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Party Strategy does it even matter? or is Banter all that counts?


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#1
mutantspicy

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I mean early game its kinda tough, and you only have the choice of Cassandra, Solas, Varric.  Afterwards as the game gets easier then you get more party members, and then the appropriate armor for them. It doesn't seem to matter who you take. You're gonna wipe the floor with people, except some of the dragons.  

 

Does anybody else feel like me? Like it doesn't matter combatwise, and find themselves picking companions based on personality combinations and hoping for some cool banter.



#2
Swin

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For me it's all about the banter, I want to experience as many different conversations as possible. The specialisations are not a consideration for me.


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#3
Jester

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Well, wasn't it always like this? DA:O was easier after finishing first alliance mission (after second one it was just plain easy), DA2 was quite hard up until Act 3. 

DA:I get's easy after you are able to craft powerful stuff (around level 14-16). 

I'm talking about Nightmare of course. 



#4
goofyomnivore

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There are so few skills in the game that party composition doesn't really matter. Cole and Bull are the oddballs, but the AI is so bad with melee dps, that I just spec Bull tank, and Cole becomes quite durable if you get him a on hit 3 guard dagger altho the AI does much better with Varric and Sera.

 

The only niche party member I have is Vivienne i take her to dragon fights and disable all skills, but Spirit Blade, (priority)Fade Cloak and Barrier while I watch her pretty much solo the dragons.



#5
GuyNice

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Personally the "challenge" in this game quickly became about figuring out how to make it more challenging (and satisfying).


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#6
Trickshaw

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I auto level my companions and just let them do their thing. I find if you don't touch their behaviors they seem to do better than if you fiddle with it.

#7
sinosleep

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Because if it did matter it would eliminate choice which would be dumb in an RPG. Before anyone says it, it didn't matter in Dragon age origins either I beat that game it crap load of times with magic without magic multiple mages multiple rogues all kinds of different party makeups could make it through the game and that is a good thing.
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#8
mutantspicy

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The only niche party member I have is Vivienne i take her to dragon fights and disable all skills, but Spirit Blade, (priority)Fade Cloak and Barrier while I watch her pretty much solo the dragons.

Slick..  I've been learning more and more that the key to the AI is turning everything off then add back in the things you really want.



#9
BLOOD LORDS

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As soon as specialisations become available I find it's a good idea to choose your party based on those. I run double mage double warrior as I have done in the past two games. Champion (Blackwall) Reaver (Iron Bull) Rift Mage (Solas) with myself on KE seems to be the best party. Sometimes I take Cass, Vivinne or Dorian out for the banter but it always feels suboptimal. Their specialisations don't work as well for the group. That being said I respeced my whole party and built them all to work as a unit. Cass and the other two mages run the same build as Blackwall and Solas respectively, just without the specialisations so they can be swapped out for banter with minimal cost to the party's effectiveness in combat. But this is still a dragon age game so specialisations make a big difference as the are all 'OP'.

In short, I choose companions based on specalisation and rarely swap them out. Cole has never been in my party, and never will be.

#10
Sevitan7

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I agree with you, having a 4 man party work as an efficient unit is the most fun way to play. That's why based Assassin Cole is always in the party.


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#11
BLOOD LORDS

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Rogues are only allowed in my party if it's the inquisitor. I have a number of issues with the class: they are too squishy to be left to the AI, they must be babysat (this is a double edged sword, DD rogue is intesely fun to play and awesome if controlled). They have great single target damage, but a mage can kill groups of people at once (trapping all the mobs in a static cage and having solas immolate them while I spirt blade and lightening them is godlike), and since we fight mostly groups they are just faster at killing as they fight multiple enemies instead of just one. Finally they have no barrier, and that skill is immensely important for dragons and other more challenging foes.

Perhaps it's my playstle, but my party compositions seems to be best with no rogues.

#12
Sevitan7

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Indeed, it does come to playstyle. Rogues in general put out the most damage out of the 3 classes, which makes them fun to play. Assassin specifically comes with Mark of Death, which allows for ridiculous combos. Honestly rogues are a bit too powerful late game, but then the game doesn't scale very well in the first place. I do like 2 tanks + 2 mages a lot though; think it's the most fun party in Act 1.  


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#13
BLOOD LORDS

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Blackwall (as full tank), Iron Bull (a few taunts for guard, full two handed tree, battlemaster damage buffs and reaver), Solas (rift mage, barrier, full fire, some ice) and Adaar (KE, full lightening tree, barrier) works like an absoulte dream. Blackwall and Bull fight together, Solas groups up foes and rains burning hell, while Adaar fade steps about cutting down ranged foes while calling the wrath of Zeus down upon everybody. Pulling the enemies together so you can burn and slice at them as if they were a many limbed beast proves to be very fruitful.
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#14
Sevitan7

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Sounds like you are having tons of fun, and that's probably the most important thing after all.


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#15
Pi2r Epsilon

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Varric is a rogue that doesn't need to be babysat at all if you let him remain an archer, he's great to have along for the banter, he provides a lot of bonuses to the team, and he deals out very high damage if you stack crit% on some of your other characters as that gives him swiftly finishing cooldowns. (And, of course, you stack crit% on Varric himself, just like you'd do on any other rogue for the stamina/crit passive)

 

Either way, if one wants a challenge, there is always playing on nightmare with friendly fire turned on. Or playing a game without crafting any weapons, armour, or their mods on nightmare with or without friendly fire, only using drops and items purchased in shops, never using schematics to craft. (How's THAT for a nasty challenge).



#16
Sevitan7

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(How's THAT for a nasty challenge).

 

Well it makes the game harder in some cases but because fights become more of a grind, doesn't really make it more fun for me, due to nature of combat. 

 

More importantly, I didn't pay 60$ just so that I have to avoid various implemented game features in order so that the game isn't a complete faceroll; because someone didn't bother to even attempt to see if the gameplay is balanced and if the combat system actually functions at higher level/tiers.


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#17
mutantspicy

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Once I set the all the companions behavior to follow or guard themselves, they stopped doing dumb things in combat.  It really changed the AI behavior for me.  And I also like to limit the amount abilities my mages and archers use, I like to give them an offensive skill or two, and then give preferred status to things like stealth, evade and fade step.  They seem to stay alive and out of my way more, with that setup for me.  So If I need a revive, I have npc's who are still alive that can stealth in revive me or cast revive.  With my melee guys, I've tried a variety of setups with the abilities, and honestly I've gotten to where it doesn't matter cause most battles are faceroll as you guys call it.   I tend to feel fewer allowable skill actions make the AI behave more sensibly. 

 

I did kill the crestwood dragon with Sera in the group, and she got all excited like a little school girl after, and then I noticed a codex entry popped up for Sera, so I'm kinda curious what that meant.  I need to make a visit to her room have a chat.  To see if any new dialog options are available. 

 

I haven't had the banter issue others have had, its truly a fun part of the game.  The NPC's all have very strong personalities.  I've had some great ones with my ****** squad (Dorian, Vivienne, Sera)  They're so catty.  Solas and Cole are trippy.  Cassandra trying to be apologetic to Sera for being a noble, trying her best to be sincere, but sounds like an elitist.  Seriously great work on this part of the game if you ask me.



#18
Feranel

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I tend to respec people to all fit similar archetypes+ their specialization so that they can all be rotated through my party without changing my strategy (hit things until they stop moving).  All my Mages go Spirit+Specialization, all my Rogues go Archery+Specialization, all my Warriors go SnS+Specialization.