As someone who also plays warriors, rogues and mages, I think this argument should be broadened to the other classes. It's not just mages who are suffering here.
Why are people so against having a diverse mage class?
#52
Posté 14 décembre 2014 - 09:20
Personally, I want healing and offensive spirit magic back for mages.
- Abraham_uk et entropy&creation aiment ceci
#53
Posté 14 décembre 2014 - 09:48
Let's try to move this discussion in a productive direction so the thread can stay open.
- Abraham_uk aime ceci
#54
Posté 14 décembre 2014 - 10:07
So I guess no one else misses force from DA2, huh? Sure a couple of those made it into the rift spec, but it doesn't really play the same way. I miss being able to slip and slide and toss enemies around like rag dolls.
I miss force mage, the spec was great fun.
- entropy&creation aime ceci
#55
Posté 14 décembre 2014 - 10:23
I miss force mage, the spec was great fun.
So handy against the Arishok too, even on Nightmare.
Step 1: Cast Gravity Ring
Step 2: He is greatly slowed, so feel free to point and laugh
Step 3: Cast Rain of Fire and all AOE spells
Step 4: He moves again when the spell wears off, at very low HP
Step 5: Fireball until he's dead
Step 6: Enjoy the cutscene
#56
Posté 14 décembre 2014 - 10:29
It's not only the lack of diversity and the tedium of barrierspam that bother me. It's that the pieces don't fit together. Eight active abilities + cooldowns + elemental resistances (the real reason I think they wanted to limit us to primal damage spells) + inability of mages to use weapons that do more than token damage just don't play nicely together. Your choices are just too limited.
#57
Posté 14 décembre 2014 - 11:14
My thing with mages is, well mages give up alot in order to have diversity.
Not only do with have minimal armor naturally, we also have minimal hit points and minimal strength.
Mages pretty much lack in everything except magical ability.
When you take away the diversity of the mage, it just makes everything you give up to be a mage seem less and less worth the sacrifice.
When it comes to the 3 Primal trees in DAI, as one person said an argument could be made that the skill trees offer a range of abilitites from defense to buffs etc not just offense. And thats true, but they are all still Primal. They are all still based off the elements. And im sure im not alone in this but elemental magic just seems boring and overly cliched. Ewww i can throw a fireball, ewww I can make an ice wall. etc. Its been done to death and is typical of mages and magic users games over and even in movies and tv.
Its boring. Thats why the diversity that was DAO was so nice. We never had to touch elemental magic if we didnt want to. And that was nice. It was full of options. Now wether we like it or not we are shoehorned into primal magic in some form. Even if your a mage that has taken a personal oath not to do elemental magic, as a way to protest it being forcd on you, (from a roleplaying stand point) your still stuck with it if you even want to have a staff. Because all our staffs have an elemental force to them as well. Its completely overdone .
And as far as one person said, about why limit it to just mages, well for one we had the most taken away. But i do agree the other classes are stripped down as well, save for maybe archer which i think is actually done alot better in this game more so than any other in the series. But to be honest you could give the other classes the ability to have more than one weapon and im sure alot of those players would be happy with just that. Mages again never had that option. We swing sticks...lol. Thats what we do.
One other thing i think could be introduced is some actual mage staffs, without elemental magic attached to them. You could call them spirit staffs, or mage staffs, or what have you but instead of a lightning attack or a cold attack it would be more along the lines of say a magic missile or something like that. That way again, some of us who just ave nothing but disdain for elemental magic can have something more our style as well.
- Wynne et DefyGravity aiment ceci
#58
Posté 14 décembre 2014 - 11:29
And the shapeshifting spec if gone, which is meh in my mind.
Actually, the Shapeshifting spec, with a bit of rejigging, could have really shone in this game. Animal forms could have allowed you to sneak up on enemies by appearing to be a normal beast wandering by, to fast travel without needing a mount, and to adopt several combat roles (tank, DPS). If you have played a Druid in WoW, you can how Shapeshifting can be done right and how similar concepts could have worked nicely in DAI's own open world and given Shapeshifting a real niche of its own.
- Katreyn et Abraham_uk aiment ceci
#59
Posté 14 décembre 2014 - 11:35
I don't mind seeing more Skill Trees
This is an idea I've had in mind. Spoilers are not actual spoilers.
This post would look really long if they weren't there.
Warrior Class
Rogue Class
Mage Class:
So what do you think?
- mutantspicy, Katreyn, Blue_Shayde et 7 autres aiment ceci
#60
Posté 14 décembre 2014 - 11:46
^ excellent post
- Abraham_uk aime ceci
#61
Posté 15 décembre 2014 - 12:10
I must try the ultimate 4 mage party in origins. Sounds Op
- shadownian aime ceci
#62
Posté 15 décembre 2014 - 12:24
As someone who also plays warriors, rogues and mages, I think this argument should be broadened to the other classes. It's not just mages who are suffering here.
Then perhaps you could broaden it for us?
#63
Posté 15 décembre 2014 - 12:29
Then perhaps you could broaden it for us?
Main reason I didnt include other classes is because nobody really argues over the idea of giving the other classes more abilities. Nobody would care if the warrior got a new skill tree, or if the other classes got the ability to have 2 weapons they could switch between back like they had in the older games.
There really is no argument there.
But say you want the mage to have healing or do something besides just spam fireballs and shields, and people seem to flop their lid...lol
#64
Posté 15 décembre 2014 - 12:57
Personally, I'd love to see tons of class/weapon options or abilities for all types of play, but it just wasn't in the game. Evidently they have enough trouble to have the limited options they did with all the bugs.
- Katreyn et Abraham_uk aiment ceci
#65
Posté 15 décembre 2014 - 01:41
Oh yes, but DAI become a cliche with mages using Fire/Ice/Thunder as a lot of RPGs games uses.
DA has lore to diversity, but they don't use it.
It looks like that people (players) want to be restrict and thinking less.
Maybe one day, DA games will be no more RPG with several options, just an action game with pre made characters.
Yeah it is sad to see them move away from things that were unique to Dragon Age like the Blood Mage.
As for going into a direction with pre-made characters.... that seems to be their goal.
They did try to take a first step to move in that direction with DA2 with Hawk.
But thanks to the backlash they got for DA2 they had to backtrack a bit and go back to giving us more options.... or so it seemed.
#66
Posté 15 décembre 2014 - 02:47
I'm pretty dissapointed in the lack of skills for every class. It's just more annoying since i've always played a mage and mages in DA:I don't have as much variety as they used to. It's pretty much all AOE damage and i'll also never understand why Knight-Enchanter has a healing focus while Necromancer has Haste...seems like they should be switched.
- Wynne aime ceci
#67
Posté 15 décembre 2014 - 03:02
Yeah when I first saw the mage skill trees, I was really let down. It was basically all just Primal. What happened to the cool trees, like Entropy and Arcane. And specs like Shapeshifter and Arcane Warrior? That's what made the class honestly amazing to play. Now it's watered down to unspectacular options. Fire Ice and Lighting are not fun and engaging trees to play. Where's the creativity?
- shadownian et Thibax aiment ceci
#68
Posté 15 décembre 2014 - 03:08
Mages in DA have become a complete joke since DAO. I can't help but lament the choices I had and the mage I could build.
I'm calling it now. Now game, Mages are just a class that uses a staff to hit people. No actual magic.
#69
Posté 15 décembre 2014 - 06:31
If DA ever added a Magick Archer Skill tree my life would be complete. lol!
I hated Dragon's Dogma but they knew how to put together some awesome mage skills and combat. Especially fighting larger enemies.
"Equipped with magick bows, the Magick Archer is a class that weaves sorcery into every shot from their bow, ensuring that they always hit their mark. Magick Archers also blend sorcery into their daggers as well, making them a deadly class up close or from afar...."
http://dragonsdogma....i/Magick_Archer
Make it happen BW!!
- Wynne et Katreyn aiment ceci
#70
Posté 15 décembre 2014 - 07:08
It's just a bit sad that magic isn't connected to lore anymore. There are schools of magic - why not use them? I liked that. Made you feel a bit more like a mage and not just a blaster.
- Wynne, laudable11 et shadownian aiment ceci
#71
Posté 15 décembre 2014 - 07:31
Oh yes, but DAI become a cliche with mages using Fire/Ice/Thunder as a lot of RPGs games uses.
DA has lore to diversity, but they don't use it.
It looks like that people (players) want to be restrict and thinking less.
Maybe one day, DA games will be no more RPG with several options, just an action game with pre made characters.
I actually don't think the premade character thing will happen due to DA2's bad reviews and press.
Bioware semi-tried making a premade-character-as-PC game and luckily the backlash forced them to backtrack into allowing ppl to actually choose their character more completely.
- Wynne aime ceci
#72
Posté 15 décembre 2014 - 08:23
The reason for such a simplified model is the Multiplayer Component of DAI. That is my view.
- laudable11 aime ceci
#73
Posté 15 décembre 2014 - 08:45
I must try the ultimate 4 mage party in origins. Sounds Op
I actually did a Nightmare run using this party. My Warden (mage), Morrigan, Wynne, and I substituted the last slot with Shale. This effectively made an all-mage party. I have to say, it was one of my most enjoyable playthroughs. While I couldn't open locked chests or doors, I've played through Origins so many times that I didn't feel like I was missing out.
On topic though, a tiny part of me can't hope but feel sad at the step away from Origins' mages, it is only a tiny part. I still have Origins, I can still play it anytime. I personally like that Bioware has continued moving forward with the series, rather than making the same game over and over. Origins is my favorite game of all time, but that doesn't mean that I don't love Inquisition. That is because Inquisition isn't it's predecessors, it's its own game. I am currently at the end of my second mage playthrough, and I am really enjoying the mages in this game. Also, If you'd rather not use any elemental magic, go with a "Knight Enchanter/Spirit" build, and always use you're spirit blade.
The way I see it, if I want Origins' mages, I will pop into Origins and play my Warden Mage. If you enjoy Origins more, than play that. Praise the games strengths on the Origins forums. I will see you over there, as I still try to frequent the DAO forums myself ![]()
Cheers guys!!!
- Wynne aime ceci
#74
Posté 15 décembre 2014 - 08:54
The reason for such a simplified model is the Multiplayer Component of DAI. That is my view.
I can't say that I agree with you here. I don't know if you have played MP yet, but there is very few similarities, thus making it hard to blame one's faults on the other. As some someone (who was ignored) was kind enough to point out earlier, the MP was made by a separate team, and had a separate budget. The skill trees were different than their SP counterparts, making it hard to draw comparisons. Hell, even some of the specializations had different names *cough* Arcane Warrior *cough*. I find it difficult to understand why people are blaming the things they dislike in the SP on the entirely separate MP. Oh well....
- samuelkaine aime ceci
#75
Posté 15 décembre 2014 - 09:16
I can't say that I agree with you here. I don't know if you have played MP yet, but there is very few similarities, thus making it hard to blame one's faults on the other. As some someone (who was ignored) was kind enough to point out earlier, the MP was made by a separate team, and had a separate budget. The skill trees were different than their SP counterparts, making it hard to draw comparisons. Hell, even some of the specializations had different names *cough* Arcane Warrior *cough*. I find it difficult to understand why people are blaming the things they dislike in the SP on the entirely separate MP. Oh well....
Because it's part of the narrative.
"This [change I dislike based upon my own subjective viewpoint] has ruined the the defining element of the series for everyone. This is exactly what I said would happen when Satan EA took over Bioware, and decided to make games for consoles and milk people for DLC and in-game payments. Why can't we go back to DA:O!?!?!?"
Never mind that EA took over years before DA:O came out.
Never mind that DA:O was massively constricted in class builds compared to Baldur's Gate.
Never mind that DA:O had Day1 DLC, a DLC vendor in your game camp, and numerous item packs for sale.
And never mind that DA:O sold more copies on consoles than on PC, and that console players have always been a major part of the fan base.
No, that doesn't fit the narrative.
- Wynne, hwlrmnky, Warden Majere et 3 autres aiment ceci





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