Doesn´t seem to be the same issue as in this thread, but you should check if that intel graphics is supported?jopaq wrote...
Clicked Play, Goes black and then: Mass Effect has encountered a problem. Needs to close. System info:
Intel Core 2 Duo, 2.0Ghz
2 GB Ram
Windows XP, SP2
Mobil Intel 965 Express Chipset, 384MB
Still freezing up on loading screen
#226
Posté 27 janvier 2010 - 02:33
#227
Posté 27 janvier 2010 - 02:33
#228
Posté 27 janvier 2010 - 02:35
Running the game at 1680x1050, Max settings, runs at around 30-40fps or so.
I tried the No intro fix people suggested, and it works for me.
If you start to get stuttering after an in game cutscene in the next gameplay section, you need to save and then quit the game and reload the save. It makes it run smoothly after doing that.
#229
Posté 27 janvier 2010 - 02:35
cloud1833 wrote...
ok I reinstalled from steam and then steam said updating and downloaded more for like 1 hour I tried to play and let the intro thing at the press any key play twice just to make sure and I got past normandy going boom got past charater custom and then after charater custom froze at that screengahhhhhhhh so close.
Yeah, I let the intro movie play a few times, I got past it, but the video was choppy as hell. Then it sped up and started playing normally, then slowed back down again. It seems to pick and choose when it wants to be choppy and when it doesn't. I made it to the character creation screen, made a character, then got stuck on the load screen after that.
This is very frustrating, and I know there's a really simple fix for it I'm sure...
#230
Posté 27 janvier 2010 - 02:36
#231
Posté 27 janvier 2010 - 02:36
#232
Posté 27 janvier 2010 - 02:39
Single core user, so I expected some issues, but a loading screen issue was not one of them.
Windows XP, SP3, too.
#233
Posté 27 janvier 2010 - 02:40
Here are my Dxdiag info:
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon 64 Processor 3500+, MMX, 3DNow, ~2.2GHz
Memory: 2048MB RAM
Page File: 531MB used, 2899MB available
Windows Dir: C:\\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Card name: ATI Radeon HD 4550
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9540)
DAC type: Internal DAC(400MHz)
Device Key: Enum\\PCI\\VEN_1002&DEV_9540&SUBSYS_E1061092&REV_00
Display Memory: 512.0 MB
Current Mode: 1280 x 960 (32 bit) (75Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.7028 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/24/2009 22:26:52, 300032 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 11/24/2009 22:50:16, 4463104 bytes
Device Identifier: {D7B71EE2-D600-11CF-5668-0CC1A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x9540
SubSys ID: 0xE1061092
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
Description: Realtek AC97 Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\\VEN_10DE&DEV_0059&SUBSYS_AE011458&REV_A2
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.5770 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 12/22/2004 04:07:12, 2304320 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 26, 25
Static/Strm HW 3D Bufs: 26, 25
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: Yes, Yes
I3DL2 Listen/Src: Yes, Yes
Sensaura ZoomFX: No
Registry: OK
Sound Test Result: Not run
#234
Posté 27 janvier 2010 - 02:41
I have the same specs as you but an ATI 4870 512 mb, and with the "fix" runs great at 1440x900.tempAE0F wrote...
I'm currently running the game on an Athlon 64 3500+, 2GB ram, and a Radeon 4850 512.
Running the game at 1680x1050, Max settings, runs at around 30-40fps or so.
I tried the No intro fix people suggested, and it works for me.
If you start to get stuttering after an in game cutscene in the next gameplay section, you need to save and then quit the game and reload the save. It makes it run smoothly after doing that.
Hoping to see a proper fix from Bioware though, in the meantime i´ll continue to enjoy the game.
#235
Posté 27 janvier 2010 - 02:44
#236
Posté 27 janvier 2010 - 02:45
#237
Posté 27 janvier 2010 - 02:46
------------------
System Information
------------------
Time of this report: 1/26/2010, 18:41:16
operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2
Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
System Model: MS-7365
BIOS: Default System BIOS
Processor: Intel® Core2 Duo CPU E8400 @ 3.00GHz, ~3.0GHz
Memory: 2048MB RAM
Page File: 1291MB used, 3047MB available
Windows Dir: C:\\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 8800 GT
Manufacturer: NVIDIA
Chip type: GeForce 8800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\\PCI\\VEN_10DE&DEV_0611&SUBSYS_C8023842&REV_A2
Display Memory: 1267 MB
Dedicated Memory: 499 MB
Shared Memory: 767 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver Version: 8.16.0011.9107 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 9/27/2009 15:12:22, 7614056 bytes
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
#238
Posté 27 janvier 2010 - 02:46
Vizhalaa wrote...
so im now skimming through the last 8 pages about this issue and just wondering, does that link given earlier from megauploads actually work?
some have had laggy/stuttering video even after the loading screen skips, some it doesnt work at all, and some it just works. like I and several before me have said, random 3rd party files might not be 100% safe (eg. Trojans, spyware), so use at your own risk. I for one will wait for an official Bioware fix
#239
Posté 27 janvier 2010 - 02:47
#240
Posté 27 janvier 2010 - 02:48
Has anybody actually found any workaround or fix until Bioware acknowledges the problem?
#241
Posté 27 janvier 2010 - 02:48
intel 2.93 cpu
2 gig ram
8800 gt
#242
Posté 27 janvier 2010 - 02:50
fainez wrote...
the patches all over the internet, only got me past the loading screen. the entire rest of the game lags so bad its unplayable.
It stutters like Billy from "One Flew Over The Cuckoo's Nest."
Modifié par Blackout62, 27 janvier 2010 - 02:50 .
#243
Posté 27 janvier 2010 - 02:50
#244
Posté 27 janvier 2010 - 02:56
MoonChildTheUnholy wrote...
I have the same specs as you but an ATI 4870 512 mb, and with the "fix" runs great at 1440x900.tempAE0F wrote...
I'm currently running the game on an Athlon 64 3500+, 2GB ram, and a Radeon 4850 512.
Running the game at 1680x1050, Max settings, runs at around 30-40fps or so.
I tried the No intro fix people suggested, and it works for me.
If you start to get stuttering after an in game cutscene in the next gameplay section, you need to save and then quit the game and reload the save. It makes it run smoothly after doing that.
Hoping to see a proper fix from Bioware though, in the meantime i´ll continue to enjoy the game.
Glad to see other people getting the game to work properly.
#245
Posté 27 janvier 2010 - 02:58
#246
Posté 27 janvier 2010 - 03:01
Strange, mine was sweet as butter until now with that "fix".Lesclaig wrote...
the "unoffical patch" gets me past the loading screen, but once im in the game it lags to much for me to have fun witht he game. I havent even bothered getting past the first scene with miranda and illusive man. Can we get a response bioware please. I hope your not talking because your working so hard to fix my problem
#247
Posté 27 janvier 2010 - 03:01
#248
Posté 27 janvier 2010 - 03:02
Lesclaig wrote...
the "unoffical patch" gets me past the loading screen, but once im in the game it lags to much for me to have fun witht he game. I havent even bothered getting past the first scene with miranda and illusive man. Can we get a response bioware please. I hope your not talking because your working so hard to fix my problem
Where is this supposed unofficial patch?
#249
Posté 27 janvier 2010 - 03:02
#250
Posté 27 janvier 2010 - 03:03
I have the same "STUCK AT LOADING SCREEN" bug after selecting to import my ME1 character.
My rig:
Athlon 64 3500+
2GB RAM
ATI 4870X2
WindowsXP SP3
500GB HDD
all drivers up to date.
---
just something to pounder, I had similar problem with Operation Flashpoint:Dragon Rising, in which that it also stucked at playing the .bik file because I have a single core CPU.
Modifié par Dorohnl, 27 janvier 2010 - 03:15 .




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