Dragon Age doesn't need a Shepard. And I very much don't want it to have one.
If it were, then we'd still be fighting blights. Maybe Corypheus would still be the bad guy, since he's a Darkspawn, but I wouldn't be forming Inquisitions.
Dragon Age doesn't need a Shepard. And I very much don't want it to have one.
If it were, then we'd still be fighting blights. Maybe Corypheus would still be the bad guy, since he's a Darkspawn, but I wouldn't be forming Inquisitions.
Actually it was. Bioware had said that they wanted to carry the story about Hawke. Also DAI was suppose to be a human only game, again.
It wouldnt have been Hawke though.
I don't know, my Hawke characters may have had the same background, but they were very different from each other. And I still felt a strong connection with some of them. It's true there were considerably fewer background choices in DA2, but that doesn't mean that every character was the same because they came from the same background.
Now, I am one who put up a fight against a voiced protagonist before DA2, and also accused the developers of wanting to bring into DA part of what was making them successful in ME. However, in retrospect, while I still feel a greater level of self-insertion when it comes to my Wardens than I do with Hawke or the Inquisitor, the voice acting imo is so good that it doesn't bother me.
It wouldnt have been Hawke though.
Yes, but Hawke was created because they wanted a Shepard. DAI was suppose to make Hawke the MC again.
The problem is they introduced a game that gave you choices of race, backstories, with a complex system. Then DA2 came out and they stripped all that depth and complexity away and forced a backstory unto you, forced a voiced character on you, forced you to care about a story happening to said character forced on you.
The character was no longer your own character.
The Warden was something I connected to, because in many ways I could make the Warden mine. I could fill in the blanks of what they didn't give me. I could make multiple different wardens with different origins and backstories. Thoughts and ideas.
Hawke is just Hawke. And everything has already been established for him as a character. There was nothing to fill in.
Maybe not your own character. Everyone of my Hawkes were my own characters. I did not need Origins to provide a backstory for my characters. I like the fact that I play a human noble in DAI without much knowledge of his family. I can imagine and write the backstory for my character.
I like the fact that DA2 did not give a complete backstory or show me family life before leaving Lothering. I can imagined and wrote down that backstory for each of my different Hawkes.
I like protagonists that are more tabula rasa.
I like having different protagonists for each DA.
Non-Voiced Protagonist can make you feel more connected to your character since you read all the lines yourself and you develop your own imaginative voice for him/her. This worked indeed pretty well for me in DA:O. Problem: Players and Critics will cut your developer heads off if you don't voice your main character these days.
It does seem like they planned some pretty expansive DLC, though. Much of Hawke's early art crosses over with the idea of Inquisition. And he had yet to fulfill the "most important person in Thedas" description.
I still don't know where people get the idea that Bio was ever planning for more Hawke after DA2's DLC wrapped. Everything I've ever read from them was a flat denial that they had ever intended to do that.
I can't find a link right this second, but I know that *something* with a working concept/title of "The Exalted March" was planned, at the very least. I remember a post from either David or another dev on the old forum, explaining that some of their ideas for it were subsequently absorbed into Inquisition.
It was a DLC/expansion for DA2.
I can't find a link right this second, but I know that *something* with a working concept/title of "The Exalted March" was planned, at the very least. I remember a post from either David or another dev on the old forum, explaining that some of their ideas for it were subsequently absorbed into Inquisition.
Here you go:
http://www.gameranx....n-dragon-age-3/
https://mobile.twitt...766524300832768
Non-Voiced Protagonist can make you feel more connected to your character since you read all the lines yourself and you develop your own imaginative voice for him/her. This worked indeed pretty well for me in DA:O. Problem: Players and Critics will cut your developer heads off if you don't voice your main character these days.
I disagree. Dragon's Dogma was vastly popular and the protagonist was silent. The game spoke for itself.
I disagree. Dragon's Dogma was vastly popular and the protagonist was silent. The game spoke for itself.
Haven't played DD (so can't judge) and personally i don't mind silent protagonist, but since DA2 has a voiced maincharacter, people were gone crazy if Bioware hadn't done the same in DA:I
Haven't played DD (so can't judge) and personally i don't mind silent protagonist, but since DA2 has a voiced maincharacter, people were gone crazy if Bioware hadn't done the same in DA:I
I don't understand why they need a voice character. I like games like Kingdom's of Amular, which is by far the most under appreciated game ever. The MC was silent, but he made battle grunt. The same thing with Dragon's Dogma, and origins. I like the idea of getting multiple voices, because most of them are just battle taunts and grunts. Why is this such an issue?
What I have a big issue with my voiced Inquisitor right now is the lack of variety. I only have the option of a really deep American voice or a Soft Spoken British voice. Most of my characters are elven, thus the soft spoken voice fits. But guess what now? All my Inquisitors sound the same. And that bothers me as a player because in the end its really hard to separate the characters from each other.
...Why is this such an issue?
Let me quote Sera "Most people are stupid.". Most people are rather casusal gamer these days, they want entertainment. If you give them the option to have a voiced or a non-voiced protagonist, they will always pick the 1st option.
What I have a big issue with my voiced Inquisitor right now is the lack of variety. I only have the option of a really deep American voice or a Soft Spoken British voice. Most of my characters are elven, thus the soft spoken voice fits. But guess what now? All my Inquisitors sound the same. And that bothers me as a player because in the end its really hard to separate the characters from each other.
Big variety for a fully voiced main char is expensive. However i share your opinion, it felt indeed very strange to hear the same voice, a voice which one associates with one's first playthrough character, on an other Player Character, especially on a different race.
Let me quote Sera "Most people are stupid."
Big variety for a fully voiced main char is expensive. However i share your opinion, it felt indeed very strange to hear the same voice, a voice which one associates with one's first playthrough character, on an other Player Character, especially on a different race.
Yeah, but I wasn't asking for a completely voice main char. Like I said do it like Dragon's Dogma or Dark Souls where its all just grunts and battle sounds and taunts. And say nothing in the game. It gives them a voice, you can hear, but it doesn't take up the whole game.
Stupid everyone
That's the problem, no one cares about your lonely opinion, what makes the game sales as good as possible matters.
I guess we are done here, we mostly share the same consensus anyways.
That's the problem, no one cares about your lonely opinion, what makes the game sales as good as possible matters.
I guess we are done here, we mostly share the same consensus anyways.
I know.
Wow...so if you like a voiced PC it makes you a casual gamer whose stupid? ![]()
Wow...so if you like a voiced PC it makes you a casual gamer whose stupid?
That isn't what was said. Well the casual gamer part.
But I would rather have my MC sound different for each playthrough the same person for each different playthrough
Sure there will be voice acting for future protagonists but I don't think any will span for more than one game.
Unless they make a cameo like Hawke did in Inquisition (I haven't played that game yet so perhaps it was more than just a cameo).
I don't think there was supposed to be a Shepard Trilogy.
The creators just wanted to create a different protagonist for each instalment.
Non-Voiced Protagonist can make you feel more connected to your character since you read all the lines yourself and you develop your own imaginative voice for him/her. This worked indeed pretty well for me in DA:O. Problem: Players and Critics will cut your developer heads off if you don't voice your main character these days.
I like both equally.
I like being able to provide a voice in my head to the protagonist.
I like having a voice actor to voice the main protagonist.
Either way is fine by me.
Either way is fine by me.
Jup. Have both their pros and cons.
Played using the german dub (because i am german), german voice actress did an awesome job, her voice and the way she spoke really supported my feelings for my character (female human) . But then i created another inquisitor (female elf) and i still connected the voice with my 1st character and this felt ...dull, awkward, i lack a word to describe it.
I am fine with having new protagonists and exploring different areas of Thedas, but I do want to learn more about things that were left open after Dragon Age Origins such as the fate of the Warden, Morrigan and Flemeth, the history of the Darkspawn, and the nature of the Fade. DA2 Legacy opened questions about the first Magisters and the Black City.
Not really a spoiler, but read at your own risk: