Pretty much this. Viable justification for a choice or justification for a lack of choice is always good.
Out of curiosity, what choices did you like in the game?
For me were: Cole's amulet; Blackwall's quest; Fade dilemma (it was also great to have different wardens based on your DAO choices); Mages or Templars with branching stories and subsequent antagonists based on who you allied with; discreet possibility of turning Leliana to the light; Wicked hearts and of course choosing one of the most important people in Thedas.
I liked Cole's amulet the best I think because it made him into a human or a spirit, however I never used Cole in my parties and never saw what difference that made.
Blackwall's quest was good, but when I judged him and decided to send him to the wardens I wasn't expecting my hero to tell him to stay in the mean time... that was strange and made me frustrated, I wanted to save him from death but I still wanted him punished.
Hawk's fade choice was tough for me, but I chose for Hawk to stay because the text was hinting that it was possible he might survive and I thought if anyone would he would, he was the champion after all.. but again, the only consequence that had was to make Varic greatly dissaprove and sad. I also chose him to stay because he had a point and the wardens needed to be rebuilt, but I never saw that happen either.
I would have thought siding with the mages or templars would have been the core most important choice in the game leading to different stories depending on who you side with but it turns out the story is almost identical and the quests are the same.
Leliana or Cassandra becoming seeker, again, was something I was thinking was important but a) I didn't have any choice in the matter because when they said they didn't want to and I confirmed it was up to them to chose, they then changed their mind.. not only that but
I would have thought that if they'd made the decision to apply for becoming divine they would have left the keep but that didn't happen either, everything continued as if nothing had happened.
Wicked hearts was one of the most frustrating choices because you find out that it was Corypheus was behind all the murders and scheming yet once the assassin is beaten instead of proceeding with the negotiations as planned which would have allowed you to choose in a civilised way who to support, you are forced into a quick decision with 2 out of 3 incriminating the duke.
And again, none of this has any impact at all, though you do see Orlesian soldiers briefly when fighting your way to the last battle.
That's my biggest critic of the game, it provides you with choices that give you the illusion of being important ones but whatever you choose, the story and quests end up the same.
I would have liked to replay the game by siding with the templars but there's no point to it since it's exactly the same quests and all..