I was just a few hours in at the time.. well, maybe 20 or 30 or so.
I spent the first part of my time doing all the side quests and completing all the zones.
Then I had nothing left to do except for the main quest (which I know by experience is usually very very short in Bioware games).
Anyway, it was nice at first but then OMG how bloody frustrating!!! I don't think I've ever been so frustrated with a game before.
To start off with, even though the hero does make certain important decisions which affect the story (ex: choose who stays in the fade, or which person to support in the masquerade), there are some very very important decisions for which you have absolutely no choice.
That wouldn't be so bad if it weren't choices that your "hero" is making, which are supposed to be yours.
The whole idea about the keep.com was great I think, and it promised to lead to a game in which, if there ever was a dragon age 4, the story would be more or less custom built as well.
I wasn't expecting the game to throw away one of it's most notoriously appreciated core features, especially in an RPG.
It's completely linear, the choices you make have some impact but it's more to do with who approves or dissaproves than anything else. And that, in an RPG, not only an RPG but a "game of the year" RPG, not only that but a game made by Bioware who has a history who has a legacy and a reputation which was built on exactly the opposite to this is extremely dissapointing.
If you're still wondering what I'm talking about, I'll give you an example.
At one point in the game Morrigan joins the inquisition.
For a start, you can't refuse. After that you can't kick her out either but it doesn't stop there. She has a personal interest in helping you out and the story makes it obvious and you can see it coming a mile away.
And when the situation arrives, you have also no choice but go along with it.
For those who want me to spell it out, she joins the inquisition mainly because she wants to use the wall of sorrows and when you reach it you have no choice but to let it use it or use it yourself.
Not only that but after this she becomes instrumental in the plot, I almost felt like stoping playing all together right then and there, there were already many things which were adding up but this made the gaming experience incredibly frustrating.
A similar thing happened in the main story line in a previous Dragon Age and Morrigan suggested that you sleep with her so she could carry a child when the Archdemon was killed which would avoid getting a warden killed, you at least a) got to kick her out the party and
refuse....
As much as the game was beautiful, had a lot of very interesting aspects (to many to get into actually), that such a fundamental core principle not only in an rpg but Bioware rpg was ignored is shocking to me.
I basically feel like I've been cheated and that any decision made in the game was almost always purely illusional.





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