I really like DAO and I really like DAI. Let's face it the Scared ashes quest is one long fetch quest.
If you do DAO without doing the side quests you find that the game is relatively short. Which is interesting because it is one of the complaints leveled at DAI.
Also the fetch quests in DAI make sense especially at the beginning of the game where the ram meat quest that everyone likes to point at is given.
The quest makes sense because the hunter who gives is not equipped to fight templars, mages or demons. The refugees need meat. One way to gain influence and get the populace behind the Inquisition is to help them. It may seem like a small act but it does type into the point of gaining influence and power. It helps the Inquisition's reputation.
You can hear this in the dialogue between the NPCs and the hunter even states that he was skeptical about the Inquisition until now.
Every quest does not have to be an earth shaking moment, but it can have impact. IMHO
But, YMMV.
Like I said, it's not that particular quest most people are complaining about. I for one don't mind it that much, yes it makes sense, but the problem is that all quests are like that, they are fetch quests where the only purpose is to give you power. Return a wedding ring, have some power, go fetch some medicine, have some power. Give me the name of one quest in DAI that has the same level of emotion/thought/creativity as the side quests in Origins. Like the examples I gave, it was hard for me to decide if I should tell Ruck's mother the truth or tell her that he died like he asked me to. That doesn't happen in Inquisition, we don't even have proper dialogue in side quests, let alone make hard choices.
The reason people keep saying the main story is short is because it is, specially if you compare it to the amount of exploration this game has. There isn't a balance, you spend 80% of the game exploring and you can go days without having a single cutscene or witness actual story, unless you read infinite pages of codex. Even if DAO's story was short, which I don't think it is, it didn't feel like it because everything happens smoothly. While you're on a particular place working on the main story, you can do these side quests so there's a really nice balance of side quests and main quests on each place. Like the brecilian forest, you have to go there to solve the problem with the werewolves so why not do these little side quests while you're there?
I never played Origins without doing the side quests (except some of the chanter boards and mages collectives) but I'm genuinely confused when people say that DAO main story is shorter than DAI when it actually has more and longer main quests. The fact that the last two quests of Inquisition can be completed in about half an hour shows how short it is compared to Origins. The Deep Roads quest alone is bigger than two main Inquisition quests put together.
Oh and about the Sacred Ashes quest. I don't consider it to be a fetch quest at all, because 1) it's part of the main quest, 2) yes, while you go there to literally fetch the urn, there's a lot of story and lore involved and you go through a lot of stuff to get to the urn. Can you really compare that quest to fetch ram meat, or a wedding ring, or medicine?





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