What they really need to do is buff the other specializations. Primal seems... basic, to me. You could make a case for it being the easiest to learn, and what students first use, and to be fair it can be awesome. But damn, is the Spirit tree ever a useless snooze now except for the mandatory Barrier, and damn if Necromancy isn't useless except for Walking Bomb, and damn if Rift Mage isn't boring compared to what it could have been. It makes me sad that KE is the only awesome mage spec.
The abilities... I like it when things seem to matter personality-wise and are addressed, but if it isn't reflected in the gameplay then it becomes dull anyway. I wanted to be that wise, compassionate spirit healer on my elf. Sort of filling the Wynne-void could be fun. I find it sad that healing magic was so unnecessarily removed, particularly when it glares so harshly in the very beginning of the game that other mages still have healing magic. Why not let it be a choice? I wish they'd balanced it rather than take it out altogether.
I don't know. It could be better. I can see the effort they put in but I'd like to see a more balanced effect, if nothing else. Mages feel a bit too weak right now, unless you go totally Primal/KE with a Barrier. But the flavor could be more interesting as well.
They could totally revamp things and I wouldn't be unhappy, assuming they didn't change much about KE or dagger rogues. KE feels like a not so wildly overpowered version of AW from Origins, but other classes should get to have the awesome, too.
The system isn't bad. I can see why they did a lot of what they did. But the balancing could use more work, and the focus on elemental magic is a bit heavy here.





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