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I like DA:I and yet I am not playing it.


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#1
YourFleshIsMine

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So I pre-ordered DA:I and put 85 hours in since release. I played the story through and did many side quests, but certainly not all and then it stopped. So I asked myself why. Here are my thoughts.

 

1) A significant factor I have to say is the release date. I also play SWTOR and I did stop playing DA:I the day before SWTOR released 3.0 to the servers. This is a factor but it still doesn't explain why I haven't touched DA:I at all since the 2nd.

 

2) Loading screens. This is the first issue about DA:I itself. The loading screens are significant, way too long for my liking and I am used to SWTOR loading screens. The problem lies also in the fact that you have to travel to Haven/Skyhold regularly and it is discouraging to do so.

 

3) Companions. I have not really gotten attached to any of the companions as I have in the previous DA games and Mass Effect as well and SWTOR. The difference is so big that it was instantly noticeable for me. Sure Varrick is pretty cool as such, but is also the only companion left from the previous installment. I found myself really focussed on my character alone and not really caring as much about the world around me that I was saving. They annoyed me more than anything and I found myself wishing I didn't have to bring certain companions. I basically ran with the companions I disliked the least. The rest I don't even consider. Romance options? Never mind. Kinda tough if you make zero connection with any of them.

 

4) Loot and inventory. I do not understand the decision to not have personal storage in this game. You can't keep cool things because you are constantly running out of space and since not all areas have traders at camps you are forced to travel back and forth. That brings back the issue of point 2. Also loot is fairly bland. A lot of armours don't look that bad but they also rarely look really good. The jewellery is set up very basic. It makes loot feel almost inconsequential except when you fight dragons where you need a different set of gear for each dragon pretty much. Well, that brings us back to the inventory issue. I can't save all that for myself and my companions.

 

5) Level ranges. Something that really irked me is that for story missions it warns you about at the last moment what the level range is for it but and that is sorta annoying but at least you can still decline, but the various areas that you can unlock don't have a level range clearly written on them. That's just plain irritating. Also things like having a beginning zone which is basically level 4-12 that has level 16 rifts in it so you can't complete lower level quests till later is just a really annoying thing.

 

6) Lack of a healing class. The mage class only has one option. A one size fits all concept but without the healing skills we had before and we got a boring potion system instead of it. This really was a big disappointment for me as I like to play healing classes myself. I really don't like potion systems as it is and in this way it's just a shame at least for me personally.

 

 

So my suggestions lay there. Do something about the loading screens...they really become a barrier. Add more merchants or another way to sell off crap and give us storage to store loot we are not sure what to do with. Gear progression is also silly. I mean level 18 mobs dropping level 9 gear and things like that or level 4 mobs dropping level 6 or 9 loot.

 

For the companions, I don't know. I suspect adding new companions or romance options are not feasible until an actual major expansion or something but it's a dimension I am missing with the current companions and I suppose companions are a big part of connecting to the game world.

 

I focus on the negatives here as this is about stuff I wish to convey for improvement. I loved the areas and the story lines. A lot of voice acting that is great all over. And it was a fun 85 hours to go through the whole thing and start a couple of new toons just to try other classes a bit, but then it hit me. I didn't want to deal with some of the stuff I mentioned again. These are things that are actually making it so I don't want to play through it again. I am sure that I will at some point try again but not for a while. I didn't have to tear myself away from DA:I to play SWTOR...I was just glad the new patch hit because I was done with DA:I. Even DA2 didn't have that effect on me with all of its flaws. Sure the flaws of DA2 were really taken care of here and I applaud BW for that vast improvement, but it appears we also lost some stuff along the way.

Oh and the UI is not exactly fantastic when it comes to crafting and upgrading for example but ok, I managed. Limiting the skill set to 8, having to use the basic attack a lot and having to right click on enemies to see their level without attacking them. All not ideal. So yeh there are still things that feel like the game really still seems to have a big focus on consoles than it being a PC game. Not as bad as in DA2 for somewhat different reasons but the feeling is still there when it comes to the UI.

 

All games have flaws and things you like less. It doesn't have to be perfect, but when you basically love the game but can't be bothered to start it up again, then I think  it's time to head over to the forum and let someone know. Do with it what you will Bioware, but as much as I felt it was worth my money, I did expect to be drawn in more and have companions I could care about. In this version of the game I only cared about my character in the end and if some of the companions would've died I wouldn't really be bummed about it, except maybe Varrick a bit. Just my point of view of course, not a truth for all, but it is a shame.

 

 

 

 


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#2
Kantr

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Loading screens are dependant on your computer hardware.

 

Part of it being open world is that many regions have varying levels of content, makes it fun and interestign to go back to. You can run past the rifts to complete the lower level quests.

 

You dont need to click on enemies. Tab onto them or go into tac cam and hover over it



#3
Jaizek

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Loading screens are a big problem for me too, but mine is the opposite. i never get to read the 2nd line as they have all these cards I want to read(3) and they go away to fast :(



#4
Shardik1

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"Loading screens are dependent on your computer hardware?"  Lessee...  8 cores running at 4,3, ghz, 32 gigs RAM, liquid cooling, 2x R270's running in crossfire on an ASUS Sabertooth MB ... 

 

The load times are terrible and the DOD are being stingy with their Crays. 


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#5
DaemionMoadrin

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OP mentioned a lot of good points and I agree with almost all of them. :)



#6
StrayChild83

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2) Loading screens. This is the first issue about DA:I itself. The loading screens are significant, way too long for my liking and I am used to SWTOR loading screens. The problem lies also in the fact that you have to travel to Haven/Skyhold regularly and it is discouraging to do so.

 

That is actually pretty fair point, was annoying me as well when I missed like something to be crafted, or would needed to inspect some of my loot, or access war table. I mean just that one little thing you might needed to do and you had to go rought all loading screens to get there. Would been much better if there was like one main camp each map where you could do least some of that, so you wouldn't needed to go back there all the time.



#7
Efvie

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Was the OP, by chance, also struck by the banter bug? I’ve found it to significantly detract from my attachment to the characters…



#8
b10d1v

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Well that put a well deserved nail in the coffin, thanks for putting down such fine points! 

 

My system is completely silicon for anything actively in use - the load screens are too long and inconsistently so!  Inertial drives are orders of magnitude slower.

Latest find after the patch, I can not make a new character - it locks up at character generation with Directx redraw errors and crashes every time.

Only choice is to play with an existing save that rapidly becomes too unstable, the reason for a restart in the first place.  And this is a month after launch?



#9
Kantr

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I've got lesser hardware and the load screens arent very long at all. Sometimes I cant finish reading the codex entry.



#10
YourFleshIsMine

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I am not sure what this banter bug is you refer to, so I can't say.... Since I don't know what you mean though I'd say it didn't affect me :)

 

But I actually didn't care what my companions had to say. In fact their opinions mostly annoyed me and I felt they needed to shut up and let me do my thing. In previous DA games my decisions did take some of my companions attitudes in consideration, because I actually cared about them and what they had to say. Now I just want them to shut up and stop whining or yapping.



#11
mutantspicy

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I've got lesser hardware and the load screens arent very long at all. Sometimes I cant finish reading the codex entry.

I have the same problem, but further I don't have the desire to read the codex entries or any of the books found in game due to text being so tiny. I have to get off the couch to read them.



#12
Harvest_King

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As far as loading screens go, I rarely go over 20 seconds, enough time to pee, so when I feel the urge, I just change areas and go use the restroom, and it's usually fully loaded by the time I get back.

 

The problem isn't the game, it's us. We've played so many games about like this one, they're still fun, and it's not exactly boredom that gets us. I'll play SWTOR every now and then, maybe once every 5 months now, I play FFXIV for a month and then skip a month or two and play it again. I rarely get exited for a new game anymore, I mean I want to play them, but the excitement is just gone.

 

My main issue, is them taking things away, that were present in the past DA games, like the behavior system and AI now being on par with an angry grandpa at walmart on one of those scooters, just bumping into the wall over and over. Taking away abilities, like healing, or warriors able to dual-wield, like after a certain amount of game years, warriors forgot to use a second sword.

 

One thing, I could not play this game, at all, if it hadn't been changed, is the map movement, I'm seriously glad they made it more open world-like.



#13
SwobyJ

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Release Date - Yeah, I totally understand. Holiday season, expansion releases, etc. A lot of people will be waiting to finish their DAI in 2015.

 

Loading Screens - Bioware should really try to find a way to lessen them. I have a pretty good PC but DAI is on my HD and not SSD and I find that it just takes too long compared to what I'm used to in games nowadays. The recent patch has helped, and things now load as fast as, well, a console game I guess, but I want at least a little more. Or maybe I'll find room on my SSD somehow. Maybe move my Rift MMO to my HD since I've been playing it less lately.

 

Companions - Disagree. I think I'm just as close to these companions as others, but the nature of the relationship is different, is all. That's the difference between friendship/rivalry and leadership (even if Bioware always tries to appease all types).

 

Loot and Inventory - Currently, I think Bioware should patch in/free DLC in a storage box that holds dozens of items, and then include in a larger DLC a Skyhold Vault room you unlock (maybe through story?) that is practically unlimited. That way, Bioware and the players may win.

 

Level Ranges - I don't see that as something keeping me away from the game, and I can understand not labeling zone level ranges for immersion purposes, but I really would have appreciated it nonetheless. Even if it was only a toggle on the world map, so those who don't want to see it, don't see it.

 

Lack of Healing - Actually, I find myself being more strategically supporting my party than ever before (I was Spirit Healer in both other games). I don't quite agree with others' complaints about this. What I wouldn't mind is an expansion that brings in Spirit Healer (even if not compulsory in combat scenarios and still in an overall support capacity and not pure healer), and maybe some healing-ish class (like Alchemy? Something else?) for Rogues too.

Honestly I'm enjoying the combat a lot more than people on this forum, and part of that is that I can heal but also do other stuff. I'll for example heal in a MMO sometimes, but I HATE being that dedicated healer in a raid.

 

I don't play DAI sometimes but its because I want to take my time with it, more than anything. I can see myself doing up to 3-4 playthroughs to try other races, classes, choices, etc, but it may be over the span of years.

 

I see DAI as less of a journey to finish (DAO) or story to experience (DA2), but a world to explore. (Obviously it is all three - I'm talking about emphasis) As such, yes, I can put my controller/keyboard down and do other stuff. But I also want to return and play for a few to several hours sometimes, and I enjoy it in these times more than most single sessions of say DAO.



#14
Kantr

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If you want to complain about load screens. Play skyrim and then compare them with DA:I because you can leave zones it stops save files cluttering up, stopping loading screens from becoming longer and longer. Vanishing bodies is great as it reduces the clutter



#15
Ashevajak

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I've found the loading screens to be quite weird.

 

The loading time in and of themselves is not a major problem - it's a bit longer than I'd like, but my computer is not top spec and so I expect that.  It's that they put up all these nice cards with in-game lore to read, yet my screen goes black before I'm half done with them, and stays black for longer than the pretty loading screen was up before the area loads.

 

If the original loading screen just stayed up, I'd at least have something interesting to occupy my waiting time. 

As an aside, I'm not playing DA:I currently because I have Xmas shopping left to do, a Masters thesis to write and a new flat to move into.  But once those are resolved...well, goodbye free time.


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#16
SwobyJ

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As far as loading screens go, I rarely go over 20 seconds, enough time to pee, so when I feel the urge, I just change areas and go use the restroom, and it's usually fully loaded by the time I get back.

 

The problem isn't the game, it's us. We've played so many games about like this one, they're still fun, and it's not exactly boredom that gets us. I'll play SWTOR every now and then, maybe once every 5 months now, I play FFXIV for a month and then skip a month or two and play it again. I rarely get exited for a new game anymore, I mean I want to play them, but the excitement is just gone.

 

My main issue, is them taking things away, that were present in the past DA games, like the behavior system and AI now being on par with an angry grandpa at walmart on one of those scooters, just bumping into the wall over and over. Taking away abilities, like healing, or warriors able to dual-wield, like after a certain amount of game years, warriors forgot to use a second sword.

 

One thing, I could not play this game, at all, if it hadn't been changed, is the map movement, I'm seriously glad they made it more open world-like.

 

Tactics was gutted to an unfair degree. I personally don't have a problem with that but I can very much sympathize with people's frustrations. If the AI was up to snuff, maybe it'd be different, but the AI often sucks and I think Bioware created a problem when they did this to Tactics.

 

I'm fine with Healing becoming more of a Support role in DAI, but I think Bioware should have implemented this much more carefully. I don't see the problem with bringing in regen spells and the like. Let players still feel like they're constantly healing people even when they're not spamming it a la DAO.



#17
SwobyJ

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I just want to say that I love Cole more than any other Dragon Age character.



#18
FKA_Servo

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"Loading screens are dependent on your computer hardware?"  Lessee...  8 cores running at 4,3, ghz, 32 gigs RAM, liquid cooling, 2x R270's running in crossfire on an ASUS Sabertooth MB ... 

 

The load times are terrible and the DOD are being stingy with their Crays. 

 

SSD.

 

I can't even read one card before it loads.



#19
SwobyJ

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SSD.

 

I can't even read one card before it loads.

 

/drool



#20
In Exile

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"Loading screens are dependent on your computer hardware?" Lessee... 8 cores running at 4,3, ghz, 32 gigs RAM, liquid cooling, 2x R270's running in crossfire on an ASUS Sabertooth MB ...

The load times are terrible and the DOD are being stingy with their Crays.


Do you have an SSD or an HD? I'm playing it off my SSD and while the load speed is surpassingly slow given my hardware it's not what I would call slow objectively (but then again I did just switch from a dual core 8800GTX 4 GB memory PC)

#21
In Exile

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SSD.

I can't even read one card before it loads.


When I'm switching areas (e.g. Haven to Hinterlands) I have time to read 2/3rds of a card. I that's too slow. But I also read crazy fast.

#22
ya_yulka

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The Bioware just need to optimize the game for dual core processors.There are a lot of people with dual core computers.The company will just lose the half of a market. It is sad that my computer IS for this game exept of processor. It is also interesting that Skyrim, the game with very beautiful graphics goes on ultra and that means that it is optimized very well. May be if Bioware at least tried hard to optimize this game then I could play it on low - medium at least.

 

The point is that the game goes on dual core computers but very very very slowly, just freezes a lot. And the problem is DENUVO.

It is useless, it has been already cracked. It overloads processor only. Honestly there is a dual core fix for this game in the internet.

But can`t developers make is speсially and qualitatively for users.

 

So if Bioware will make a patch for dual core, they can`t even imagine how many people will be greatfull to them and how much money they will pay for this game.