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Do armors actually get REALLY better ?


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#26
Yushis99

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The thing is, when not bugged, reaver destroys whole grups of enemies with 3-4 hits, while regaining whole health in 1 to 2 hits. It actually sucks 1 on 1, since it's not worth starting his two primary skills over that.

I can only see a problem, rampage is a focus skill actually, its not meant to be used everytime, once i glanced that on multiplayer i could imagine how good it could be, but this shouldnt be something to stop a raise in armor just cuz there is a misplaced skill in there. Raising its cooldowns would actually help, and making the armor raise would equal a lot between warriors, i can see that as a solution, my opinion actually.

 

Furtherwise I hope they bring even dragons on multiplayer and maybe even a higher level of dificulty for that. I really enjoyed multiplayer, hope they improve so i can pick whatever i wish for and can get actually some good use of it.



#27
VilhoDog13

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I just hope for an increase in guard resistance for warriors. For some reason, an arcane warrior can tank everything, but warriors - specifically the legionaire - still has difficulty. I had abilities that gave me max guard, I had passives that gave me a deeper pool of guard - and still couldn't tank as well as the arcane warrior. There's something wrong with that.

 

And no, I don't mean the ability to hold aggro - that was easy. It was taking damage that I had trouble with.



#28
crusader_bin

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I just hope for an increase in guard resistance for warriors. For some reason, an arcane warrior can tank everything, but warriors - specifically the legionaire - still has difficulty. I had abilities that gave me max guard, I had passives that gave me a deeper pool of guard - and still couldn't tank as well as the arcane warrior. There's something wrong with that.

 

And no, I don't mean the ability to hold aggro - that was easy. It was taking damage that I had trouble with.

I think that some ppl mentioned (before patches) that guard passives don't really work.

Besides, the pool of guard is small, I don't remember exactly, but it was only a percentage of health? 25, 75? Dunno.

When flanked, you often loose whole guard from one hit, some chars have skills that prevent them from beeing flanked.

But overall, it's mostly about beeing clever with shield wall usage.

 

The only change I WOULD like for warriors, is to make your shield wall unbreakable. ESPECIALLY the cases, when few archers break my shield stance and kill me. This should not be possible...



#29
Yushis99

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I think that some ppl mentioned (before patches) that guard passives don't really work.
Besides, the pool of guard is small, I don't remember exactly, but it was only a percentage of health? 25, 75? Dunno.
When flanked, you often loose whole guard from one hit, some chars have skills that prevent them from beeing flanked.
But overall, it's mostly about beeing clever with shield wall usage.
 
The only change I WOULD like for warriors, is to make your shield wall unbreakable. ESPECIALLY the cases, when few archers break my shield stance and kill me. This should not be possible...

That break in shield wall happens cuz you lack stamina, each hit consumes a bit and once its gone you wont be blocking anymore. Seriously guys you just need to play the main story to see the flaws warriors are passing trhought on multiplayer. 
 

@Vilhodog13 As i mentioned above, anything that actually improves your guard is bad, cuz you dont have armor to mitigate this "extra health" once you have some armor on, that specified amount of guard get a lot more dificult to just melt, so meanwhile anything that improves guard is pretty damn worthless. That is why i mentioned also that damage resistence status are much better cuz they are independent of armor bonuses. 

 

So in resume we do have lots of warriors passives that are "noob traps" in a manner of speech for multiplayer.


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#30
Dragkonias

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Yeah. I've been thinking about it and the armor/guard bonuses don't seem all that worth it because the armor bonuses are so low.

 

I feel like the skills were made for single player where at the end of the game you'll have 200-300 base armor easy.

 

Doesn't work quite the same in MP where your armor values stay around 70-80.


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#31
Storm_Changer

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At the moment armour isn't that great. But there's definitely room for it to expand, making the passives more potent. Or get reworked. 



#32
Yushis99

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At the moment armour isn't that great. But there's definitely room for it to expand, making the passives more potent. Or get reworked. 

 

Yeah. I've been thinking about it and the armor/guard bonuses don't seem all that worth it because the armor bonuses are so low.

 

I feel like the skills were made for single player where at the end of the game you'll have 200-300 base armor easy.

 

Doesn't work quite the same in MP where your armor values stay around 70-80.

Thanks guys, i was getting sad that no one could share a bit of these problems, I actually kept playing multiplayer cuz i like to do some dungeons and talk with friends meanwhile but seriously i cant keep it anymore. 

 

I like to play WARRIOR, any type, i tried all four of them and man...they NEED their armor. Reaver is good, can do really good damage but its a huge glass cannon on perilous and can even be killed easily in threatening. No way in hell, they are near as worth as ranged and especially ELEMENTALIST. 

 

Elementalist... what to say... seriously what is the problem with them, they do huge damage, tank with barrier, can heal hp, and a stupid area CC. Not that i dislike him, but he is kind of the FEW that are actually fit for perilous... No way any warrior can match several other classes and especially this one. I have done perilous like 10 times by now with archer and keeper.. they can manage .. but Reaver.. KAtari ? ahahahaa.

 

They are almost like useless... do give them some armor back -.- 



#33
crusader_bin

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Templars and legionaires don't need any armor boost. With the shield alone, you can tank well since level 1.

Reaver just needs to get patched, so the skill works each time as intended, than it would not need a boost either.

Katari... Well, where I was? Ah, yeah, Katari could use some kind of armor boost.

 

Arcane Warrior beats every other class on perilous, combined with Necro and walking bomb and the mandatory skill that groups enemies together = insta win. You could even throw in a Reaver or Katari in the mix to help do AoE damage. Plus a keeper and you would probably never loose any perilous run.

 

As for Ele... I wouldn't go that. Especially since the patch, when keys often stop dropping if Ele kills the last enemy.

 

edit: It usually turns out, that rogues are mainly for opening doors. Of flavour. But just not worth it on perilous, unless you get Alchemist and help do AoE damage instead of reaver/katari.



#34
Yushis99

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Templars and legionaires don't need any armor boost. With the shield alone, you can tank well since level 1.

Reaver just needs to get patched, so the skill works each time as intended, than it would not need a boost either.

Katari... Well, where I was? Ah, yeah, Katari could use some kind of armor boost.

 

Arcane Warrior beats every other class on perilous, combined with Necro and walking bomb and the mandatory skill that groups enemies together = insta win. You could even throw in a Reaver or Katari in the mix to help do AoE damage. Plus a keeper and you would probably never loose any perilous run.

 

As for Ele... I wouldn't go that. Especially since the patch, when keys often stop dropping if Ele kills the last enemy.

 

edit: It usually turns out, that rogues are mainly for opening doors. Of flavour. But just not worth it on perilous, unless you get Alchemist and help do AoE damage instead of reaver/katari.

 

Sorry man, i kind think I know what i am talking about now, I check everytime based damage after the end of the match and seriously there is no way any of them is as worth as any other proper ranged, i wont repeat everything.

 

Warrior can help, but its not confortable being the worst dps and still not being able to tank PROPERLY, cuz to block with shield is one thing and to actually be able to stand a hit is another. Its not about being able to do perilous cuz you have an elementalist or a good mage to do a good barrier for you, then you can BUT, Its actually to be FIT for perilous without their help actually.

 

They can do perilous even without warrior, why cant we at least tank a bit since we dont do massive damage... and mind you.. guard dont mitigate a **** damage since you dont have armor to actually make your guard worth.

 

Sorry, dont agree with you.



#35
Yushis99

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And, just to complete my thoughts, i dont want any warrior to be godlikes like that stupid display of elementalist with showering flames and defeding with barrier and ccing like crazy... ugh...

 

just a good boost would suffice really... 



#36
crusader_bin

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Sorry man, i kind think I know what i am talking about now, I check everytime based damage after the end of the match and seriously there is no way any of them is as worth as any other proper ranged, i wont repeat everything.

 

Warrior can help, but its not confortable being the worst dps and still not being able to tank PROPERLY, cuz to block with shield is one thing and to actually be able to stand a hit is another. Its not about being able to do perilous cuz you have an elementalist or a good mage to do a good barrier for you, then you can BUT, Its actually to be FIT for perilous without their help actually.

 

They can do perilous even without warrior, why cant we at least tank a bit since we dont do massive damage... and mind you.. guard dont mitigate a **** damage since you dont have armor to actually make your guard worth.

 

Sorry, dont agree with you.

 

Sure man, I get your points and I respect your opinion. If everyone would agree with everyone, it would be boring :P

 

The game is actually MMO-styled, when we like it or not. 

 

That means, that you HAVE to group up with other people because each of them do different things.

 

Warriors are the equivalent of a TANK. They CAN tank very well with the shield alone as I said. No, they can not do high DPS or sometimes NONE (hardcore tanking).

Barrier keepers... are just barrier keepers. They can still shell out nice damage with a good staff, prettyh worthless otherwise.

Rogues are meant for high DPS, they tend to be glass cannons.

 

Certain classes like elementalist can do decent damage and other like Arcane Warrior are outright overpowered - they CAN solo perilous. Yes, alone.

 

You may not like the fact, that this iteration classes are highly specialized and not equal.

 

The real issue I would say is worth mentioning, that even within their OWN group, some classes are more or less usefull (If we compare DPS, TANK, Barrier, Crowd Controll classes). The redeeming point is that it is not that boring this way.

 

Keep in mind, the focus was to ENFORCE coop play, forcing people to work together by filling ROLES.

That is why there are 3 door types - to ensure, that people would choose the respected classes to fill the gaps.

 

Anyways, I am willing to play with everything, as long as it is interresting, doesn't have to be huge DPS killer.

 

Barrier users and TANKS often get to the TOP of XP list with LOUSY ammounts of kills. The game takes notice of how you perform YOUR ROLE!

 

Feel free to disagree though :) I do realise, this system will not work for everyone. I just alternate when I want to kill, I had most fun playing (in that order): Necromancer (1), Templar (2), Keeper (3), Arcane Warrior (4), Reaver (5) (although bugged), Alchemist (6). I played the rest, but wasn't impressed much. Assassin is boring, so is archer, legionaire IMO is more tanky than I need, I never die with templar anyway.

_________________________________________________________________________________________________________________________________

 

TL;DR - Game is bugged, balancing probably not as important, will not happen soon, classes are specialized, may be an unwelcome things for many people. 



#37
Yushis99

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Sure man, I get your points and I respect your opinion. If everyone would agree with everyone, it would be boring :P

 

The game is actually MMO-styled, when we like it or not. 

 

That means, that you HAVE to group up with other people because each of them do different things.

 

Warriors are the equivalent of a TANK. They CAN tank very well with the shield alone as I said. No, they can not do high DPS or sometimes NONE (hardcore tanking).

Barrier keepers... are just barrier keepers. They can still shell out nice damage with a good staff, prettyh worthless otherwise.

Rogues are meant for high DPS, they tend to be glass cannons.

 

Certain classes like elementalist can do decent damage and other like Arcane Warrior are outright overpowered - they CAN solo perilous. Yes, alone.

 

You may not like the fact, that this iteration classes are highly specialized and not equal.

 

The real issue I would say is worth mentioning, that even within their OWN group, some classes are more or less usefull (If we compare DPS, TANK, Barrier, Crowd Controll classes). The redeeming point is that it is not that boring this way.

 

Keep in mind, the focus was to ENFORCE coop play, forcing people to work together by filling ROLES.

That is why there are 3 door types - to ensure, that people would choose the respected classes to fill the gaps.

 

Anyways, I am willing to play with everything, as long as it is interresting, doesn't have to be huge DPS killer.

 

Barrier users and TANKS often get to the TOP of XP list with LOUSY ammounts of kills. The game takes notice of how you perform YOUR ROLE!

 

Feel free to disagree though :) I do realise, this system will not work for everyone. I just alternate when I want to kill, I had most fun playing (in that order): Necromancer (1), Templar (2), Keeper (3), Arcane Warrior (4), Reaver (5) (although bugged), Alchemist (6). I played the rest, but wasn't impressed much. Assassin is boring, so is archer, legionaire IMO is more tanky than I need, I never die with templar anyway.

_________________________________________________________________________________________________________________________________

 

TL;DR - Game is bugged, balancing probably not as important, will not happen soon, classes are specialized, may be an unwelcome things for many people. 

hmmm... cant say i changed my opinion, And its sure unwelcome for many people. Dont see the point to let as it is... if it was predictable to be like this, the only one losing by not changing it is bioware, dont see why anyone would spend money on those platinum bars if we cant actually enjoy a lot the game. 

 

You seem to be the only one i see its satisfied as it is.. at least for warriors.



#38
TormDK

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I have no problems with playing a Warrior class right now. I'm nearing prestige level 100, and about 60 of them are from playing Templar.

 

There are some considerations I think Bioware needs to do however.

 

1; We need the math behind all interactions within the game to be shown.

 

2; The bonus for promoting a warrior (+1 con) needs to be revisited. Since we don't know exactly what con does right now, it's hard to suggest something. However, if indeed it only gives +5hp, then thats silly. I would advocate for 1% Movement speed, and 1 stamina per promotion. Why Stamina you ask? Why to help soak more damage. I don't yet have the +50 stamina amulet, but I do have wet dreams about it because the bonus is huge, and promoting could be a useful tool for those of us RNGsus hates. Why movement speed? In order to help us get into position faster.

 

3; Damage wise I think the Templar is going alright if spec'ed for support, however in the tanking department something needs to be done as the gap between Templar and the Legionaire is about the size of grand canyon. The aggro mechanics needs revisiting as well (And don't get me started with "Hold the Line", it should be renamed to "Glowy men, standing side by sidem with HUGE HOLES BETWEEN THEM)

 



#39
Yushis99

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I have no problems with playing a Warrior class right now. I'm nearing prestige level 100, and about 60 of them are from playing Templar.

 

There are some considerations I think Bioware needs to do however.

 

1; We need the math behind all interactions within the game to be shown.

 

2; The bonus for promoting a warrior (+1 con) needs to be revisited. Since we don't know exactly what con does right now, it's hard to suggest something. However, if indeed it only gives +5hp, then thats silly. I would advocate for 1% Movement speed, and 1 stamina per promotion. Why Stamina you ask? Why to help soak more damage. I don't yet have the +50 stamina amulet, but I do have wet dreams about it because the bonus is huge, and promoting could be a useful tool for those of us RNGsus hates. Why movement speed? In order to help us get into position faster.

 

3; Damage wise I think the Templar is going alright if spec'ed for support, however in the tanking department something needs to be done as the gap between Templar and the Legionaire is about the size of grand canyon. The aggro mechanics needs revisiting as well (And don't get me started with "Hold the Line", it should be renamed to "Glowy men, standing side by sidem with HUGE HOLES BETWEEN THEM)

1- That is really raw, good point, i also would like at least a bit of notion of how better an armor can actually be if i use certain materials, that would help a lot.

 

2- Not so bad as you think. Con also gives 0.5% on melee defense, plus 5 hp that doesnt seem a lot but once you pack it a bit the melee defense will make it actually kind worth it together with hp. All other attributes are like that, willpower will give 0.5% attack and 0.5 magic defense, cunning 0.5% critical and ranged defense. So Con is actually better than Str 0.5% attack and guard damage, since just a few enemies do use guard.

 

3- He does actually have a really good damage for someone so focused on "tank", its as discussed earlier, you saw "cruzader_bin" quoting "TL;DR - Game is bugged, balancing probably not as important, will not happen soon, classes are specialized, may be an unwelcome things for many people. "

 

So lets us pray...

 

btw i discovered what each attributes do what by switching items in main history, you can check there easily.



#40
crusader_bin

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I have no problems with playing a Warrior class right now. I'm nearing prestige level 100, and about 60 of them are from playing Templar.

 

There are some considerations I think Bioware needs to do however.

 

1; We need the math behind all interactions within the game to be shown.

 

2; The bonus for promoting a warrior (+1 con) needs to be revisited. Since we don't know exactly what con does right now, it's hard to suggest something. However, if indeed it only gives +5hp, then thats silly. I would advocate for 1% Movement speed, and 1 stamina per promotion. Why Stamina you ask? Why to help soak more damage. I don't yet have the +50 stamina amulet, but I do have wet dreams about it because the bonus is huge, and promoting could be a useful tool for those of us RNGsus hates. Why movement speed? In order to help us get into position faster.

 

3; Damage wise I think the Templar is going alright if spec'ed for support, however in the tanking department something needs to be done as the gap between Templar and the Legionaire is about the size of grand canyon. The aggro mechanics needs revisiting as well (And don't get me started with "Hold the Line", it should be renamed to "Glowy men, standing side by sidem with HUGE HOLES BETWEEN THEM)

+1 for glowy man.

 

Huge potential wasted. What it does most the time, is block the fire of your own mages... While letting enemies through. So... Yeah, that's actually pointless.

Templar is damn good vs demons for sure though. But so is Arcane Warrior (Venatori or Templars can actually block his blade.)