilities have definitely gone down. But I highly doubt we'll see a brand new skill tree. It would take A LOT of work to program that in for free. New tree, new casting animations, not to mention programming it all together. You probably won't see it for free. Somethings you just can't add in later, they have to be enmeshed from the start. And honestly, the new trees add a lot more things we didn't have before. Elemental mines. Ice walls or fire walls. The fact you can ice wall adds a whole new tactical advantage in itself with mixed with a champion warriors line in the sand can be awesome.

But the lack of a healing spell does kind of suck. And it's not even really a balance issue as you can get free potions every time you go back to camp. What I would be asking for is take a skill already in game, that is already programmed and just add healing to it. For instance, the spell rejuvenating Barrier. No reason that can't have a health rejuvenation to it already. It seems like the spirit tree is what they attempted as the healing tree anyways. And it would be a lot easier adjusting one spell already in game then making a whole new tree. 

Edit: and believe me when I say, MP has nothing to do with your SP game. MP mode was added by different programmers on it's own budget. It was given it's own budget, because it makes extra money passed what the box price of the SP game makes. If they didn't have MP to make extra money, the money for MP wouldn't have been in the budget in the first place. So no, you wouldn't have gotten anything new for SP.


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#38
Mirth

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Yes, the game is likely simplified for its MP.

Yes, sadly.... mp is rather boring and grinding...
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#39
Jaizek

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When I think of Necromancy only 2 games EVER did it right(that I played and I play every game that has the word necro in it)

Diablo 2 and Age of Conan.

 

Necromancers are Death mages who raise the dead and have an ARMY of undead. Ok sure cheese mode but Seriously I don't want to play a Witch Character, which is what they should have called the necro as hes got a few dot spells and fear. I want a Goddamn Undead Army next time you use the Word Necro. Seriously that is watered down more then water itself.

Seriously I'm serious about this.


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#40
StrayChild83

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I also think taking off healing spells was bad choise to go but the game is done and it is what it is. How ever its not even the healing I miss most but the mage is just let down as overall, I miss blood magic, when in previous dragon ages I was able to choose attributes and build constitution instead of willpower and magic, then use that to powerful blood magic. Also there was nothing special in storyline for mage or blood mage?


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#41
Kantr

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You also had force mage, and a healing tree



#42
Tensai

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I loved mages in DA:O because of the diversity of spells. There were a lot which just did the same as an other (just like in DA:I) but overall there was a pretty good variety. Of dmg, buff, debuff, heal, etc.


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#43
nightscrawl

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When I think of Necromancy only 2 games EVER did it right(that I played and I play every game that has the word necro in it)

Diablo 2 and Age of Conan.

 

Necromancers are Death mages who raise the dead and have an ARMY of undead. Ok sure cheese mode but Seriously I don't want to play a Witch Character, which is what they should have called the necro as hes got a few dot spells and fear. I want a Goddamn Undead Army next time you use the Word Necro. Seriously that is watered down more then water itself.

Seriously I'm serious about this.

 

In Guild Wars also the necromancer class allows this. One of the builds revolves around continually summoning minions from the corpses of things you kill. I found it to be very fun, but also a bit hectic. Your minions decay, so you must continually summon new ones. But if you were efficient about it you could have a little army of 10 or so following you.



#44
Jaizek

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In Guild Wars also the necromancer class allows this. One of the builds revolves around continually summoning minions from the corpses of things you kill. I found it to be very fun, but also a bit hectic. Your minions decay, so you must continually summon new ones. But if you were efficient about it you could have a little army of 10 or so following you.

Right I forgot about that one. Didn't play enough of it as the game kinda didn't appeal to me that much. Looked amazing just didn't play how I had to switch weapons to gain new abilities, yet the game is blooming like crazy and very popular. That said there's a game for everyone of us. 



#45
Weltall

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I'm okay without the healing. The barriers and shields are effective enough that I don't need to be able to heal too. In DA:O, the mages were way too powerful anyway. Yeah, they were cool, but all the other classes were gimped by comparison. If you had one tank, you could bring 3 mages with you and have no issues with anything the game threw at you. Even now in DA:I, I feel like I'm at a big disadvantage if I don't have one with me just because of the barriers. If they could heal on top of barriers on top of being the best DPS, I wouldn't even need anyone else.

 

If they did it the way you wanted, I would just have a party of four mages: One tanking with barriers, one debilitating/buffing, one DPS/AOE, and one healing. They nerfed them a bit so a mage can't fill every single role in your party.

 

If anything, I'm not happy with how weak the duel-wield rogues are. They have great attack power, but they're as brittle as glass while expected to be on the front lines, but even if they're not drawing aggro, they still get murdered by stray AOE melee hitboxes.


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#46
Wolfbrotther

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Necromancers are Death mages who raise the dead and have an ARMY of undead. Ok sure cheese mode but Seriously I don't want to play a Witch Character, which is what they should have called the necro as hes got a few dot spells and fear. I want a Goddamn Undead Army next time you use the Word Necro. Seriously that is watered down more then water itself.
Seriously I'm serious about this.


You're SO right. I chose the necromancer specialization because it seemed to be so bad a** that I would make my enemies run in fear, but it seems the only ones afraid are my companions whining about my decision to go for that. The only good ability that is usable IMO is walking bomb, and it is the last one in the tree, so you have to spend a lot of points to get there. So disappointing...
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#47
Aulis Vaara

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Darling, if you really want your healing: healing mist grenades. Go for it, and let us know how well it works.



#48
movieguyabw

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See, I actually don't find the four magic fields to be as similar as you suggest - but that's just me.

 

Despite 3 of the trees coming from the Primal tree, originally - each of them has a different feel to them from what I've experienced.  Fire and Electric seem to be primarily offensive, whereas Cold and Spirit seem to be the more defensive builds.  Fire deals more with doing a lot of damage to an enemy at range, while Electric I find to be more useful for Knight Enchanter type characters; doing damage to enemies who get too close, and recharging mana faster than normal.  Spirit deals with barriers, and is the classic "support" build; whereas Cold is more about putting walls in front of your enemies, increasing your defense, playing keep-away, and just generally buff/debuff. 

 

Of course all of the trees serve multiple purposes (I generally find every tree in the game has one branch that plays better to an offensive character, while the other plays towards a defensive build) so there are a number of ways you can spec your mage.  I do find though that each tree plays to a specific type of party role - rather than just creating flat out "Elemental" mages.

 

Also, the field name might say something like Fire, Cold, Electric and Spirit - but it seems like each field has abilities previously found outside of the primal tree.  They've pretty much incorporated most of the basic abilities from the previous games into other trees.  You could argue it's streamlining everything - I don't know if I'd agree however.  Origins had an annoying setup where if you wanted an attack like Blizzard, you first had to take Winter's Grasp, then Frost Weapons, then Cone of Cold, and *then* you could take Blizzard.  At least with the setup here, we can usually choose what order we want to get our abilities in.  We can't go directly to Blizzard, sure; but we can choose which abilities to take leading up to it.  And not all of them need to be Ice-based attacks.  (I'm looking at you, "Fadestep")


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#49
Mirth

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Setz - they tried to appeal to the widest audience possible, with simplified gameplay and skill trees. That includes the MP fans.
You have to have tight control of MP classes and skill trees in order to get class balance, or everyone would play the "best" class and nothing else.
To say that didn't have any impact on single player is just not true. I'm certain all aspects were considered.

We do tend to generalize and armchair quarterback on the forums though.

The end of the day, the game is not as .... diversified... as Origins, in every way. The only real improvement is the open world and amazing graphics. Imho.

#50
Setz

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Setz - they tried to appeal to the widest audience possible, with simplified gameplay and skill trees. That includes the MP fans.
You have to have tight control of MP classes and skill trees in order to get class balance, or everyone would play the "best" class and nothing else.
To say that didn't have any impact on single player is just not true. I'm certain all aspects were considered.

We do tend to generalize and armchair quarterback on the forums though.

The end of the day, the game is not as .... diversified... as Origins, in every way. The only real improvement is the open world and amazing graphics. Imho.

Well of course they try to appeal to the largest audience possible. They're a AAA game developer, not an indy developer with a niche audience. They need to make profit to keep going. I'd rather they simplify and sell more, then cater to the minority and go under. 

That being said, they already have tight control of MP classes. I don't know if any of you guys have played the multiplayer mode yet? You don't get the single player skill trees. Each class basically has 2 custom skill trees you can choose through. Bioware has already decided these are the abilities you can use for this class on multiplayer. So if they had wanted to cut healing from MP, all they would have had to do is make it so no characters custom tree got the ability. To prove my point, look at the MP class that has the KE ability resurgence. There isn't one. Because they don't want you to heal in MP. It's part of the survival challenge and yes, drums up sales. Sales that can potentially be used to make the SP game better.

Trying to claim that the reason there isn't a heal spell in the game is because of MP is ridiculous. 


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