This.
But it's too easy for the OP to lash out on everybody who aren't like him.
This.
But it's too easy for the OP to lash out on everybody who aren't like him.
Well, I was speaking on behalf of the people that know what makes an awesome game.
You were speaking for yourself and thinking you spoke for "everyone".
But that's ok, this is the internet and you're not the first person to do that and you won't be the last either.
I don't recall ever asking for a game filled with low quality fetch quests. Maybe collecting 10 ram meat is your idea of entertainment? Some people enjoy that I guess.
I am well over 60 hours in and have no intention of doing the ram quest. Why is it you cannot resist or at least resist the temptation to raise the issue of it's inclusion in the game for the 500th time? I think this is more your problem than BioWare's or anyone else's. Frankly I am sick of hearing about these ******* rams.
The problem is that every single side quest engages you with the same amount of emotion as the ram meat quest, and none of them let you make one single decision, persuasion, intimidation, threat, lie, theft, or any of the things every other modern day BioWare game has let you do to characterize your Inquisitor.I am well over 60 hours in and have no intention of doing the ram quest. Why is it you cannot resist or at least resist the temptation to raise the issue of it's inclusion in the game for the 500th time? I think this is more your problem than BioWare's or anyone else's. Frankly I am sick of hearing about these ******* rams.
Omg you people are 100% INSANE. You really don't see the value of constructive criticism? OP, a lot of the problems you listed were actual faults with those games.
If people have problems with specific aspects of a game, it doesn't make them naysayers or haters or "living in the past" it just makes them people who have a problem with a specific aspect of a game.
Also OP its easy to find contradictions between the opinions of many. If you take the opinions of every person whose ever said something bad about a Bioware game, I'm sure they'll contradict. Like what are you even getting at
What does this game do differently that we've not seen in any other game before?
Different people complaining. It's why Bioware should just make the game they want to make, people will complain regardless.
Totally agree with this.
Then DON"T DO THOSE QUESTS! There are far, far more quests to do in DAI than in both earlier games combined. You're not MEANT to do everything! I'm about ready to finish (after over 130 hours) and I've barely scratched the surface of what I could do.
Why oh why do people complaint about there being too much content?!
because it's low quality fetch quests? "don't do those quests" isn't an option when 80% of the game includes them. bigger isn't always better.
only real complaints i remember for DA:O were the DLC.. which, in some ways was legit.. having a DLC vendor in the actual game was a bit much.. and the combat.. it WAS too slow. beyond that.. i thought the game was pretty well received.
regarding DA2.. people hated the generic and re-used environments.. and though i actually LIKED DA2.. the environments WERE generic and re-used. people also werent fond of only having human as a race option.. and as for no tactical cam? the only complaint i remember hearing was that auto-attack was removed on console.. turned out it was bugged and if i recall got fixed.. otherwise, i dont think combat was really the problem.. i think it had to do more with them removing the skill system (like herbalism, pick pocketing, etc) and minimizing the inventory slots for your companions.. both legit complaints IMO.
regarding ME2.. please show us a decision that rivaled the kaiden/ashley decision from the first game.. you cant can you? people disliked that.. as did i. people also disliked that the game basically became gears of war with a story. stat management, min/maxing, and inventory was pretty much removed. so yes.. the gameplay WAS streamlined..
regarding ME3.. they brought back some of the inventory and min/maxing, but the ending was HORRIBLE. is that a subjective opinion? barely. when you advertise the game as a trilogy, and you advertise "choices matter", and yet the end of the entire series ends up coming down to a red/green/blue decision and nothing more.. people are going to be upset.
as for DA:I.. first off.. as with DA2, i actually LIKE DA:I.. in fact, im on my second playthrough.. but the game isnt without criticism... and the main issue is that they removed the cRPG gameplay elements. NOBODY ASKED FOR THAT. if anything people wanted a return to DA:O combat. also, its obvious the game was designed for a console and the PC was second fiddle this time around.. i got no issues with them improving the console controls.. but they completely gimped the PC gameplay in the process.. and all they had to do was port over the DA2 system or bring back the system from DA:O. they didnt.. hence the criticism.
i know bioware is God and they can do no wrong.. but regardless of whether you and other bioware defenders see it or not.. they have a history of screwing up their franchises when they didnt have to.. when you do that people are going to get upset.
The problem is that every single side quest engages you with the same amount of emotion as the ram meat quest, and none of them let you make one single decision, persuasion, intimidation, threat, lie, theft, or any of the things every other modern day BioWare game has let you do to characterize your Inquisitor.
Don't do the side quests then. But you're not even half right here. What about the quests the Dalish give you in Exalted Plains that shed light on the ancient past of the Elves? These are optional and you do not have to do them to advance the main quest. What about the experience in Knight's Tomb in Emerald Graves and what you learn there? There are plenty of these and there are also quests and missions given to you by your team that are interesting and can easily give you 50 hours worth of content. I don't think the complainers have a leg to stand on here. Bottomline: Go play something else and yes that is a valid response! Go play something else instead of wasting space here.
Don't do the side quests then. But you're not even half right here. What about the quests the Dalish give you in Exalted Plains that shed light on the ancient past of the Elves? These are optional and you do not have to do them to advance the main quest. What about the experience in Knight's Tomb in Emerald Graves and what you learn there? There are plenty of these and there are also quests and missions given to you by your team that are interesting and can easily give you 50 hours worth of content. I don't think the complainers have a leg to stand on here. Bottomline: Go play something else and yes that is a valid response! Go play something else instead of wasting space here.
I dont suppose in either of your examples can we make a persuasion/ intimidation, etc. decision? Well you not really saying anything worthwhile then.
Also, I know the concept of conversation is frustrating to you, but please mind your language. We're are all civilized here. Well at least some of us.
I for one am sick of the "gather 10 meats" ram quest.
I'd much rather have what made DA:O special - kill 3 bears Chantry board quests.
Or collect 9 corpse galls.
Or bring the mage collective 10 deep mushrooms.
Omg you people are 100% INSANE. You really don't see the value of constructive criticism? OP, a lot of the problems you listed were actual faults with those games.
If people have problems with specific aspects of a game, it doesn't make them naysayers or haters or "living in the past" it just makes them people who have a problem with a specific aspect of a game.
of course some are valid points. I was pointing out the plethora of complaints. Bioware listens to the forums. People do not get that.
The problem is that every single side quest engages you with the same amount of emotion as the ram meat quest, and none of them let you make one single decision, persuasion, intimidation, threat, lie, theft, or any of the things every other modern day BioWare game has let you do to characterize your Inquisitor.
talk about hyperbole
This.
But it's too easy for the OP to lash out on everybody who aren't like him.
i actually enjoy my games. Especially bioware games. With that in mind i dont think they are perfect. Many gamers like to complain about everything as if they do ot like gaming at all.
I for one am sick of the "gather 10 meats" ram quest.
I'd much rather have what made DA:O special - kill 3 bears Chantry board quests.
Or collect 9 corpse galls.
Or bring the mage collective 10 deep mushrooms.
i like your selective memory. I for once have not done these quests apart from a couple. Game has lots of variety in m quests fortunately.
only real complaints i remember for DA:O were the DLC.. which, in some ways was legit.. having a DLC vendor in the actual game was a bit much.. and the combat.. it WAS too slow. beyond that.. i thought the game was pretty well received.
regarding DA2.. people hated the generic and re-used environments.. and though i actually LIKED DA2.. the environments WERE generic and re-used. people also werent fond of only having human as a race option.. and as for no tactical cam? the only complaint i remember hearing was that auto-attack was removed on console.. turned out it was bugged and if i recall got fixed.. otherwise, i dont think combat was really the problem.. i think it had to do more with them removing the skill system (like herbalism, pick pocketing, etc) and minimizing the inventory slots for your companions.. both legit complaints IMO.
regarding ME2.. please show us a decision that rivaled the kaiden/ashley decision from the first game.. you cant can you? people disliked that.. as did i. people also disliked that the game basically became gears of war with a story. stat management, min/maxing, and inventory was pretty much removed. so yes.. the gameplay WAS streamlined..
regarding ME3.. they brought back some of the inventory and min/maxing, but the ending was HORRIBLE. is that a subjective opinion? barely. when you advertise the game as a trilogy, and you advertise "choices matter", and yet the end of the entire series ends up coming down to a red/green/blue decision and nothing more.. people are going to be upset.
as for DA:I.. first off.. as with DA2, i actually LIKE DA:I.. in fact, im on my second playthrough.. but the game isnt without criticism... and the main issue is that they removed the cRPG gameplay elements. NOBODY ASKED FOR THAT. if anything people wanted a return to DA:O combat. also, its obvious the game was designed for a console and the PC was second fiddle this time around.. i got no issues with them improving the console controls.. but they completely gimped the PC gameplay in the process.. and all they had to do was port over the DA2 system or bring back the system from DA:O. they didnt.. hence the criticism.
i know bioware is God and they can do no wrong.. but regardless of whether you and other bioware defenders see it or not.. they have a history of screwing up their franchises when they didnt have to.. when you do that people are going to get upset.
Me2 : i ve played that game 10 or 12 times. I think it is the most beloved of the series. Characters were great. ofcourse there is no choice like kayden/ashley where is the point in that? Me2 introduced you cerberus, it built more on genophage-geth-reapers and pretty much everything.
Me3: the original ending was nightmarish BUT the extended cut was pretty good. playing me3 with all the DLC is fantastic, it is propably the best in the series.
as for pc controlls ijn DaI i wouold not know but yes sadly the game seems consoley.
The best option is to not care about complainers because it's Bioware's fanbase and this fanbase has a lot of whiners, they will complain everytime even if the new game is great.
And someone pointed this out before. That Bioware created two different core players. You have the people who liked DA2 and you have the people who liked DAO. It isn't as simple as you make it seem. You have the old school Bioware fans who much prefer the older games, I know I do. And there is a way to modernize your game without taking away what its essence was about. And you have the modern Bioware fan. I admit DAI is better than DA2, but I think it could be better. As of right now it had a good template, but it was incomplete and lacking depth.
It's because everyone likes/wants something different out of these games. For example, I enjoyed the story, characters, and combat, but don't like having an open world (since it's in *every single* RPG title lately). I like that Dragon Age used to be different and usually went with something more streamlined and manageable. Doesn't mean everyone agrees with that; I'd say most are probably happier with an open world.
Problem is they can't please everyone or cater to everyone's tastes. Gotta take the good with the bad, and like the games for what they do right (and there's a TON of things done exceptionally well here, IMO). So I still think they did a great job.
And someone pointed this out before. That Bioware created two different core players. You have the people who liked DA2 and you have the people who liked DAO. It isn't as simple as you make it seem. You have the old school Bioware fans who much prefer the older games, I know I do. And there is a way to modernize your game without taking away what its essence was about. And you have the modern Bioware fan. I admit DAI is better than DA2, but I think it could be better. As of right now it had a good template, but it was incomplete and lacking depth.
If you're going to try and classify the fanbase, don't forget the old school players like me. I'm just about as old school as they come; I came to AD&D from wargaming, started with Wizardry in CRPGs, and have been been playing Bio games since BG. I like DA:O fine. I think DA2 got some things right and some other things wrong, and that the hysteria the design produced was just silly. Most importantly, I don't agree with your ideas about what the "essence" of the games is, and I'm not sure your conception of "depth" has any real content.
hi alanc9! you did that me3 ending survey right?
And someone pointed this out before. That Bioware created two different core players. You have the people who liked DA2 and you have the people who liked DAO. It isn't as simple as you make it seem. You have the old school Bioware fans who much prefer the older games, I know I do. And there is a way to modernize your game without taking away what its essence was about. And you have the modern Bioware fan. I admit DAI is better than DA2, but I think it could be better. As of right now it had a good template, but it was incomplete and lacking depth.
i personally loved both DaO and Da2 with their faults.
The problem is that Bioware doesn't so much fix things as they do butcher it. It's about like a surgeon who takes a hatchet and chops off someone's leg instead of putting stitches in the cut on it.
ME3 is the one real outlier here, because (story aside) it actually takes the gameplay quibbles people had with ME1 (weird camera, so-so combat) and ME2 (RPG elements almost entirely removed), puts the strength of both games together and actually improves on it.
Me2 : i ve played that game 10 or 12 times. I think it is the most beloved of the series. Characters were great. ofcourse there is no choice like kayden/ashley where is the point in that? Me2 introduced you cerberus, it built more on genophage-geth-reapers and pretty much everything.Me3: the original ending was nightmarish BUT the extended cut was pretty good. playing me3 with all the DLC is fantastic, it is propably the best in the series.
as for pc controlls ijn DaI i wouold not know but yes sadly the game seems consoley.
ME2's story was terrible but the characters saved the game. ME3s whole plot was also awful, but people forget that because the Tuchanka arc was great, the Rannoch arc was very good other than Legion's nonsensical death, and the ending was abysmal. The extended cut made a few things somewhat better, but it fixed some plot holes with nonsense, like the evac scene.
At opening post.
Guess how many people I represent?
I'll give you multiple choice.
If you answered 6, give yourself a round of applause.
Every single gamer here has different tastes and had wildly different expectations.
If you look at feedback from both Dragon Age Origins and Dragon Age 2, it's pretty clear that there were loads of disagreements.
We have never been able to agree on very much.
So lo and behold Dragon Age Inquisition did not please everyone.
Oh and for the Dragon Age Origins 2 camp, that would be awesome for some of us (myself included since I loved that game) however lots of people would be dissatisfied.
We are not "The Borg". We do not think as one. We are not a hive mind.
Heck that would make these forums pretty dull if we agreed on everything.

ME2's story was terrible but the characters saved the game. ME3s whole plot was also awful, but people forget that because the Tuchanka arc was great, the Rannoch arc was very good other than Legion's nonsensical death, and the ending was abysmal. The extended cut made a few things somewhat better, but it fixed some plot holes with nonsense, like the evac scene.
without going offtopic for long:
tuchanca and rannoch arc are more than half the game.... Also omega and leviathan were pretty sweet too. Citadel was excellent. I also liked return to citadel II (coup mission) very much. Isn.t this the vast majjority of the game??
Off topic discussion ends.
I for one am sick of the "gather 10 meats" ram quest.
I'd much rather have what made DA:O special - kill 3 bears Chantry board quests.
Or collect 9 corpse galls.
Or bring the mage collective 10 deep mushrooms.
Because those were the majority of DA:O quests, right?