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How to not become very overleveled


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#51
Parallax Demon

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Even though I really understand the OP, I like to be able to overlevel for story missions.

 

Playing a mage on hard, the Haven mission was way too hard for me when I first tried it on lvl 8 or so and I was glad I could revert to a previous save and level up. My tank was a lot better at lvl 11 and I dished out a lot more damage (and also seeing the resupply at the stables made a huge difference).

 

Playing without using the Taccam, as it's horrible Imo. Almost done with my 1st pt. Let's see how hard Nightmare is without using it.


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#52
Aurok

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I ended up actively avoiding any non-essential combat to try and prevent being OP for the story missions. Not certain that was what they were going for.



#53
Lordamion

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My little advice (maybe it can help):

 

If you are getting the game too easy, a good method to keep the challenge is to stay in low tier equipment. Using tier 3 with level 1-2 material for example. 

 

Also, i figured out that if you only keep doing main quest for region, and closing rift, there is a path that you can follow on nightmare and keep the challenge:

 

- hinterlands, in the meantime travel to val royeaux to unlock the next main mission 

 

- By this point you will be lvl 7-8 wich are the recomended for doing the next main mission (almost every main mission will be like this, no more than 1 or 2 level higger than recomended).

 

- storm coast

 

- hidden oasis, till you open up the temple.

 

- once u get level 11, do the next main quest, i will be pretty damn hard at this point.

 

- Here come up to you, i prefer always to go to the map where i find the needed items for my especialization: Western approach, Crestwood or Fallow mire. Once you "complete" one move to the next (complete just main quest and close rifts).

 

- If you are still under lvl 15, go and start doing exalted plains or emerald graves. as soon as you get lvl 15 leave the area

 

- do the next 2 missions, the order doesn`t matter, so do first what you like more.

 

- At this point you will be lvl 16, or maybe 17, so, go back to emerald graves and exalted plains and "complete" what you left behind.

 

- move to hissing wastes or Emprise du lion. Here you will get tier 3 recipes (actually i get tier 3 armor recipes at lvl 11, as soon as i unlock hissing wastes, just because i like a lot the desing of it, you can do this also, and use lvl 1 materials to keep the challenge of the game).

 

- Do the final act of the game once you reach 19-20. Actually, even if you do it as low as 19, it would not make any challenge, since the final part of the game is not harder than any dragon fight, maybe its even easier (i fell like it is), it will be even easier if you are over-geared, so, by doing it with crafting equipment with lvl 1-2 materials can make a challenge, or even lvl 10-14 unique items.

 

 

Take a look on a wiki, to also farm all the runces schematics, because if you miss one, the palces where the higger tier runes schematics are located will be low level (you need all the runes schematics to get higger level ones)

 

Also, if you want to do all the 10 dragons, its a good idea to do them no more than 2 levels higger. It will screw up your level proggresion of course, since dragon gives a lot of xp, however there are some editor on the net that will let you edit your level and skill point, so, you can do all the dragons and then edit the char, removing the xp and (if level up) skill point that they gives. (EDIT: Forget to metion, in order to remove skill point, you need to use a respec. amulet first, if you already used that skill point, otherwise, even if you reduce the lvl, the skill point will be still there).

 

If you like vivienne, or knight enchanter spec., take it without the pasive that restore 30% of the damage done as barrier, good luck getting into melee without that pasive on nightmare, undergeared. Since patch 3 Spirit Blade is no longer an a eldritch detonator ability, so it can be used without risk of becoming OP (It was doing cross-class combo in on same ability, since spirt damage can sleep, wich is rogue debuff for setup combo)

 

Also, there are some people that are runing solo nightmare games, other by doing duo nightmare, for those clases that can`t (yet) solo the game. At the end, is up to oneself to keep it fun and hard.

 

 

About if we get overleveled, yes, thats is right, but based on the fact that we can still keep playing the game once the final mission ends, i believe that there will be a lot of story dlc post-final mission, maybe with new locations for levels 20-25 or even 20-30, maybe that is the reason why we can get level 23-25 right now.


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#54
Farangbaa

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By the time I hit influence level 14 and had slayn all dragons, I was glad I could face roll the rest of the game.

#55
Unnamed

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As a whole it is hard for such a good RPG to keep levelling perfect, because it is open-world, and it is full of quests and secrets. I wonder if the puzzles give a lot of exp. I have never completed a puzzle yet.....



#56
Swin

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By puzzles you mean mosaic? If I remember correctly I was disappointed when I completed one, I just got a codex entry that was... unintelligible. Whatever it was trying to say was beyond me but I didn't spend much time figuring it out I'll admit.



#57
Anelyn77

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Pretty much you have 2 options:

 

A) pursue the main quest only with as little sidesteps / sidequests as possible

B) enjoy the huge game world



#58
Unnamed

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 I guess enjoy everythings and be overlevelled ! I think the dwarf in your main hall will read the unintelligble text after competing a mosaic.



#59
Catastrophy

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I gobble up all the side missions, playing hard difficulty. I makes me crazy if a Quest is left open, shouting at me being lazy. No way to complete this game in the right level requirement. There is still a door in Crestwood I need to check. Phew, I almost forgot that...

I also tried to level up early because I felt my Inquisitor sucked - I think it was rather the skill set now.



#60
sunnydxmen

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wow really i  did not know that was possible you must have taken long time. i was the right level every time.



#61
quebra

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Well, a LOT of people don't like this in RPGs, I think mostly because it doesn't make sense story-wise. I don't hate it - I've seen it work OK on occasion, but mostly, for RPGs, I like it if I run into an encounter too hard to handle and have to retreat and go back later. Unfortunately that also leads to areas being too easy. Fallout 3, for example, became an absolute blast once you got the "unleveled lists" setup. Suddenly, instead of what was basically a walk in the post-apocalyptic park, you would run into situations far, far to dangerous for you to handle (yet) and had to run like the devil, or hide, or something, anything, to get out of the situation. I think that's the overall preference for RPGs (there were certainly a lot of complaints about the "world leveling" in FO3, FNV, Skyrim, etc.)

 

One thing I've found is that I can just run past fights I don't want to bother with anymore. Seems to work ok so far, and that way I can still do the plot-points in "lower level" quests without running around being forced to fight squishy things.

There are scaling systems and then there are scaling systems...

 

The system in OBLIVION wherein the average bandit would be clad in full Deadric was broke... it completely killed the advantage to leveling.

 

Scaling needs to occur in a game of this scope, and by that I mean greater enemy threats and greater rewards when said enemies are defeated.  Morrowind did this the best IMHO with some scaling and some fixed areas.  Sometimes, you shoudl wander into an area and have to retreat and return later.  DAI seems a bit borked, with too many trash mobs and no real threats past lvl "x".

 

Maybe we can hope for a patch?



#62
BLOOD LORDS

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So I just finished the game on Hard (61 hours), and I was only one level too high for the last boss and it was mad easy. If you build your party to always have guard and barrier then your health rarely ever gets touched (I only ever used all 8 potions on my first dragon fight, and I think I was stoned for that) so no encounters are challanging, some are just time consuming.

Guess I just have to accept that this game is not going to be as hard as playing Origins at 14 when you know very little about rpgs. Good thing I still have Guild Wars 2 PvP if I want a challange.
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#63
Sevitan7

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So I just finished the game on Hard (61 hours), and I was only one level too high for the last boss and it was mad easy. If you build your party to always have guard and barrier then your health rarely ever gets touched (I only ever used all 8 potions on my first dragon fight, and I think I was stoned for that) so no encounters are challanging, some are just time consuming.

Guess I just have to accept that this game is not going to be as hard as playing Origins at 14 when you know very little about rpgs. Good thing I still have Guild Wars 2 PvP if I want a challange.

 

Dragon Age 2 on Nightmare is the most challenging the Dragon Age series gets. On the other hand, it's essentially a large resource management puzzle, which is not to everyone's liking of course.



#64
snigiro

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is it really that hard to make enemies scale with your level.... so hard to do? or just plain lazy and don't care...

#65
Zenthar Aseth

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is it really that hard to make enemies scale with your level.... so hard to do? or just plain lazy and don't care...

Yes, you are plain lazy if you don't care to do enough research to find out it's a design choice, not an issue of "not caring." If they made it scale, more people would whine in the same little kid entitled tone you use right now.



#66
yankblan

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With the amount of trashmob respawns (endless!) it's impossible not to outlevel everything at a certain point.


Not related, this is not FF where you have to grind to level up. You get most of your XP by closing rifts and completing quests.

#67
Engraved

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Dragon Age 2 on Nightmare is the most challenging the Dragon Age series gets. On the other hand, it's essentially a large resource management puzzle, which is not to everyone's liking of course.

 

Duelling the Arishok on a 2h warrior on Nightmare is one of the most frustrating experiences I have ever had in a video game. The last boss of Demons' Souls was less tedious and annoying by comparison. Inquisition seems to err on the side of being too easy. Hell, my first playthrough was on nightmare. I cannot imagine how easy the game must be on Hard or lower.

 

Most of the suggestions for making the game 'harder' have been to purposefully play BADLY. Nightmare should be the difficulty designed to test your limits, where you need every edge just to survive. When your difficulty that brands itself as 'for masochists only' can be beaten blindfolded just by doing content as it's available and using the tools at hand, your difficulty scaling needs bloody work. For sure, the crafting system coughing up items far superior to any purple item in the game bar none is a problem. The drops from bosses and rewards from lengthly quests should have provided the uber items, with crafting filling up the corners and making up for dry spells.

 

Basically, the onus shouldn't be on the player to handicap themselves to the point where the game actually becomes challenging, but on the developer who should have tuned the difficulty for the 'ultra hard setting' to a challenging level from the beginning.


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#68
GuyNice

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-snip-

*slow clap*

 

Bravo.



#69
WillieStyle

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As someone else said, the problem really is gear not levels. In particular, tier 3 crafted gear is almost universally too powerful. The only exception is the helmet slot where unique items at high levels are still consistently better.

It's tough because I LOVE the crafting system in this game. It's the best I've ever experienced. But if you're even the slightest bit into min/maxing, you'll create gear that makes you and your party nigh invulnerable whirling dervishes of destruction.
It doesn't help that crafted gear is also the best looking in my opinion. So I can't ever bring myself to not craft it.

So what's the solution? Darned if I know. Perhaps a platinum mode for single player. Or absolutely ridiculously challenging optional bosses in DLC. Think "Hades Rockets" from ME3, plus the collector ship from ME2, plus Ser Cauthrain from DA:O, at the same time.
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#70
ashwind

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I sat down with the official guide a few days ago to answer this question for myself. This is what I came up with:

Hinterlands
Forbidden Oasis
Fallow Mire
Storm Coast
Crestwood
Western Approach
Exalted Plains
Emerald Graves
Emprise Du Lion
Hissing Wastes

This is based off the recommended levels for side quests in the areas. Unfortunately, the info is from the official guide, which I don't quite trust. However, it's my only source of info, so it's the best info I have. Take it with a grain of salt.

 

IMO Doing Forbidden Oasis early actually make things... easier if you craft because Paragon Luster allows early tier 2 material weapon/armor which give you a pretty nice advantage.



#71
Zahnen

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I'm perfectly happy with the leveling progression in this game.  I don't like scaled monsters in any game.  If you choose to explore every nook and cranny, solve every issue, and max out your character then you should feel like a super hero kicking everything's ass.

 

If you want to struggle through the important story missions and your already on nightmare your welcome to use the exact same gear and/or skills you had 5 levels ago.

 

My point of reference would be Skyrim - Early/Mid game you are very powerful if you know what your doing but once you max all (or nearly all) of your skills the monster scaling actually makes you weaker than you would be had you not leveled up.  It's a stupid system.  I was very happy to hear there was not monster scaling in this game.


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#72
BLOOD LORDS

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@Engraved nailed it. I remeber that Arishok fight on Hard. It was gruling on my mage and 2h warrior, not so much on my rouge archer for some reason (I forget why). I remeber my first fight against Cory, had to take him down with Anders alone as he gibbed my party early. Whittling down his health, dodging attacks and healing myself was very tense. Nothing like the fight against him in this game.

The choice to have great crafted gear and lame loot was an odd one.

Basically, the onus shouldn't be on the player to handicap themselves to the point where the game actually becomes challenging, but on the developer who should have tuned the difficulty for the 'ultra hard setting' to a challenging level from the beginning.


'Oh god oh god. I gotta pause. Let's rearrange the team. Set up a combo here. I have to take this guy down first.' Is not something that has happened to me after the first dragon fight, and that was at least 50% faceroll. Gosh, I am often in situations where there are three mobs, I outnumber the enemy. I thought the whole point of a 4 man rpg was to fight loads of dudes. Seems like not really. Is there much of a point to using ice wall and the new 'guard the choke' mechanic? Not really just craft some gear and punch through like an Iron Fist. Iron Fist's fist in an Iron Man suit.

The fact that you have to forcibly neuter your party to gain difficulty is bizzare.
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#73
Zenthar Aseth

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@Engraved nailed it. I remeber that Arishok fight on Hard. It was gruling on my mage and 2h warrior, not so much on my rouge archer for some reason (I forget why). I remeber my first fight against Cory, had to take him down with Anders alone as he gibbed my party early. Whittling down his health, dodging attacks and healing myself was very tense. Nothing like the fight against him in this game.

The choice to have great crafted gear and lame loot was an odd one.


'Oh god oh god. I gotta pause. Let's rearrange the team. Set up a combo here. I have to take this guy down first.' Is not something that has happened to me after the first dragon fight, and that was at least 50% faceroll. Gosh, I am often in situations where there are three mobs, I outnumber the enemy. I thought the whole point of a 4 man rpg was to fight loads of dudes. Seems like not really. Is there much of a point to using ice wall and the new 'guard the choke' mechanic? Not really just craft some gear and punch through like an Iron Fist. Iron Fist's fist in an Iron Man suit.

The fact that you have to forcibly neuter your party to gain difficulty is bizzare.

I think the vast majority of players would find even Hard too difficult and frustrating (so the challenge in the game is just fine, generally speaking). The biggest problem is that they made Nightmare too easy, it should have been Hard, and Nightmare should be a new difficulty.



#74
sinosleep

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Uh if the story missions have labels, the wouldn't common sense dictate you do the story missions at the recommend level if you don't wanna be overpowered? I mean I haven't beaten the game yet, but so far all the story missions have had recommended levels. So I just stop doing side quests when I'm in the middle range for the story missions then go back to doing side quests until I see another story mission I'm ready for.

Does the game stop showing recommended levels at some point or something?

#75
In Exile

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With the amount of trashmob respawns (endless!) it's impossible not to outlevel everything at a certain point.

 

If you do the area quests the mobs go away. In the hinterlands, I now have 0 enemies because I finished all of the quests there.