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Connections Perks


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#1
Daishar Vneef

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Are perks like Rare Stocks, Exacting Buyers, Only the Finest, The Short List and Friends in High Places worth getting? Or are those one time amounts of crafting materials and items? Is there a list somewhere of the, in general, best perks to have? I know that list could change based on your style of play but are there others like Deft Hands, Fine Tools that you really should have? 



#2
caradoc2000

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The extra potion slot is a nice one to have as is the more healing pots one. They give you more leeway to deal with some of the bosses.

 

The various knowledge perks (underworld, arcane, nobility) are also good as they give you both more xp and open up new conversation options.


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#3
Fexelea

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Are perks like Rare Stocks, Exacting Buyers, Only the Finest, The Short List and Friends in High Places worth getting? Or are those one time amounts of crafting materials and items? Is there a list somewhere of the, in general, best perks to have? I know that list could change based on your style of play but are there others like Deft Hands, Fine Tools that you really should have? 

I am meaning to put this list together once I have full understanding of what each gives (working on that now)

For now, I would say that the must have one is Deft Hands, Fine Tools. I think History Knowledge is important but I need to do some math on what works best.


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#4
Daishar Vneef

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I just saw that Short List allows you to get some schematics from merchants you would not be able to get without it; pretty decent ones also. 


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#5
Tsunami Chef

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I just saw that Short List allows you to get some schematics from merchants you would not be able to get without it; pretty decent ones also. 

Yeah the one with the rare stocks is definitely worth it. Once you get that you can go into the hissing wastes and buy tier 3 armor schematics for every class from him.

 

They are 4000, and 8000 gold, with the 8000 being a little better versions of the tier 3. You can also buy the upgrades for both armor slots from the vendor.

 

The vendor is in the middle the huge canyon in the center of the map. There is a Inquisition camp [directly to the west of it.



#6
Kaigen42

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My "must-haves" are the codex perks, Deft Hands, and The Short List. But that's a pretty short list and so you can fit a lot of other perks in there. The "discount trio" is nice if you buy a lot of schematics and don't want to farm much, but you can get to The Short List without it if you rack up enough Connections Agents. I like to pick up Massache's Method early just to maximize XP, but considering how little XP you get from killing enemies, it's not that important. Enhanced Studies in Secrets, on the other hand, is a big XP bump, but it's retroactive, so you can put that one off (and it might be a good idea if you don't want to outlevel content too quickly early on). Aside from that, the improved focus perks can allow you to do gross things with the right specializations, and the bonus skill point for the Inquisitor is a nice benefit.



#7
MichaelN7

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Definitely the Codex perks, (Underworld Knowledge, Arcane Knowledge, Nobility Knowledge, History Knowledge)

10 codex entries without perks gets you 500 XP

the same number with perks gets you 1500 XP, that's ONE THOUSAND extra XP, and given the sheer number of codex entries in the game, that amounts to a STAGGERING amount of additional XP.

Also, the conversation options they unlock tend to have more favorable results than the "stock" options.

 

Deft Hands, Fine Tools is not necessary for main story completion, however several companion quests (Blackwall's for example) can't be completed without it.

 

More inventory space is nice, but is optional, same deal with the extra potion slot and additional healing potions; both are really great to have, but aren't absolutely critical to the game.  (I highly recommend them though, it makes dungeon hunting more profitable since you can explore longer without having to travel back and forth and more potions carried/available gives you more survival options against tough enemies)

 

And if you're going to give yourself the inventory space, you might as well get the extra ability point, you can't lose with that one.

 

Massache's Method doesn't add a whole lot with mook-level enemies (corpses, darkspawn, wraiths, etc.) since 5% of 10 XP will only get 11 XP, but a HIGH DRAGON, something that could potentially give you 25000 XP?  That's a massive boost.  Even if you only tackle the smaller enemies, your going to kill THOUSANDS of smaller enemies, so that literally adds up to THOUSANDS more XP.

 

Enhanced Studies, I agree with Kaigen42 on that one, save it for later, since it's retroactive.

Same deal with the Advanced Focus and Master Focus, great to have and fun to use, but if you're pressed for perk points, it's OK to skip them.



#8
Deadly dwarf

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The Deft Hands perk is the first one I go after, but since you have to have 3 or 4 other points in Secrets before getting it, I first try to max out on agents for Secrets.  On nightmare, you should get the extra health potions perk that takes you from 8 health potions to 12.  This one is especially important before choosing between mages or templars.  (My apologies for the minor spoiler.)  This is not to be confused with the perk that opens up the third slot for potions or grenades under Inquisition.  In theory, the codex perks in each sections should be a must have early in the game, but so far, on my latest play-through, they don't seem to have had much impact compared with my earlier play-throughs.   The focus perks are good for later in the game.  Advance scouts helps you find quarries and logging stands necessary to renovate Skyhold.  I'd say don't bother with the schematics perks unless you get big into crafting early in the game.  The schematics provided don't include Tier 3 schematics.  (Or do these perks provide those schematics to the merchants rather than to the player?)  Also, True Grit under forces toughens up your team.