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People are complaining even after Da:I? Same as in every Bioware game. You so asked for this game all these years.


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#126
Linkenski

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Nah. Inquisition is a good game but a so-so Bioware game.

 

It lacks the creative and varied character-driven side-quests of every Bioware game until DA2, but it's all the more jarring now that the vast majority is about side-content but that side-content is quantitative rather than qualitative.



#127
Withidread

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Life lesson time. No, really, honest to maker, life lesson.

 

People (speaking generally) will ALWAYS complain. Sometimes they'll be full of it, other times not, but be assured, people WILL complain. It's a universal constant. Like death and taxes.

 

Fortunately, we are consumers, and have the luxury of completely ignoring said complaints altogether.

 

Sometimes I wonder if the folks employed to respond to such things have some sort of ritual before venturing to forums. You know, some sort of "Hail Caesar! We who are about to die salute you!"



#128
Fizzie Panda

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Bioware deserves Game of the Year.

 

Keep up the good work

 

and

 

See ya in the next Mass Effect



#129
EDM

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You are true but i am seeing this from a heightened perspective.

What would you take into account if you were a dev?

I mean it is clear they did listen to critisicm-complaints but all of a sudden new faults rise,
I do inderstand that it is impossible to please every customer but this situation is overdone in games ijn general.
We all love videogames but we do not seem to aprreciate them. I repeat that i too have critisicm for Da:I.

 

You actually think video game developers, professionals who earn their living on projects worth millions of dollars, that the sales performance of their work would showup on their resume for the next career move, you think these people let their design decision-making (or even their mood) affected by forum threads? 

 

People who play games and discuss it on the forums, are most likely the kind of people who are LEAST qualified to make worthwhile commentary about making games that would sell. This is the same about pretty much every profession in existence, film directors don't ask audience how to make movies, car mechanic don't ask car owners how to fix their cars, and I'm sure you'll find a parallel in your own experience. 

 

Just have fun with what you're given and stop worrying about forum bickering, it's a place of fan-service and customer support, game designers are not clueless idiots. None of this matters to them.



#130
Guest_StreetMagic_*

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@OP

 

It's a good game, but I didn't exactly ask for it. I expected the open world parts to be a bit more TES inspired, rather than mmo-ish. And I would have gladly played it earlier in development, when it was human only with different origins. Other people asked for the change there. I think the story is an odd fit for it.

 

But I can still have fun, even while complaining.