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How to not become very overleveled


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#76
Kage

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I agree.

My first playthrough was in Hard, since I find that difficulty nice. I dont need to micromanage trivial encounters, but I need to pay attention a little, and in difficult ones I need to micromanage. It gets interesting, varied, fun.

 

However since I was progressing, I found that I would get overleveled. Strange, since I do NO SIDEQUESTS, not a single fetch quest at all since I hate them. Just from exploration I got overleveled by the time I had to so a main quest 11-15, and then another with the same level recommendation. (Grey wardens and The Game)

From them on, I had to raise the difficulty to Nightmare and still I found no challenge at all. Since I wanted to have challenge, and see the main quest, I just "rushed" the game I guess. A lot of places still to visit, only 2 dragon's down, etc. Still no challenge.

 

I blamed crafting. It is just OP, tier 3 was absurd. I think I could have soloed the game with tier3 Cole.

 

Right now in my second playthrough, my idea was to take it slow, explore everything, kill everything, and not craft a single item. This way, I get rewarded by exploring. (From tier2 you can simply not read or even collect items, since crafting is always better). I didnt like that feeling, so I am not crafting anything, so I get excited when I find purple stuff.

 

The problem is I am getting overleveled again. I have not opened many places, and I am already almost ready to go for The Game again. Hinterlands is at 25% explored I think, Storm Coast and Fallow Mire not even unlocked. It is absurd.

 

I think my approach is going to be: Play hard, dont craft anything, dont wear helmets, only choose certain regions each playthrough, and change to Nightmare at level 10 with specializations unlocked.


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#77
Besetment

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The thing about nightmare is that most fights are pretty easy, even when undergeared and underleveled. However there are sporadic encounters that are total gear/level checks.

 

These are typically:

 

1) dragons

2) scripted/set piece encounters that spawn waves of monsters or

3) fade rifts that drop double pride demons or triple despair demons + terror demons

 

Certain monster types may foil your class/team composition due to immunity, knockdown spam, one shot channeling attacks or whatever. For the most part you have to avoid these encounters until you have a mandatory minimum gear level and a certain number of skill points. The number of skill points you need will vary depending on class/specialization and team composition.

 

I didn't find overleveling to be too much of an issue until fairly late in the game. However, you can make it an issue much earlier by doing things like farming Cradle of Sulevin at level 13 and cheesing triple focus until you can run your game breaking skill combos.

 

But self imposed limitations are a part of role playing games in a way. I'm trying a no death nightmare run now, and its not faceroll easy, even when you abuse the cheese.



#78
SpaceV3gan

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Being overleved seems to be a standard, almost designed feature for this game. Post-Skyhold you have only 3 main quests and a crazy amount of side-quests to keep you busy. It is expectable that most people would play the side ones before the the main ones.
Also, Hard difficult doesn't help. The game is too easy on Nightmare, particularly towards the end, let alone on Hard.

I hope they release serious and extensive DLC, not a 2-hours dungeon with godlike loot to make the main game even easier.
Also, there should be a difficult level above Nightmare.


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#79
RamonNZ

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There are some great suggestions here. Most of them I'm using myself already to try and make the game a nightmare again.
 
After about 15 hours on hard I had to start again on nightmare because it got too easy. On nightmare I found the first few levels hard as hell, and then around level 8-10 I became immortal. I realized what I did wrong after a while, and the crafting was the main reason. It's tough when I spent the first 20 hours trying to survive, then the next 80 hours trying to find out what went wrong and how to get the challenge back.
 
I have to agree with most of the suggestions. Strangely enough most people have come to the same conclusions:
 
-No crafting past tier 1, or no crafting period. Even tier 2 will ruin the mid game. Tier 1 will get you to skyhold but little else.
-Do the missions at the recommended levels, because after that you're over-leveled and it's disappointing.
-Fade Shield banned obviously as well as any exploits.
 
-And this is my own personal hardcore spin: No healing of any sort during battles! Ah, the nightmare and micromanaging is back...
 
(Duo hmm, maybe for the next run).
 

Duelling the Arishok on a 2h warrior on Nightmare is one of the most frustrating experiences I have ever had in a video game. The last boss of Demons' Souls was less tedious and annoying by comparison. Inquisition seems to err on the side of being too easy. Hell, my first playthrough was on nightmare. I cannot imagine how easy the game must be on Hard or lower.

 

Good memories. I lost so many times to him with my duel wield rogue that I just said ok - take the pirate girl, and got on with it in the end.



#80
Lazytiger

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This might not solve the problem, but since it wasn't mentioned: Don't take the +XP inquisition perks. Limit yourself to the fun stuff like Deft Hands and also avoid +Party Defense etc..

 

Still feeling too strong? Leave that fancy Horn of Valor at home. Pass on using Knight Enchanter and other OP stuff. Try playing a 2H tank, two rogues and a mage. Limit crafting as discussed. Thousands of possibilities.



#81
sinosleep

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Stop what you're doing and do the story missions at the clearly labeled recommended level range?



#82
Maxga

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I'm pretty sure it has a lot to do with how involved you become in helping the various open world regions. I'm playing on Hard right now and just got to Skyhold, leveling up from Level 11 to 12. I completed the main quest-lines in the Hinterlands (helping the refugees, Redcliffe village and securing the Horse Master), I've opened two doors in the fire path of the temple in the Oasis, found the 4 Warden camps on the Storm Coast and freed the Ferelden Soldiers in the Follow Mire.

 

The assault on Haven was a sufficient challenge for me, used up all of my potions before resupplying at the supply cache right before Fiona arrived.

 

I think the order in which you explore the regions and the amount of work you put into the quests has a significant affect on how under or over leveled you are.

 

I remember feeling underleveled on Normal during my first play through when I visited Emprise de Celine, but I did that one before the Hissing Wastes and Crestwood. Consequently, when I finally got the Crestwood at level 19 ... I was way over leveled.

 

I also waited to do most of the dragons towards the end of the game, which isn't difficult to do when most of them require unlocking areas that require war table operations.

 

The key to not over leveling is probably just ... ignore that completionist mindset that has you chasing every single little objective in each region. My rule of thumb is: travel to new area, uncover the main issue (i.e. take out the Freeman Army operations in the Emerald Graves) and close all the fade rifts in the area (which makes complete sense for RP reasons as you are the only one who can do this) ... then leave the area. I generally return if I want some easier content or if I have a limited amount of time to play and just want to aimlessly explore for a bit.

 

I think this is the best advice. I've been having the same issue, returning to areas to do some quests that I think should be done, however I'm level 19 and the enemies are all 11.

 

Good write up!



#83
Beldion

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Epic fail Bioware.  A lot of your playerbase goes after every quest, explores every corner of the map.  Your game punishes them for doing so, in the long run.  This situation is, IMO, another consequence of developing for the console first and porting to the PC later.

 

Their rpg fans are from the PC, the same crowd that made it popular since Origins.

 

The action fans brand new to the series are on consoles and don't have rpg tendencies.

 

The money is in the console market apparently.

 

EA has more say than the devs working on the game.

 

Guess where things went?

 

Hint: EA, Money



#84
Gaz83

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For my next - and final until DLC - playthrough, I'm only going to craft armour. Weapons have to be found or bought.

 

Self gimping isn't the ideal, but it's better than nothing. 


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#85
Maxga

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Regarding the recommended range for a mission, at what point in the range do you think it's best to start it? 

 

If the mission suggests levels 12-15, do you go at 12, 13, 14, 15?



#86
RamonNZ

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Personally I'd go the highest because then you have more skills and hp, but the enemies are still leveled to you anyway.

 

Especially the pre-skyhold missions.

 

My rule: as soon as I hit the max recommended level I have to stop what I'm doing and go do the mission. This is on nightmare with no crafting and no healing during fights of course, so it's actually a challenge.



#87
perfect_victime

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I am clearly doing everything wrong. :o 

Everything is kicking my backside.

I think a Nug killed me once. :unsure:

Just goes to show you how better you guys are at combat than me. :D

But I am enjoying the game and other than being mobbed by critters too low to get exp from, I have found the combat challenging for me.

Nugs are not as innocent as people believe.



#88
Wolfen09

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i usually get to skyhold as soon as possible, that usually means im doing the mages or templars around level 5, which is recommended and in your heart shall burn around 7 or 8 which is also within scope...  and when i rushed my 2nd playthrough, i managed to get here lies the abyss by level 11 on hard, and wicked eyes wicked hearts by level 14.  You just have to map out what set power you need to get those quests and do the bare minimum.  Running from dragons also helps.  Plus dragons and other stuff was meant to be post story mode, so if you go and kill them mid story, thats your fault



#89
lastpawn

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The first 4 perks I used were the 4 talkie perks (top from each tree). These are OK in the sense that they open up some dialogue choices... however they also significantly boost your XP from new codex entries, from 50XP to 150XP. This adds up.

 

My solution is to only choose ONE of those options per playthrough from now on, and never more than 2.



#90
lastpawn

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I am clearly doing everything wrong. :o

Everything is kicking my backside.

I think a Nug killed me once. :unsure:

Just goes to show you how better you guys are at combat than me. :D

But I am enjoying the game and other than being mobbed by critters too low to get exp from, I have found the combat challenging for me.

Nugs are not as innocent as people believe.

 

If you craft good T2 and T3 gear for your teammates you can literally let the team of 1 taunting warrior, 1 barrier mage, and 1 rogue (ranged) beat the game for you while your inquisitor runs around collecting loot and picking up herbs and such while your team is fighting.


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#91
downsouthman1

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If you do the area quests the mobs go away. In the hinterlands, I now have 0 enemies because I finished all of the quests there. 

Is that really true? Because I only have 1 quest left. If you finish all quests in an area, like I did in the Exalted Plains (except Dragon), there are no enemies to fight when you go back? If that's true, that royally sucks.



#92
RamonNZ

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Well I like that because it's realistic.

 

Just move on to the next area.



#93
Frybread76

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For my next - and final until DLC - playthrough, I'm only going to craft armour. Weapons have to be found or bought.

 

Self gimping isn't the ideal, but it's better than nothing. 

 

This is what I've done, and my weapons and armor are much lower level and weaker than what I crafted in previous playthroughs.



#94
perfect_victime

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I never find very good schematics to craft. I search everywhere too, hitting V key every few steps. I have bought a few from venders when I could find them. But I really do suck at combat in games. ME3 was the only game in recent memory where I beat the game without dying. I never completed 'Heavenly Sword' or 'Forgotten Realms: Demon Stone' Because I couldn't beat the final Boss. :(

 

But thank you for the advice. Very Helpful.



#95
Nemesis788450

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lets face it, its simply a design flaw...they tried to do the dance between people that want mroe stuff to do and people that hate doing fetch / collect quests - and it doesnt work...

 

i like that you have the option to do more stuff...i enjoyed most of the exploration and fetch quests so my suggestion would be eiter

 

a) scale the whole game according to your level - sipmlest solution, you can set min bounderies that you need to have so that you cant deal with a dragon on lvl 1, also you can set that certain area start scaling a bit slower so that you dont feel your power doesnt grow (for example starter areas scale -1 level from lvl 10+ and -2 lvls from lvl 20+ or something like that

 

B) give no xp for side quests or combat encounters which are more than 1 lvl difference than you (but still give the loot)

 

i dont see another option...(unless u want to cut a huge portion of the game out which i assume no one wants)



#96
RamonNZ

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lets face it, its simply a design flaw...they tried to do the dance between people that want mroe stuff to do and people that hate doing fetch / collect quests - and it doesnt work...

 

i like that you have the option to do more stuff...i enjoyed most of the exploration and fetch quests so my suggestion would be eiter

 

a) scale the whole game according to your level - sipmlest solution, you can set min bounderies that you need to have so that you cant deal with a dragon on lvl 1, also you can set that certain area start scaling a bit slower so that you dont feel your power doesnt grow (for example starter areas scale -1 level from lvl 10+ and -2 lvls from lvl 20+ or something like that

 

B) give no xp for side quests or combat encounters which are more than 1 lvl difference than you (but still give the loot)

 

i dont see another option...(unless u want to cut a huge portion of the game out which i assume no one wants)

 

You're part right, but the simple answer is add another difficulty or up the nightmare difficulty. Like an insane difficulty.

 

That'd keep the hardcore players happy unless it was another cakewalk. That'd make the min-maxing, crafting, and over-leveling worth doing, just to survive. Skyrim did it recently and melee fighters get 2 hit killed on that.

 

The casual/normal players probably aren't complaining much, it's the hard/nightmare in particular that are feeling annoyed they have to set their own rules to make the game fun.

 

Hell they should add 2 more difficulties, with one that is almost impossible. Then nobody would complain, and if they did the answer would be "well don't play impossible difficulty".


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#97
Hellaine

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Preface this by saying I adore this game, will buy a next one without questions, have happily sunk so much time into this.

But I agree, they need a difficulty mode above Nightmare. I'm struggling to get through to the end without dying of boredom right now, and there are still three zones I've barely even explored yet.  I've solo'd a few dragons and I just let my party basically sweep up trash mobs in zones now as I finish fetch quests.  I sort of expected nightmare mode would be like:  Have to craft certain resistant specific armor/weapons for boss/dragon fights.  Need to change potion setup and tactics before every fight.  Bring your ice mage for this, your fire mage for this.  Etc.  But I've never needed to use a rock armor/resistance/lyrium potion once on nightmare mode, let alone need to think about my crafting choices outside of 'does this color look good on this character'.

I found Origins and 2 to have pretty satisfactory Nightmare modes--2 especially!--but this one is a little disappointing.   I get that I can gimp my character, avoid crafting and pots, and do a straightforward-not-off-the-beaten-trail play through in order to keep up a challenge but... it just sucks that the answer to getting that challenge is to go out of my way to avoid a lot of features in the game and to finish it as quickly as possible.

 

I found Nightmare to be pretty awesome in the beginning of the game though; it came to a climax at the Haven battle, which was still a bit difficult even over leveled (I actually had to over-level for that one).  Then it severely dropped off after that, and very quickly.  Game just needs tuned a bit in that respect I guess.

That being said, I'll still be playing it for the next few months, so the things that are working at least way outshine the things that arent!  :)


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#98
GuyNice

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Well said Hellaine I agree completely. I hope someone from Bioware reads these forums sometimes and pushes for some more combat fixes and tuning. They have made a real gem with DA:I but a few blemishes keep it from shining as brightly as it deserves to.