If you want to retain some challenge on nightmare then don't craft. If you absolutely want to craft some items (because you find none for your PC from drops or buying) then be sure to not go above Tier 2 (and it is already very powerful) under any circumstance. The best is to simply no craft at all and use only the rare items dropped or bought. Everything changes if you do so and difficulty scales pretty well, actually (you still become pretty powerful hence making lower level enemies moderately easy to kill, but in nightmare difficulty elite or boss encounters still retain a sense of challenge as in the beginning of the game).
Crafting is the number one reason the difficulty becomes trivial from middle game onwards. Tier 3 crafting is completely OP and renders nightmare a total joke, even if you craft Tier 3 items only for the PC (if you use Tier 3 items on all party members you could simply win the game blindfolded or have the companions kill things by themselves while you watch). Over-leveling is not the primary factor on making your party invincible, gear is.
Btw this is not a problem only of DA:I; practically all the cRPGs that have crafting become trivial for what it concerns difficulty if you use the crafting system at an high level of proficiency (that in DA:I means Tier 3).
How to not become very overleveled
#26
Posté 15 décembre 2014 - 09:27
- TripGodblossom et RamonNZ aiment ceci
#27
Posté 15 décembre 2014 - 09:43
The smart way to play is to do multiple playthroughs, there's certainly enough content for that.
That's what I do - in my first playthrough, I concentrated on the story and ended the game on level 17. It was sufficiently challenging for me on normal at all times. I skipped a couple of the later regions mostly or entirely. In the second playthrough, I skipped a lot of the earlier regions (which I had completed in the first playthrough) but did the regions I had skipped in the first playthrough. In the third playthrough I just did what I liked best.
I really like that you can set the challenges yourself - for some story missions, I like to overlevel them to beat them without too much frustration (ack, Haven, the Fade demon...). I like that the regions scale only to a point - 100% scaling of everything annoys the heck out of me and it's a reason why I don't really enjoy TES games. I do agree that at least some bosses should scale to your level, though, even if the rest of the encounter might not. But then, laughing at Coryphefish helplessly faliling at you while you beat him to pulp does kind of fit the story... *shrugs*
Basically, how to not overlevel stuff: do sidequests until you reach the recommended level for the story missions, progress story, do sidequests until you reach the next recommended level, and so on. You won't 100% everything, but that's for the next playthrough. ![]()
I love that the game is so vast that you can actually progress how you like and do several playthroughs without repeating a lot of it.
- Zenthar Aseth et RamonNZ aiment ceci
#28
Posté 15 décembre 2014 - 09:44
Yep, what Selea said -- in addition to that, it makes finding unique items actually fun. If you craft, they're very "meh."
- RamonNZ aime ceci
#29
Posté 15 décembre 2014 - 10:43
Uh... no, he did not?
Again. How can you say the game is too easy when you are not playing on the hardest difficulty. How does that make any kind of logical sense. It's like going to a gym, picking up the lightest weights, then whining about how the gym sucks because there aren't heavy enough weights.
So, if I turned the difficulty to nightmare, the mobs' level will magically scale to mine?
Yes, it'll certainly get more difficult, but it won't change the fact that I out-leveled them & I will still also get under-leveled loots.
- BLOOD LORDS aime ceci
#30
Posté 15 décembre 2014 - 10:49
So, if I turned the difficulty to nightmare, the mobs' level will magically scale to mine?
Yes, it'll certainly get more difficult, but it won't change the fact that I out-leveled them & I will still also get under-leveled loots.
The level of the enemies is just a number. What does it matter what that number says if the challenge is suitable? You weren't talking about loot before. I suppose that is a somewhat valid complaint, although the fact that crafting is so much better than any of the drops makes it kind of moot. Bad design by itself, but unrelated to overlevelling.
#31
Posté 15 décembre 2014 - 11:03
Start playing on Nightmare FF on.
If you find that easy reduce party memebrs to 2 (you and more one companion) and try again.
Before completing Nightmare level of complexity making such statemens and whining about game being too easy is wrong thing to do.
Please try duo nightmare, i hope the challenge will satisfy you.
- RamonNZ aime ceci
#32
Posté 15 décembre 2014 - 11:18
The smart way to play is to do multiple playthroughs, there's certainly enough content for that.
Very true. In fact the different specs of the different classes let you go (to get all the materials) in regions you didn't go on another class/spec, hence if you do multiple playthrough with different class/specs ties, branching storylines (lines that require a choice that's mutually exclusive) and companions' sidequests (the primary ones you have in the current playthrough) you end by almost fully covering the optional areas without however over-levelling by doing the same as it happens if you do so in a single playthrough.
Apart this, then, you cannot complain because Bioware actually gave you the possibility of exploring all side quests on a single playthrough and then becoming over-levelled on the main path. It is a choice of the player: you can do it as you cannot and blaming Bioware for "too much content" is hilarious at best since scaling is a point where you cannot please everybody. A part of the audience detest scaling (even in part) while the other loves it. So the devs HAVE to make a decision that will not please everybody and they already know it a priori.
- RamonNZ aime ceci
#33
Posté 15 décembre 2014 - 01:01
I worked through the areas in a specific order, yes I was still over levelled. I was level 21 before I had even visited Emprise de Lion or Hissing Wastes, and I still hadn't done the Arbor Wilds which is recommended 16-19. However, since I hadn't done Emprise or Hissing I also didn't have any decent loot, I was still limited to T2 schematics and had extremely few T3 materials. This helped to keep some of the challenge and I would suggest taking the previous advice of limiting yourself on your gear.
I know it's not ideal, you don't get any decent loot from drops, and you can't even make something nice because it will be OP. I know a lot of players will HATE that, and it bugged me, but not as much as face rolling over the mobs did.
- RamonNZ aime ceci
#34
Posté 15 décembre 2014 - 01:15
@Swin Can you share the order in which you played the areas? I was thinking of doing:
Hinterlands main quests + nearby side quests
Storm Coast Wardens quest + nearby side quests
Fallow Mire
Haven
Forgotten Oasis
Crestwood
Western Approach
Exalted Plains
Emerald Graves
Hissing Wastes
Emprise du lion
#35
Posté 15 décembre 2014 - 01:34
Hinterlands
Storm Coast
Haven
Fallow Mire
Crestwood
Exalted Plains
Western Approach
Oasis
Emerald Graves
Emprise du Lion
Hissing Wastes
On my second playthrough I do intend to mix and match a bit more however, some zones have multiple level ranges, to try to get more out of it, regardless you will outlevel stuff. I would love to do 3 man party but I'd miss the party banter too much. Limiting my gear to stay with the area level seems the only way to keep the challenge since level means little on its own.
- Sharizza aime ceci
#36
Posté 15 décembre 2014 - 01:44
I agree, the main story areas at least should always scale to player level.
I am now 20/21 on nightmare and everything is pretty easy, absolutely no sense of threat from enemies
I thought I was playing on nightmare for a reason (I love difficult games), but it is not that hard later on. In the beginning it is tough, but get a few items and levels etc and it becomes easy. Enemies on nightmare at least need to scale!
This is my experience as well. Nightmare is really easy. It has made completing the game difficult for me, as I feel like I am just walking through people.
#37
Posté 15 décembre 2014 - 02:53
In many respects, this game was made for me.
Though I still wish friendly fire worked properly, and that the game were documented, and that the combat mechanics were more symmetrical, and that we had full text rather than paraphrases.
- RamonNZ aime ceci
#38
Posté 15 décembre 2014 - 02:57
I stumbled upon a level 12 rift when I was level 8, and I could have run away, but I didn't. I closed it in one try. The game really isn't difficult. I'm not sure why, though. Perhaps if the combat were more symmetrical...
#39
Posté 15 décembre 2014 - 03:51
@Swin Can you share the order in which you played the areas? I was thinking of doing:
Hinterlands main quests + nearby side quests
Storm Coast Wardens quest + nearby side quests
Fallow Mire
Haven
Forgotten Oasis
Crestwood
Western Approach
Exalted Plains
Emerald Graves
Hissing Wastes
Emprise du lion
I sat down with the official guide a few days ago to answer this question for myself. This is what I came up with:
Hinterlands
Forbidden Oasis
Fallow Mire
Storm Coast
Crestwood
Western Approach
Exalted Plains
Emerald Graves
Emprise Du Lion
Hissing Wastes
This is based off the recommended levels for side quests in the areas. Unfortunately, the info is from the official guide, which I don't quite trust. However, it's my only source of info, so it's the best info I have. Take it with a grain of salt.
#40
Posté 15 décembre 2014 - 04:24
You people are correct. Levelling is a problem. I mean it does not ruin my game but in most cases I m too low to kill something big /like a dragon lv 12 when I was lv9/ or I am too high ... I do some Q where I fight lv 7 creatures as I am lv 12, LOL. It is not cool. But the game cannot be changed after release in terms of the lvl system...
#41
Posté 15 décembre 2014 - 04:40
That is a very interesting list.Hinterlands
Forbidden Oasis
Fallow Mire
Storm Coast
Crestwood
Western Approach
Exalted Plains
Emerald Graves
Emprise Du Lion
Hissing Wastes
Apparently I'm doing things all out of order. Cool.
#42
Posté 15 décembre 2014 - 07:23
In my second game I actively tried to avoid leveling too fast by only doing the most urgent quests when I visited a place, and not doing the 'little' ones. It seems to be working so far.
#43
Posté 15 décembre 2014 - 07:40
In my second game I actively tried to avoid leveling too fast by only doing the most urgent quests when I visited a place, and not doing the 'little' ones. It seems to be working so far.
It's also the thing that makes sense, in character -- instead of playing an errand boy when you're the only one in the world with the magic-hand, you only do important stuff.
- Silith aime ceci
#44
Posté 15 décembre 2014 - 07:54
It's also the thing that makes sense, in character -- instead of playing an errand boy when you're the only one in the world with the magic-hand, you only do important stuff.
You should stick to the things that make sense from a roleplay prospective imo. For example it makes sense to stop the Apostates-Templar fight in the HInterlands and go for Master Dennet etc. since those are part of what's asked from the Inquisitor to build power and grow the Inquisition, however for example going in search of all the little side quests in the various areas don't make much sense in the view of the storyline.
Do you imagine in a context where you need to close a breach that may swallow the world + fighting someone that wants to become a God you then pause to help every random person doing the most idiotic banal thing? If it was in real life you would naturally tell that guy/girl to go ask someone else as you have something more urgent to do.
- downsouthman1 aime ceci
#45
Posté 15 décembre 2014 - 08:25
This is pretty much how all open-world games turn out and, besides making everything scale to your level, there's NO WAY around it.
I mean there's 100+ hours of optional content in this game, so what did you expect? If you were still level appropriate after doing all of that content then all of that content would be necessary for anyone who wants to play through the story. It's better to let you over-level than to leave you perpetually under-leveled if you decide to skip most of the side-quests.
#46
Posté 15 décembre 2014 - 08:32
This makes me feel like I may messed up my game a bit. I did Hinterlands first, some of Storm Coast, Some of Forbidden Oasis, Fallow mire, then to Haven and right straight to Emprise du Lion at about level 12 or 13,. Which was the most challenging and exciting gameplay I've experienced in the game. After I did Crest wood, filled in some side quests, Now going thru exalted plains at 17 and its not a challenge in any regard.
#47
Posté 15 décembre 2014 - 08:45
This makes me feel like I may messed up my game a bit. I did Hinterlands first, some of Storm Coast, Some of Forbidden Oasis, Fallow mire, then to Haven and right straight to Emprise du Lion at about level 12 or 13,. Which was the most challenging and exciting gameplay I've experienced in the game. After I did Crest wood, filled in some side quests, Now going thru exalted plains at 17 and its not a challenge in any regard.
I suggest you go to Hissing Wastes now. Should be a challenge now, at least some parts of it.
#48
Posté 15 décembre 2014 - 08:58
This is pretty much how all open-world games turn out and, besides making everything scale to your level, there's NO WAY around it.
I mean there's 100+ hours of optional content in this game, so what did you expect? If you were still level appropriate after doing all of that content then all of that content would be necessary for anyone who wants to play through the story. It's better to let you over-level than to leave you perpetually under-leveled if you decide to skip most of the side-quests.
Or... side missions could doll out less XP?
#49
Posté 15 décembre 2014 - 08:59
Yeah, same problem too ... should have started at least in hard, not normal. And went too early to the Hissing wastes, fought some tough battles there against higher levels but then ... Crestwood and Exalted Plains etc are not that tough anymore, sadly. Also I delayed the "main quests" for too long it seems. Something that I ALWAYS do as I want to be ready for it and not finish out of accident ^^
This and loot are actually the only major complaints I have. I will try nightmare for a subsequent playthrough and see how that fares. But at least teh main quests should always be tied to around your current level I'd say.
And btw ... I wish levelled loot would vanish from ALL RPGs ... there must be ways to make interesting loot that is valuable without a level tacked on...
#50
Posté 15 décembre 2014 - 09:16
Or... side missions could doll out less XP?
And then people would be complaining that doing side missions isn't rewarding enough. Most side missions already don't give much/any XP, only power. You can't please everyone. I wish more people realized this instead of touting their subjective opinions of things as objectively bad game design.
- tirnoney aime ceci





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