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People are complaining even after Da:I? Same as in every Bioware game. You so asked for this game all these years.


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#76
Natureguy85

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without going offtopic for long:
tuchanca and rannoch arc are more than half the game.... Also omega and leviathan were pretty sweet too. Citadel was excellent. I also liked return to citadel II (coup mission) very much. Isn.t this the vast majjority of the game??
Off topic discussion ends.

 

Half the game? I don't think so. You've still got the intro, mars, Palavan moon, citadel attack, Thessia, Horizon, Cerberus base, and Earth. I might be forgetting something as it's been awhile since I played. I wasn't counting the DLC, just the main game. I didn't play Omega or Citadel so I can't speak to their quality but I know they don't impact the plot, which is what I was commenting on. Neither does Leviathan, though it was interesting. From Ashes should have been in the main game, not a DLC.



#77
vnth

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of course some are valid points. I was pointing out the plethora of complaints. Bioware listens to the forums. People do not get that.

So you're saying that the reason BW keep making subpar DA sequels is because they listen to fans?



#78
pinkjellybeans

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I for one am sick of the "gather 10 meats" ram quest.

 

I'd much rather have what made DA:O special - kill 3 bears Chantry board quests.

Or collect 9 corpse galls.

Or bring the mage collective 10 deep mushrooms.

 

Cute, but you people that keep saying that Origins had fetch quests too are completely missing the point in my opinion. The problem is that 90% of the side quests in DAI are quests of that nature while in Origins those were just some extra stuff the players could do if they wanted. In DAI most of the worlds are there just for the sake of exploration and not story so they throw a random quest at you that is hardly related to the main story and barely impacts anything on the plot, just to give you an excuse to go visit that particular place (to be honest I don't even remember them, but it's always go kill some bandits or some venatori or go talk to this guy because he knows something and for some reason we can't send soldiers to do this) and after that you're left with fetch quests and nothing else.

 

Like I said in another thread, in Origins it's the main plot that leads you to places and in each region there's a story and interesting quests that you need to complete in order to further the main story. And while you're there, you can do some extra side quests that aren't as important but are engaging like Dagna, the husband whose wife turned into a werewolf, Ruck in the Deep Roads, etc. All of those can have different outcomes and can shape your warden's personality. So when people complain about the "gather 10 ram meat" quest is because almost every side quest in DAI is completely uninteresting and as simple as go fetch some meat.


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#79
ME_Fan

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Nightmare with friendly fire is not an enjoyable experience for me.

#80
Realmzmaster

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And someone pointed this out before. That Bioware created two different core players. You have the people who liked DA2 and you have the people who liked DAO. It isn't as simple as you make it seem. You have the old school Bioware fans who much prefer the older games, I know I do. And there is a way to modernize your game without taking away what its essence was about. And you have the modern Bioware fan. I admit DAI is better than DA2, but I think it could be better. As of right now it had a good template, but it was incomplete and lacking depth.

 

I am an old school Bioware gamers. I really like DAI. It is a throwback to Bioware's BG1. It shares a great deal with the design concepts of that game.

 

So old versus modern does not equate in my case. There are other old school gamers on this board that like DAI just fine.

 

But, YMMV.


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#81
Realmzmaster

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Cute, but you people that keep saying that Origins had fetch quests too are completely missing the point in my opinion. The problem is that 90% of the side quests in DAI are quests of that nature while in Origins those were just some extra stuff the players could do if they wanted. In DAI most of the worlds are there just for the sake of exploration and not story so they throw a random quest at you that is hardly related to the main story and barely impacts anything on the plot, just to give you an excuse to go visit that particular place (to be honest I don't even remember them, but it's always go kill some bandits or some venatori or go talk to this guy because he knows something and for some reason we can't send soldiers to do this) and after that you're left with fetch quests and nothing else.

 

Like I said in another thread, in Origins it's the main plot that leads you to places and in each region there's a story and interesting quests that you need to complete in order to further the main story. And while you're there, you can do some extra side quests that aren't as important but are engaging like Dagna, the husband whose wife turned into a werewolf, Ruck in the Deep Roads, etc. All of those can have different outcomes and can shape your warden's personality. So when people complain about the "gather 10 ram meat" quest is because almost every side quest in DAI is completely uninteresting and as simple as go fetch some meat.

 

I really like DAO and I really like DAI. Let's face it the Scared ashes quest  is one long fetch quest.

 

If you do DAO without doing the side quests you find that the game is relatively short. Which is interesting because it is one of the complaints leveled at DAI.

 

Also the fetch quests in DAI make sense especially at the beginning of the game where the ram meat quest that everyone likes to point at is given.

The quest makes sense because the hunter who gives is not equipped to fight templars, mages or demons. The refugees need meat. One way to gain influence and get the populace behind the Inquisition is to help them. It may seem like a small act but it does type into the point of gaining influence and power. It helps the Inquisition's reputation. 

 

You can hear this in the dialogue between the NPCs and the hunter even states that he was skeptical about the Inquisition until now.

 

Every quest does not have to be an earth shaking moment, but it can have impact. IMHO

 

But, YMMV.


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#82
Lewie

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I think DAI has done an amazing job in putting the threads of the last 3 games together. I really did not want a clone of origins, yet i can understand the sentimentality. I know games are re-made and do really well but shouldn't the story progress? The controls, the ui all of it? This is how games progress yet people are really afraid of change. The game cannot and will not pander to every whim out there.

 

Guess what, people are different and have different preferences. Two people sitting at keyboards at opposite ends of the world feel completely different yet we all defend our bubbles with a passion. Lets fight shall we.  :rolleyes:

 

I will add, there are things that irked me but not enough to make me not play or never buy a bioware game again or complain constantly. JEEZ.



#83
finc.loki

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The following are true:

Mass effect 1 comes out:

 oh no!! too little story!!! empty panets!! copy pasted interiors! can beat the game in less than 12 hours!! most game is filler!

mako sux!!! combat is clunky"

 

Mass effect 2 comes out:

"Oh no! there goes the exploration of me1! story is little! me1 had more story! why no mako bioware? too much scanning omg! combat is streamlined! this game has no real desisions!"

 

Mass effect 3 comes out:

" story is terrible! i miss me2 days were there were lots of focus on companions! scanning in me2 was good, in me3 it is terrible! combat is CoD ! combat roll sux! too much story in a linear way! desicions do not matter! me2 had many desisions!"

 

Dragon age origins comes out:
" story is lord of the rings rip off! story is generic! combat is slow! mages are OP! The major villain has not enough screentime! why again with a univese centric story? can we get something less epic? game feels clunky! not enough main story! next time voiced protagonist please like Me1 very easy game"

 

Dragon age 2 comes out:
" sell of to Ea!! combat is too fast! what happened to they story? bioware! too many skills! streamlined combat! game has difficulty spikes! wave mechanic sux! where is the EPIC story bioware? story is a mess! small enviroments! repeated enviroments! next time slower combat! No exploration at all! what about returning characters? no tactical camera??"

Dragon age inquisition comes out and all the things the naysayers were shouting all these years while most of the time contradicting themselves are actually once again (as in every bioware game) taken into account. Yet people still have a problem.

 

Critisicm is totally fine, i also have some critisism but all these complaints man are rediculous. Seriously?
Endless fetch quests? (not true) Do not do them! main story requires FEW power points actually. nobody forces you to do fetch quests, i Do not do them.

Too much exproration? ( you asked for this since Da2)
Not enough  story? (da2 was mostly story but you did not appreciated this)

Shallow easy combat? as if origins combat was better. actually it was pretty boring. Plus put it on noght mare and ENABLE friendly fire: game plays  so much better.
Tactical camera: while flawed noone mentions the utility of it, noone mentoons the fact that they added it and that the "press r2 to advance time" mechanic really hits the spot unlike all previous bioware games.

 

Am i the only one who thinks that people here contradict themselves from all previous bioware titles?
Play the game for what it is please. game is not terrble at all. in fact it is a great game with TONS of value.
Finally thank the Devs for their hard work this time.

Except none of what you said is true for me.

 

I Always thought  ME1 had the best and deepest story. Clunky combat, well it was the first game I didn't have any preconceived notions so the combat was actually fine. 

ME2 comes around, yes combat got better, no complaints from me. I did however VEHEMENTLY complain that ME2 has ZERO main story it's all about the companions. That was the only fault in ME2.

 

ME3 does a better job in trying to bring in a little more story, still suffering that same ME2 "gather companions" only now it's the factions. The difference is that it was at least more tied into the story. Ending was abrupt, but with the new ending DLC I was totally OK with it. I never expected it to be much different.

 

DAO was great in story and progression, just lacked a voiced protagonist and better visceral real time combat.

 

DA2 was perfectly fine in story, not as good as DAO, but still good enough. The combat was vastly improved, so was the voiced protagonist inclusion, only drawback was repetition of environments, clearly rushed.

 

DAI comes out, the areas look really nice, but they end up filling most of it with fetch-quests and useless stuff. Now they made the combat pretty boring and attrition based. They took out things NO ONE complained about, changed what didn't need to be changed in combat and they brought back tac cam but made a poor job at it.

They could have made it combat from DA2 and tac cam from DAO and then new environments ala DAI, preferably with more proper story stuff and not kill 10 rams for meat and collect blankets. That is silly.

It is also silly to have enemies at perfect intervals always in a a group of 3-4 or the lonesome high HP enemy. It is so transparent and it makes it GAMEY, in that it is not fluid it really feels like they PLACED the enemies in the world. Something I hated about SWTOR. The constant 4 enemies standing around in a group waiting to be aggroed and each 4 man group spaced out almost mathematically in distance between one another so you could fight each group without causing aggro on the next group, and then you walk a few paces and then stuck in a new enemy aggro. It also made it feel tedious, always about damage soaking and attrition.



#84
Yendor_Trawz

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OP Achievement Unlocked: Strawman Defeated.

 

Revisionism irks me. Nobody asked for this game, except maybe EW asked Bioware to make something completely watered down like this to fill pre Xmas shelves for the consuming masses. In that case, mission accomplished.

 

And IF specific things were asked to be included, they weren't delivered.

 

More immersive role play - NO.

 

True explorative Open World - NO

 

Functional Tactical Combat choices - NO, challenging to get the damn thing to work but I don't think that was the aim.

 

See forum for numerous other failings.

 

 

Yes, people want different things from their games, but they universally want quality and they definitely want something like what was promised during development, especially when specific allusions are made for PC use and to previous games.

 

And yes, during development, threads were made suggesting that BW go ahead and create their game and not over listen to fans to avoid overfilling the game with too many half baked features instead of a few good ones. Those threads were almost always closed down.

 

So what do we get - half a game, abbreviated 'story' filler fetch quests, tasks that achieve nothing. inconsequential choicemaking, combat that should now have a WTF setting, and a not unexpected but still disappointing feeling that Bioware can no longer create games that are not pretty, hollow, mailed in versions of arcade RPGs.

 

Starting about 10 years ago, BW games should only be bought from the bargain bin 12 months after release. Lose the "I need to be first on the block" mentality to own this game, find something better to do, and wait out the months while they fix all the glitches and add decent content. At worst, you wait until the price comes way way down and you pay 10 bucks for junk instead of 60, or even 90 as is the case here now.

 

You'll also be spared the disappointment as your expectations are not met. Again.

 

 



#85
Frenrihr

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Im pretty sure i dont asked for:

 

 

-Removal of tactics

-Removal of healing magic

-Removal of schools of magic

-Removal of old willpower

-Removal of skill slots

-Removal of proper pc controls

-Removal of stat points per level

-Removal of meningful side quest with cutscenes and choices

-Reduced damage and spells for mages bassically removing them from the game unless you are a knight enchanter.

-Reduced the overall story in favor of fetch MMO quests

 

The game is not terrible or bad BUT is by far nothing i would have asked, so please dont be a fanboy, fanboys are sad.


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#86
AlanC9

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ME3 does a better job in trying to bring in a little more story, still suffering that same ME2 "gather companions" only now it's the factions.


I'd describe that as ME3 ripping off DA:O's "gathering armies to fight the Blight," myself.
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#87
Lewie

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I'd describe that as ME3 ripping off DA:O's "gathering armies to fight the Blight," myself.

 

A new game, with a new protagonist, without armies. Well ****... that doesn't work. (DA2: badly executed no doubt)



#88
ZipZap2000

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Different people complaining. It's why Bioware should just make the game they want to make, people will complain regardless.

 

This. 



#89
Kevorka

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It is dew to the things we liked or wanted that did not get put in the game. Right now I want some DLC quest. Finishing at level 20 just sucked for me. I wanted 30.
You also can not do every quest in one run.

#90
Pillowy_Object

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i personally thought the game was great. not perfect, but great nonetheless. *pats bioware on back*



#91
bateluer

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Can someone translate the OP's post for me? I'm unable to read that particular brand of . . .I think its supposed to be English. 



#92
TheJiveDJ

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We didn't "ask for it", BW just doesn't seem to be able to do balance lately. People complained about cartoon-y villain Harbinger in ME2, so they removed the primary antagonist completely in ME3. People complained about DAII's recycled assets and one cave, so they stretch themselves thin with huge sprawling maps with almost nothing but scenery and fetch quests which caused sacrifices to be made elsewhere.

 

It's all about balance guys. Balance.


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#93
bateluer

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We didn't "ask for it", BW just doesn't seem to be able to do balance lately. People complained about cartoon-y villain Harbinger in ME2, so they removed the primary antagonist completely in ME3. People complained about DAII's recycled assets and one cave, so they stretch themselves thin with huge sprawling maps with almost nothing but scenery and fetch quests which caused sacrifices to be made elsewhere.

 

It's all about balance guys. Balance.

 

Ironically, they hit that balance on their first effort with Dragon Age Origins.  :mellow:

They keep trying to find a better shape for a wheel, but won't use a circle. We had a square 'wheel' with DA2 and an oval wheel in DAI; better than the square, but still not the ideal shape. 


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#94
Hair Serious Business

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People always complain,it's what make us people well...people in first place!

If one day passed without us complaining about something in our life then the end of the world would come :P



#95
Spooky81

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None of BioWare's games were perfect.  Always going to be a percentage of people on the pie chart that are going to go off no matter what design they go with.
 
Their reputation and relation with many fans would probably be in better standing if they preserved some series strictly as RPGs and designed others as action-RPGs, rather than place all eggs in the action-RPG basket and gamble everything on that.


#96
texhnolyze

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Im pretty sure i dont asked for:

 

 

-Removal of tactics

-Removal of healing magic

-Removal of schools of magic

-Removal of old willpower

-Removal of skill slots

-Removal of proper pc controls

-Removal of stat points per level

-Removal of meningful side quest with cutscenes and choices

-Reduced damage and spells for mages bassically removing them from the game unless you are a knight enchanter.

-Reduced the overall story in favor of fetch MMO quests

 

The game is not terrible or bad BUT is by far nothing i would have asked, so please dont be a fanboy, fanboys are sad.

 

Me neither, but I'm still enjoying the game despite that. Does that made me a fanboy?
People other than you who are enjoying the game are fanboys? and they should feel bad for that?

Will you also call people who are enjoying the game have a bad taste because the game doesn't justify your preferences?
What are we gaming for?


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#97
Bond

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I never complained about ME1 ME2 ME 3 and DAO. DA 2 and DAI are garbage games, since DAI is singe player MMO with quests you do while finding scrolls and letters. And dont tell me "just skip them", because then i will be underleveled in all the main quest areas, so the game FORCES me to play this garbage and collect stuff. My quest log is stuck on 1/5, 3/7, 6/18....etc garbage. Also if i want to see all the game has to offer i must visit all the places which are filled with stupid fetch quests. I move through out the world without a single meaningful side quest, apart from some companion ones, which also for the most part are stupid. 

For me Bioware lost its way, i hope witcher 3 is not the same dissapointment. I am sure there wont be so much meaningless things you must do and the game will be filled with meaningful side quests, CINEMATIC dialogues and choice-concequence events. Where as Bioware has 2-3 of those in total. The only concern there is the downgraded graphics in last trailer, but hey its still miles better than DAI visuals. I am strongly sceptic towards ME now because of Inquisition.



#98
ioannisdenton

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I never complained about ME1 ME2 ME 3 and DAO. DA 2 and DAI are garbage games, since DAI is singe player MMO with quests you do while finding scrolls and letters. And dont tell me "just skip them", because then i will be underleveled in all the main quest areas, so the game FORCES me to play this garbage and collect stuff. My quest log is stuck on 1/5, 3/7, 6/18....etc garbage. Also if i want to see all the game has to offer i must visit all the places which are filled with stupid fetch quests. I move through out the world without a single meaningful side quest, apart from some companion ones, which also for the most part are stupid. 

For me Bioware lost its way, i hope witcher 3 is not the same dissapointment. I am sure there wont be so much meaningless things you must do and the game will be filled with meaningful side quests, CINEMATIC dialogues and choice-concequence events. Where as Bioware has 2-3 of those in total. The only concern there is the downgraded graphics in last trailer, but hey its still miles better than DAI visuals. I am strongly sceptic towards ME now because of Inquisition.

If da2 and daI are garbage games then please name me some other great games. what? skyrim? Do you like skyrim?
Don't know what have you been playing but calling these games garbage is trully offensive. You really have not played a garbage game. You cannot just call these games garbage. Stick to action shooters please leave the rpg genre alone.

 

Im pretty sure i dont asked for:

 

 

-Removal of tactics

-Removal of healing magic

-Removal of schools of magic

-Removal of old willpower

-Removal of skill slots

-Removal of proper pc controls

-Removal of stat points per level

-Removal of meningful side quest with cutscenes and choices

-Reduced damage and spells for mages bassically removing them from the game unless you are a knight enchanter.

-Reduced the overall story in favor of fetch MMO quests

 

The game is not terrible or bad BUT is by far nothing i would have asked, so please dont be a fanboy, fanboys are sad.

some of these are critisisms of my own but i am still enjoying the game, i am not saying that this game sucks.
P.S: I am not a fanboy nor a haterboy

 

Nightmare with friendly fire is not an enjoyable experience for me.

Then do not play it on nightmare. I was just cattering to the "it is easy-casual" people.

 

Can someone translate the OP's post for me? I'm unable to read that particular brand of . . .I think its supposed to be English. 

Cool story english-syntax-police. If this is what you get from my post then do not bother commenting at all, there are other hating threads here for you to enjoy.


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#99
Corto81

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What I want from a Dragon Age game:

 

- Role-playing elements bonanza (not cut and streamlined for the benefit of your average "COD/GTA" player)

- deep, tactical combat

- proper AI behavior in a party-based game

- upgraded graphics from DA:O (duh)

- freedom of choice in building my character

- meaningful choices and consequences

- believable world filled with believable people and a believable story

- so many things that seemed "normal" to me (walk/run toggle, access to inventory/skills in combat, out-of-combat skills like pickpocketing, persuasion, etc. etc.)

 

I got very little of that in DA:I.

They got some things right IMO (crafting - though the leader of the Inquisition should be able to appoint people to pick flowers for him, zone exploration in the wilderness (not open world, but zone exploration, and some other elements), but they left out so much stuff that makes an RPG go from "okay" or "good" to "great", it's just a shame and a missed opportunity.

 

Also, I've been buying Bioware/Black Isle products since forever.

They got big on the RPG audience. And then they just started shoving us aside for the aforementioned "COD/GTA" gamer.

 

(TES, Dark Souls, etc... may produce better or worse games than in the past, sell better or worse, but they stay true to their vision and their fans - and you know what, for most of these franchises it paid off)



#100
dlux

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I am an old school Bioware gamers. I really like DAI. It is a throwback to Bioware's BG1. It shares a great deal with the design concepts of that game.

As a huge Baldur's Gate fan who has played the game many times I have to say:

 

You're wrong. Very wrong. DA:I and BG1 are completely different.


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