Aller au contenu

Photo

Finished a game with only doing hinterlands side zone LOL


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
SkyKing

SkyKing
  • Members
  • 260 messages

Since all the games choices and other zones besides the main story do absolutely nothing, and since you can get a merchant who sells power points for 136 gold a pop (up to like 70 power points), then they go up slightly, I finished the game just buying power points and doing the main story zones only, skipped everything else (60+ hours of pointlessness), nothing in the end game was any different. 

 

I'm now curious what will happen when I go to these side zones now, like the ones w/ the red templars, etc, since I beat the game. I'll be interesting to see what happens.  



#2
Jaizek

Jaizek
  • Members
  • 249 messages

Please let us know as I am interested in how you find it. My first play through I was trying to complete each zone before moving to the next so I hit level 22 before doing the main story and was hating the game. 2nd and 3rd i went through and did only enough to get to the next story mission and not repeating same area's as the last. So much area to cover.

 

But I never reentered the areas i didn't go to. Was planning to do that with my 4rth one I just started.



#3
Serza

Serza
  • Members
  • 13 131 messages

So, were you playing on Casual?

I recall only hitting lvl23 by completing all the areas plus the story. That was on Normal, too.



#4
b10d1v

b10d1v
  • Members
  • 1 322 messages

With another game crashing at 21 from some instability, next time no side quests!



#5
SkyKing

SkyKing
  • Members
  • 260 messages

I beat the game at lvl 15. It was some quest or something that gets a merchant who lets you buy influence at skyhold. Instead of exploring and doing quests to get power points so you can progress in the story, the influence merchant awards influence AND 1 power point per piece you buy.  They range from 130 gold to 4,000 gold, but the 130 gold and 4,000 gold ones each award 1 power point.  He has atleast 60/70 130 gold ones for sale, so with a couple grand you can buy all the power points you need to finish all the main story quest to beat the game without doing any of the side zones.  

 

This doesn't make the game any better, it still really sucks but at least you can sate your curiosity on what may be different if you do different choices.  (nothing is really different though unfortunately) 



#6
Weltall

Weltall
  • Members
  • 131 messages

How many hours does it take to power through the game not doing any side quests?



#7
SkyKing

SkyKing
  • Members
  • 260 messages

10 to 20 hours if getting Ferris ASAP and buying power points. 



#8
Weltall

Weltall
  • Members
  • 131 messages

That's... really depressing.



#9
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

That's... really depressing.

 

I could finish DAO on a 20-30 hour sprint, avoiding almost all sidequests.

 

So honestly, whatever.

 

All of the optional content is for a couple (or more) main reasons:

-Making harder difficulties more managible

-Story. This is a story game. Experience the story. This even includes the small stuff - Lothering had you killing wolves too.

-Experience the world of Thedas. It can be its own reward. Maybe that concept isn't for everyone.


  • AxeloftheKey et Nayana_Jaz aiment ceci

#10
SkyKing

SkyKing
  • Members
  • 260 messages

I could finish DAO on a 20-30 hour sprint, avoiding almost all sidequests.

 

So honestly, whatever.

 

All of the optional content is for a couple (or more) main reasons:

-Making harder difficulties more managible

-Story. This is a story game. Experience the story. This even includes the small stuff - Lothering had you killing wolves too.

-Experience the world of Thedas. It can be its own reward. Maybe that concept isn't for everyone.

 

Unfortunately there is no reason, the quests and other zones have no substance. In DAO, you had to do it to get allies AND they all had meaningful quests and substorys AND the end game had slides for all of them so you could see how your choices impacted the world.  All the other zones have NO slides end game, subplots and quests are nothing like they were in DAO and the choices and outcomes are IDENTICAL no matter what you do, also unlike DAO where many variations and many different outcomes.  The other zones are almost as fun as it was when grinding for experience in Everquest. 


  • Mrsquidgereen aime ceci

#11
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

Unfortunately there is no reason, the quests and other zones have no substance. In DAO, you had to do it to get allies AND they all had meaningful quests and substorys AND the end game had slides for all of them so you could see how your choices impacted the world.  All the other zones have NO slides end game, subplots and quests are nothing like they were in DAO and the choices and outcomes are IDENTICAL no matter what you do, also unlike DAO where many variations and many different outcomes.  The other zones are almost as fun as it was when grinding for experience in Everquest. 

What are you even talking about?
 

DA:I has way more companion content than DA:O. You have literally not played the game if you actually think that.

 

You really are basing whether you like this game depending on IF THE SIDE QUESTS HAVE A ****** SLIDE ABOUT THEM AT THE END OF THE GAME? YOU DO SIDEQUESTS SO YOU CAN SEE A SLIDE ABOUT THEM DURING THE END OF THE GAME...

 

okay....good day friends.

 

DA:O>DA:I due to a more conclusive epilogue.



#12
MiyoKit

MiyoKit
  • Members
  • 227 messages

Unfortunately there is no reason, the quests and other zones have no substance. In DAO, you had to do it to get allies AND they all had meaningful quests and substorys AND the end game had slides for all of them so you could see how your choices impacted the world.  All the other zones have NO slides end game, subplots and quests are nothing like they were in DAO and the choices and outcomes are IDENTICAL no matter what you do, also unlike DAO where many variations and many different outcomes.  The other zones are almost as fun as it was when grinding for experience in Everquest. 

 

Iirc the only outcomes mentioned in the epilogue in DA:O were all related to the main quest. I can't remember a single side story being mentioned.

 

Also, DA:O had identical outcomes for the vast majority of the main story. It basically only changed the slide at the end / which npc you saw in the background in denerim. Literally nothing else changed unless it was related to a companion. This is the same in DA:I...



#13
keyip

keyip
  • Members
  • 617 messages

DA:O had mostly lousy companion sidequests. The companions in Inquisition are far more satisfying than the companions in Origins imo.



#14
Corto81

Corto81
  • Members
  • 726 messages

Iirc the only outcomes mentioned in the epilogue in DA:O were all related to the main quest. I can't remember a single side story being mentioned.

 

Also, DA:O had identical outcomes for the vast majority of the main story. It basically only changed the slide at the end / which npc you saw in the background in denerim. Literally nothing else changed unless it was related to a companion. This is the same in DA:I...

 

I'm like... What?

 

Every single part of the story had multiple choices. Orzammar, Redcliffe, Sacred Ash, Elves, Mages...

Then you could use your allies (fluff or not) in the final battle.

And you could chose how to go about killing the Archdemon.

 

DA:I is not the same in any way, shape or form.



#15
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

Actually, you could probably still level up and buy power points. You just don't have to do anything but go to where you like to play and buy the points you want. Not much you really need the points for beyond opening the locations.

 

Hell, I just got screwed because my wisp essences vanished somehow so I can't be a KE which I wanted my elf to be. I was romancing Solas and getting so bored with it. Might make a male to romance Dorian just because I adore him. But about 25-30 hours wasted because I don't have wisp essences and I don't feel like doing necro or rift mage. Also couldn't upgrade the skyhold garden. So many bugs in this run that it's not worth it to even bother going a full run anymore. I did a lot in the hinterlands but not that much really. Next time I'm not even going to obey the level rules. Just ain't worth it.



#16
MiyoKit

MiyoKit
  • Members
  • 227 messages

I'm like... What?

 

Every single part of the story had multiple choices. Orzammar, Redcliffe, Sacred Ash, Elves, Mages...

Then you could use your allies (fluff or not) in the final battle.

And you could chose how to go about killing the Archdemon.

 

DA:I is not the same in any way, shape or form.

 

Multiple choices that did absolutely nothing to the world... like DA:I. Like I said; the only things that changed in game were choices relating to your companions... again like DA:I. I'm not knocking it, I liked reading the different epilogue panels, but you didn't see your choices reflected in the game in any meaningful way.



#17
Namea

Namea
  • Members
  • 321 messages

Did you want a cookie or something? I don't understand how this constitutes feedback. 

You're bragging about what...? Congrats that you didn't bother to observe any of the lore or story outside of the main line? 

 

There's no way anyone could experience EVERYTHING in one playthrough so there's bound to be stuff you missed even if you've already played it once before this. 



#18
Kulyok

Kulyok
  • Members
  • 749 messages

You can buy power points? Oh god, I'm totally doing that. I played one short-Cullen-romance-run, and spent about four extra hours closing rifts. I'm absolutely buying power next time I decide to do a fast playthrough.



#19
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

Story. This is a story game. Experience the story. This even includes the small stuff - Lothering had you killing wolves too.

-Experience the world of Thedas. It can be its own reward. Maybe that concept isn't for everyone.

Except the game has a story - you need to find a way to stop the bad guy, and you know that one of the bad guys is turning grey wardens into a demon army RIGHT NOW as we speak... so how, exactly, do I justify the inquisitor going on a vacation in some of the most beautiful parts of Thedas? How do I justify Shepard playing video games in an arcade whilst millions of humans die on Earth every single day? How do I justify $charname doing mercenary work when he's literally dying from the bad guy having stolen his soul? 

 

Huh, I think there might be a pattern here...