In the previous games we could pause, cycle thought our party members, and send them reasonable distances to collect loot at the fours corners of wherever you were significantly reducing time spent collecting. Why can't we now? Why must only the controlled party member be able to pick up loot? This gets tedious when there are 10-ish items to collect in an area and you have to go to each one.
If this is to prevent the computer from "figuring" out how to get that shard 50 feet above you with no foreseeable means of acquiring, then simply cause party members not to attempt to find object "x distance of travel" from where they are.





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