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Knight Enchanter


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#1
AgentT23

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Just a little thing i think would make this specialization better would be if instead of still having your standard attack as the bolts of your staffs element you would have an astral blade attacks with your staff and the element of your staff which does the same amount of damage the bolts would do and as the first ability some special sword attack. It just would make more sense because you are always pretty close to your enemy as the knight enchanter so the bolts don't make any sense.

 

I think you could think about something for the other specializations too.



#2
JaegerBane

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Just a little thing i think would make this specialization better would be if instead of still having your standard attack as the bolts of your staffs element you would have an astral blade attacks with your staff and the element of your staff which does the same amount of damage the bolts would do and as the first ability some special sword attack. It just would make more sense because you are always pretty close to your enemy as the knight enchanter so the bolts don't make any sense.
 
I think you could think about something for the other specializations too.


If I've understood you correctly, what you're suggesting would be for the KE to have purely melee attacks using its staff.

The KE, more so than any other spec, does not need yet more reason to stick to melee.

#3
VilniusNastavnik

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I think OP want's to bumper jumper his NE.. 

KE should be played as a hybrid class, take a couple abilities from the tree and a few in spirit and take the rest from the other spell trees. 



#4
AgentT23

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I was more thinking about the playstyle of a mesmer from Guild Wars 2 when you fight with a sword. Because as a KE you are always close to the enemies so the bolts don't really make sense and you mostly use the Blade and so my thought was to change the bolts to a Blade and the Blade ability to let's say an attack where you throw out a lot of quick attacks and maybe also deal damage to nearby enemies. But if you have played Guild Wars 2 with a Mesmer i think you might know what my thought is :) I also think choosing a specialization should change a little more than just a few new abilities for you i think it should change the overall playstyle of your character. For example as a necromancer you would inflict fear with your standard attack there are so many great ideas i would have to make the specializations more unique and as a different experience.



#5
JaegerBane

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I was more thinking about the playstyle of a mesmer from Guild Wars 2 when you fight with a sword. Because as a KE you are always close to the enemies so the bolts don't really make sense.


And that's where you're making the mistake - not everyone plays their KE exclusively as a melee, and what you're suggesting would force everyone to play it in a boring fashion.

Generally speaking, if your suggestion means that it'll wreck the playstyle of other people playing the spec, then it's probably a bad suggestion.

If it bothers you that much, just use your staff in melee. It might be a bit pointless, but then, adding more melee attacks to a class with lots of melee focus is similarly pointless.

#6
AgentT23

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I see your point :) i just chose knight enchanter as my specialization so i haven't played that long with it yet i just thought that you play it as melle i haven't really thought about how i'll play it yet. But if you have suggestions on how to play it it would be greatly appreciated. I have started as a lightning mage. And i hoped that i could combine the two.



#7
JaegerBane

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I see your point :) i just chose knight enchanter as my specialization so i haven't played that long with it yet i just thought that you play it as melle i haven't really thought about how i'll play it yet. But if you have suggestions on how to play it it would be greatly appreciated. I have started as a lightning mage. And i hoped that i could combine the two.

I would encourage you to experiment, but if you're looking for ideas, I like the Sith Lord build - basically a KE/Storm mage with a few bits and pieces from other trees.

1 - Spirit Blade
2 - Fade Step
3 - Fade Cloak
4 - Disruption Field
5 - Immolate
6 - Energy Barrage
7 - Chain Lightning
8 - Static Cage

It's a good, solid build with Spirit, Storm and Fire damage sources that lets you approach a situation in many different ways. I like to take a Lightning staff with it. Make sure to pack Fade Shield, Conductive Charge and Chaotic Focus to give yourself some serious punch.
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#8
AgentT23

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I like your idea i have some thoughts of my own like maybe get the Mines but i need a higher level to get everything together but you are right i'll just experiment a bit :)



#9
Rynas

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I would encourage you to experiment, but if you're looking for ideas, I like the Sith Lord build - basically a KE/Storm mage with a few bits and pieces from other trees.

1 - Spirit Blade
2 - Fade Step
3 - Fade Cloak
4 - Disruption Field
5 - Immolate
6 - Energy Barrage
7 - Chain Lightning
8 - Static Cage

It's a good, solid build with Spirit, Storm and Fire damage sources that lets you approach a situation in many different ways. I like to take a Lightning staff with it. Make sure to pack Fade Shield, Conductive Charge and Chaotic Focus to give yourself some serious punch.

 

I like the idea and the storm tree, but doesn't Chaotic Focus only work with fire spells?  Also, is Disruption Field worth it?  I have never experimented with it.



#10
VilniusNastavnik

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Yep,chaotic focus is only fire spells, it also requires you to have an active barrier otherwise it is useless. Disruption field was nerfed in the patch. If you are going a storm KE build you should not be taking chaotic focus, it only serves as a wasted point.



#11
Jukaga

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My 8 spots were taken with

 

1- Barrier

2- Fade Step

3- Fade Cloak

4- K-E Sword

5- Disruption Field

6- Fire Mine

7- K-E Focus Heal

8- Rift Focus Attack

 

He was 99% melee from that point and virtually indestructible. K-E doesn't need it's staff to become melee only.



#12
godlike13

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I roll mine with,

 

1. Spirit Blade

2. Fade Step

3. Fade Cloak

4. Winter's Grasp

5. Energy Barrage

6. Static Cage

7. Fire Mine

8. Mark of the Rift



#13
JaegerBane

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I like the idea and the storm tree, but doesn't Chaotic Focus only work with fire spells?  Also, is Disruption Field worth it?  I have never experimented with it.


Disruption field is a luxury, it's not really a genuinely min-max worthy spell since bioware pointlessly nerfed it in the last patch. But it's still pretty useful as a melee aid.

Chaotic Focus only works with fire spells, true. That's why you have Immolate. The general idea is to use Static Cage as a primer or energy barrage against one target to max your shield and damage via Fade Shield and Conductive Charge, then immolate against the group using Chaotic focus. I dunno why people claim Chaotic Focus is a wasted point when one has immolate, but that's why I encourage people to experiment - there's a lot of 'accepted wisdom' on here that isn't really worthy of either word.

#14
JaegerBane

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If you are going a storm KE build you should not be taking chaotic focus, it only serves as a wasted point.


A pure storm/KE yes, the build above, no. You need it to juice up immolate.

#15
godlike13

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Disruption field is a luxury, it's not really a genuinely min-max worthy spell since bioware pointlessly nerfed it in the last patch. But it's still pretty useful as a melee aid.

 

They didn't nerf it, they fixed it. It was never intended to work as it did. Anyway, ya. Its not a bad skill, a little moody about when u can cast it, but can be useful. I struggled between keeping Disruption field or Winter Grasp, and in the end decided on Winter Grasp because then i could grab mana surge. Though the nerf on Spirit blade has me rethinking Winter Grasp and Mana surge. So now im thinking of just using Immolate, or maybe even Chain Lightning. Though i do like setting up shatter for my party members, and WG still lock downs an enemy.  

 

Hmm, Immolate, Chain Lightning, or Winter Grasp what would u guys say is better? 



#16
Dervim

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You just need Qunari frost mage/KE, near infinite shield with 60% damage reduction... You might as well just ditch the party, well, keep rouge to pick locks.

#17
godlike13

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Its specing heavally into the Frost and Spirit tree that gets KE a bum rap for being borring



#18
JaegerBane

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They didn't nerf it, they fixed it. It was never intended to work as it did. Anyway, ya. Its not a bad skill, a little moody about when u can cast it, but can be useful. I struggled between keeping Disruption field or Winter Grasp, and in the end decided on Winter Grasp because then i could grab mana surge. Though the nerf on Spirit blade has me rethinking Winter Grasp and Mana surge. So now im thinking of just using Immolate, or maybe even Chain Lightning. Though i do like setting up shatter for my party members, and WG still lock downs an enemy.  
 
Hmm, Immolate, Chain Lightning, or Winter Grasp what would u guys say is better?


Fair point, it technically wasn't a nerf. I used the term because, while it wasn't supposed to work like that, the fact it worked on everything was the only thing that let it compete with Static Cage. Now it's just inferior. Not really sure what bioware were trying to do there, but hey-ho.

As for weighing up Disruption Field and Winter's Grasp.... Hard to say. Grasp only works on one target and it's mana-to-damage ratio is pretty bad, even when upgraded. It's a decent enough CC spell, just isn't a patch on Static Cage.

Immolate and Chain Lightning are two of the best spells in the Mage's arsenal. I wouldn't think about playing a mage without taking both.

#19
Rieverre

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Welp, finally finished my first run with one. It's rather fun and flexible, and as it was a completionist run I topped out at somewhere on the other end of 'ridiculous'

 

I went 4 points into Spirit to grab Strength of Spirits passive, Grabbed all the Knight Enchanter stuff other than Disruption Field which I could never really figure out how to make proper use of. Then specced in a mix between fire and ice. Then grabbed some lightning just for laughs. What I ended up with (and used) was

 

1 - Frost Step -  this is a surprisingly good damage dealer for me, especially against groups. And free. And with Flashpoint you can sometimes chain it nicely. And also movement. Basically, don't leave Skyhold without it. ^^

2 - Winter's Grasp - originally, before they nerfed Spirit Blade from the ridiculousness that it was at first, I wanted something I could detonate. Then I kept it for the convenient freeze and single target damage.

3 - Spirit Blade (w. upgrade) - nuff said

4 - Immolate (w. Wildfire) - I liked it before I picked my spec, it's a detonator. It's an AOE. And since keeping barrier up isn't a problem for the KE, with Chaotic Focus it hits for a considerable amount.

5 - Fade Cloak - again, needs no introductions. Remember that you can still attack/cast spells when cloaked. ^^

6 - Energy Barrage (w. upgrade) - because proc hunting for mastercrafted stuff and Flashpoint was never this easy before ^^. Also very useful if you want to be at a distance for one reason or another (enemy has an elemental vulnerability to your staff, for instance).

7 - Barrier - I like having it here for utility and because if I'm the only mage in the party, it adds a layer of survivability

8 - Resurgence - Focus is nice, but not really critical, and I like the utility of an instant rez/recovery of HP across the party more than I do of massive AOE damage. One focus ability on the bar is enough for me.

 

Needless to say, I like to play my KE as a skirmisher who can and does get stuck in. Aim for the largest clump of enemies, Immolate, zip through with Frost Step, if you crit do it again because Flashpoint. Spirit Blade lets me worry less about enemy damage resistances, a mix of fire and ice lets me hurt most things from range anyway, and so on. I like to wear a Barrier enhancer ring and one for Immolate, just because. It's a pretty mobile build, and I've tried a more static one with heavier ice focus (up to upgraded Blizzard) but it just didn't work for me and mobility is too big an advantage to discard in favor of staying near frozen enemies/your ice wall.

 

For passives other than the ones in the KE tree, I've mentioned Flashpoint before. It's just too useful not to have on any mage build, for me. Clean Burn naturally synergizes with it and I like taking it.

 

I like taking Mana Surge, though it decreases in usefulness as the game progresses and your barrier isn't brought down nearly as often. It's a nice 'oh crap' thing to have, as is Guardian Spirit - on the way to Strength of Spirits, yes, but worth getting even if you don't want to invest into the Spirit tree more. Frost Mastery, because I like using Frost Step a lot rather than Winter's Grasp.

 

Winter Stillness, I waffle on. It's _nice_ for a varied playstyle, but if you're zipping about you don't use it nearly as much as you would pre-specialization. While it's almost a must for other casters, for KE I'd call it mostly gravy.

 

Conductive Current - I get more use out of this than I throught I would, when I basically picked it to capitalize on how fighting large enemies with Spirit Blade actually makes your mana go down since there's only one of them. Useful.


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#20
godlike13

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I like Winter Stillness for the versatility. This way if im in the mood to cast from a distance, i can, and a regen buff will still be there.



#21
JaegerBane

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I like taking Mana Surge, though it decreases in usefulness as the game progresses and your barrier isn't brought down nearly as often. It's a nice 'oh crap' thing to have, as is Guardian Spirit - on the way to Strength of Spirits, yes, but worth getting even if you don't want to invest into the Spirit tree more. Frost Mastery, because I like using Frost Step a lot rather than Winter's Grasp.
 
Winter Stillness, I waffle on. It's _nice_ for a varied playstyle, but if you're zipping about you don't use it nearly as much as you would pre-specialization. While it's almost a must for other casters, for KE I'd call it mostly gravy.


These are good points. I never totally understood why these two are venerated to the degree they are by the KE community. Perhaps I was doing something odd but standing still and losing my barrier were two things that just didn't happen with any real frequency without me either making it happen or getting careless. They're good, great on a normal mage, but the KE just didn't feel like it was the kind of spec suited to use them.

Winter's Grasp is a bit of a shame, tbh. Prior to the Spirit Blade nerf it was a beauty, but now it doesn't feel like it justifies it's mana.

#22
Rieverre

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These are good points. I never totally understood why these two are venerated to the degree they are by the KE community. Perhaps I was doing something odd but standing still and losing my barrier were two things that just didn't happen with any real frequency without me either making it happen or getting careless. They're good, great on a normal mage, but the KE just didn't feel like it was the kind of spec suited to use them.

Winter's Grasp is a bit of a shame, tbh. Prior to the Spirit Blade nerf it was a beauty, but now it doesn't feel like it justifies it's mana.

 

They're a lot more effective when you start out than they are once you are the rolling wrecking ball of later levels. I guess I'm just used to them and like having a single-target CC like Winter's Grasp available.I just dump it onto an archer and leave the shattering to my allies. Plus I like being able to use it to lock down annoying rogues or rage demons.

 

Though I guess at this point you might just as well swap out Mana Surge and Winter's Grasp for Pyromancer and Flashfire/Fire Mine/Wall of Fire and take full advantage of Chaotic Focus.



#23
AgentT23

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i just started being a Knight Enchanter my abilities are

Spirit Blade

Immolate

Chain Lightning

Winters Grasp

Fade Step

Fade Cloak

The Inquisitor ability (forgot the name of it)

Barrier

and it plays pretty good i was thinking about working towards Fire Mine because i think it might work well with the KE



#24
myztikrice

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Welp, finally finished my first run with one. It's rather fun and flexible, and as it was a completionist run I topped out at somewhere on the other end of 'ridiculous'

 

I went 4 points into Spirit to grab Strength of Spirits passive, Grabbed all the Knight Enchanter stuff other than Disruption Field which I could never really figure out how to make proper use of. Then specced in a mix between fire and ice. Then grabbed some lightning just for laughs. What I ended up with (and used) was

 

1 - Frost Step -  this is a surprisingly good damage dealer for me, especially against groups. And free. And with Flashpoint you can sometimes chain it nicely. And also movement. Basically, don't leave Skyhold without it. ^^

2 - Winter's Grasp - originally, before they nerfed Spirit Blade from the ridiculousness that it was at first, I wanted something I could detonate. Then I kept it for the convenient freeze and single target damage.

3 - Spirit Blade (w. upgrade) - nuff said

4 - Immolate (w. Wildfire) - I liked it before I picked my spec, it's a detonator. It's an AOE. And since keeping barrier up isn't a problem for the KE, with Chaotic Focus it hits for a considerable amount.

5 - Fade Cloak - again, needs no introductions. Remember that you can still attack/cast spells when cloaked. ^^

6 - Energy Barrage (w. upgrade) - because proc hunting for mastercrafted stuff and Flashpoint was never this easy before ^^. Also very useful if you want to be at a distance for one reason or another (enemy has an elemental vulnerability to your staff, for instance).

7 - Barrier - I like having it here for utility and because if I'm the only mage in the party, it adds a layer of survivability

8 - Resurgence - Focus is nice, but not really critical, and I like the utility of an instant rez/recovery of HP across the party more than I do of massive AOE damage. One focus ability on the bar is enough for me.

 

Needless to say, I like to play my KE as a skirmisher who can and does get stuck in. Aim for the largest clump of enemies, Immolate, zip through with Frost Step, if you crit do it again because Flashpoint. Spirit Blade lets me worry less about enemy damage resistances, a mix of fire and ice lets me hurt most things from range anyway, and so on. I like to wear a Barrier enhancer ring and one for Immolate, just because. It's a pretty mobile build, and I've tried a more static one with heavier ice focus (up to upgraded Blizzard) but it just didn't work for me and mobility is too big an advantage to discard in favor of staying near frozen enemies/your ice wall.

 

For passives other than the ones in the KE tree, I've mentioned Flashpoint before. It's just too useful not to have on any mage build, for me. Clean Burn naturally synergizes with it and I like taking it.

 

I like taking Mana Surge, though it decreases in usefulness as the game progresses and your barrier isn't brought down nearly as often. It's a nice 'oh crap' thing to have, as is Guardian Spirit - on the way to Strength of Spirits, yes, but worth getting even if you don't want to invest into the Spirit tree more. Frost Mastery, because I like using Frost Step a lot rather than Winter's Grasp.

 

Winter Stillness, I waffle on. It's _nice_ for a varied playstyle, but if you're zipping about you don't use it nearly as much as you would pre-specialization. While it's almost a must for other casters, for KE I'd call it mostly gravy.

 

Conductive Current - I get more use out of this than I throught I would, when I basically picked it to capitalize on how fighting large enemies with Spirit Blade actually makes your mana go down since there's only one of them. Useful.

Winter's Grasp doesn't have good single target damage, Immolate doesn't actually work as a detonator, Spirit Blade upgrade is poinltess, Winter Stillness is useless since Spirit Blade moves you, I don't know what this post is but it isn't sense.



#25
AgentT23

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i have a question do you know anything that's good for fast Mana Regeneration?