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BIOWARE: you play your games?


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#1
Guest_candymanxxl_*

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If you play your games himself, then I think it's all pointless because you have not understood anything.
If you do not play your games themselves, then I think it's a joke.
You have millions of fans who tell you what they want. You know better and makes games, amuse any more. Your produces games and want to make a profit, ok with it, then makes games want to have your customers.
What's so hard to understand? Every business, every company must adhere to these rules if they want to make money.

1) why I'm slow in combat? (must dodge arrows and spells)
2) why can not switch weapons?
3) what is the idiocy with 8 potions for 4 people?
4) why a magician act no healing spells?
5) hair for both genders (honestly, you are ......)
etc., etc. I think it will stop at 110

You bring a BETA version on the market and demands 60, -
Are we the morons who can use it?

CTD CTD CTD every 1-2 hours
After Patch2 and hotfix it's even worse than before.
People have questions, but you will not answer.
This is outrageous! The people have a right to ask what they can expect for 60, -

 

But it's always the same with you. Your envelops you in silence, waiting until the complaints have defined. Your behavior is a disgrace and should no longer support you. If you make mistakes, ok, but it's not the fans fault. So the people treated not as fully idiots. The stupid ones are at the end of it, but you do not want to understand.

 

BIOWARE no longer exists!

 

All promise before publication was an illusion. You have ALL lied. And what is the worst part. You do not have the courage to admit a mistake and change something. You stay in your artistic freedom that interests anyone. You are only poor and instead you had used the opportunity after ME3 to satisfy the fans, are you doing something like this.
All this for only DOLLARS!
It is increasingly difficult for you, I hope that you understand that sometime before it's too late.

 

You can look in the valuation of the press sunbathe as you like, at the end of the rated player with his money.

 

I'm sorry, english is not my language. insulted GOOGLE!


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#2
AlexMBrennan

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1) why I'm slow in combat? (must dodge arrows and spells)

Bioware is being generous by giving you the out-of-combat speed boost for free, at level 1, instead of having to wait until level 10 like the old veterans who have been playing since launch. 

 

2) why can not switch weapons?

Because your rogue who spent every talent point on daggers and every gold coin on acquiring the best daggers would be useless with a bow. Sure, you should be able to switch weapons but you might as well try punching that dragon with your bare hands for all the good it will do. 



#3
StrayChild83

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Bioware is being generous by giving you the out-of-combat speed boost for free, at level 1, instead of having to wait until level 10 like the old veterans who have been playing since launch. 

 

 

 

Because your rogue who spent every talent point on daggers and every gold coin on acquiring the best daggers would be useless with a bow. Sure, you should be able to switch weapons but you might as well try punching that dragon with your bare hands for all the good it will do. 

 

What about mage, you have fire staff and attack fire immune mob. So can't swap new staff to ice spec = you are screwed.


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#4
VilniusNastavnik

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I have to agree, we were promised a lot and almost nothing was delivered.

1000s of armor combinations.. if you can see if, you can wear it.. 

1000 armor combinations that all look the same.. where is my Ferelden warrior armor?


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#5
StrangeStrategy

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1) There are mobility/utility abilities. Fade Cloak, Fade Step, Leap, Stealth, Charging Bull, etc. Use them. Or get behind cover. Or make cover with Ice Wall.

2) "Why can not switch weapons"... Why can you not switch weapons? You can outside of combat, but in combat (surprise surprise) its actually rather difficult to put down your sword and shield, rummage through your mary-poppins bag and pull out a greatmaul in the heat of combat. Not to mention, why? You're gimping yourself by using a class with no abilities.

3) You can bump it up to 12 with a perk. The idiocy only affects idiots like you who don't properly use abilities and try to use weapons they haven't trained in. No offense!
4) Because Barrier. Its mage, not magician. Because Barrier and Guard and Potions. Temporary health and shields are always more fun because they need actual timing and some amount of thinking, otherwise they're wasted. Healing is just mindless "Am I full health? If not, wait around to heal." ... In other words, passive gameplay.

5) Yeah, no argument here. The hair isn't great.

You stopped at 5, 110 would probably make your brain explode, all that writing and thinking would overwhelm you.



#6
b10d1v

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Nearly every game starts you off stunted in some way and while I may agree that DA:I was worse in some areas, it was the inconsistency that bothered me.

Animation models is another reason that you can not change weapons, each one is different.

 

One of those promises was a next generation NPC behavior model and it fell far short -no awards there!  That's very unfortunate, as by concept there was no question the goal was next generation.  Having independently minded teammates, hunting, gathering supplies, making potions, scouting camps, etc. would have made a very different game. You might have to choose missions based on who is available and willing and you would talk them more often to get vested in the characters.

 

I have trouble starting a new character now.  The character creator now crashes w/ directx errors again.



#7
Spectre Impersonator

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They're waiting until the fans finish the beta test to start playing Inquisition.  :lol:


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#8
b10d1v

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I prefer a shock staff, does not mean I don't have spells in other classes that doll out damage by the staff's power, not intelligence. Only non-damage spells work better with intelligence.



#9
Dakota Strider

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I should really stop being surprised at people that try to justify the bad game design decisions that were forced upon us.  It is too hard to switch weapons in combat? REALLY???  Most combats last about a minute.  Boss combats can last 5-10 minutes or more.  Plenty of time to swap weapons multiple times.  Just like we used to be able to do in Origins. 

 

DAI has restricted us to cookie cutter clones for characters, in a system that was optimized for consoles.  Those of us that are used to all the options of a mouse and keyboard feel like we are being told to play with one arm behind our backs, so that we don't have more options for playing than is limited on a console.  Equality for all...since console games have limited controls, have to handicap the PC version from its full potential.


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#10
shadownian

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1) There are mobility/utility abilities. Fade Cloak, Fade Step, Leap, Stealth, Charging Bull, etc. Use them. Or get behind cover. Or make cover with Ice Wall.

2) "Why can not switch weapons"... Why can you not switch weapons? You can outside of combat, but in combat (surprise surprise) its actually rather difficult to put down your sword and shield, rummage through your mary-poppins bag and pull out a greatmaul in the heat of combat. Not to mention, why? You're gimping yourself by using a class with no abilities.

3) You can bump it up to 12 with a perk. The idiocy only affects idiots like you who don't properly use abilities and try to use weapons they haven't trained in. No offense!
4) Because Barrier. Its mage, not magician. Because Barrier and Guard and Potions. Temporary health and shields are always more fun because they need actual timing and some amount of thinking, otherwise they're wasted. Healing is just mindless "Am I full health? If not, wait around to heal." ... In other words, passive gameplay.

5) Yeah, no argument here. The hair isn't great.

You stopped at 5, 110 would probably make your brain explode, all that writing and thinking would overwhelm you.

1- I agree

2- this is kind of a lame excuse. You could easily have a sword in a sheath and a bow on your back. Or a sword with 2 daggers on your belt. Someting like this I dont think its too absurd.

3-I dislike using potions anyway so I try not to. So i really have nothing to add here.

4-This, im sorry is complete bs. Telling somebody what they should consider fun is laughable at best. Also you dont need some special thought or stategy to use barriers. You spam the heck out of it just like you would a heal spell.

5- agree...the hair sucks and its extremely lazy that they couldnt even be bothered to make different hairstyles for men and women.



#11
abearzi

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1) There are mobility/utility abilities. Fade Cloak, Fade Step, Leap, Stealth, Charging Bull, etc. Use them. Or get behind cover. Or make cover with Ice Wall.

2) "Why can not switch weapons"... Why can you not switch weapons? You can outside of combat, but in combat (surprise surprise) its actually rather difficult to put down your sword and shield, rummage through your mary-poppins bag and pull out a greatmaul in the heat of combat. Not to mention, why? You're gimping yourself by using a class with no abilities.

3) You can bump it up to 12 with a perk. The idiocy only affects idiots like you who don't properly use abilities and try to use weapons they haven't trained in. No offense!
4) Because Barrier. Its mage, not magician. Because Barrier and Guard and Potions. Temporary health and shields are always more fun because they need actual timing and some amount of thinking, otherwise they're wasted. Healing is just mindless "Am I full health? If not, wait around to heal." ... In other words, passive gameplay.

5) Yeah, no argument here. The hair isn't great.

1) "Cover" in this game is just a game of exploiting LoS, except without anything resembling tactics, ranged characters constantly run into melee range if they lose LoS, so then you get to enjoy the fun of micro-managing them back out of the constant melee-aoe all mobs seem to have. The in combat mobility is pretty cool, and its nice it takes some interactivity to use.

 

2) So mages are arbitrarily penalized by having weapons which certain random enemies are immune to. Oh look, another random pack of mabari wandering around and I happen to have an Ice staff equipped, guess I'm fucked. That's bad design.

 

3) Is there any way to take that but as offensive? But since you're an idiot (no offense), I'll explain it as simply as I can. So all grenades/tonics/potions except for the basic healing potions are tracked by each character individually. But the whole party seems to share one bag of healing potions which they toss around mid combat so they only carry 8 or 12. But only idiots like you don't seem to notice that idiotic design flaw. No offense.

 

4) Barrier fulfills the exact same role as healing, just being proactive rather than reactive. It is no more tactical, its just spam it on cooldown on whoever is taking damage in most cases. Usually just spam it on the tank, but then if some AoE is going to hit your squishies you can't mitigate it. Its exactly the same with healing. Use it on cooldown if someone has taken damage, usually the tank, but if your squishies take a sudden burst of damage you can't heal it up.

 

5) Yes, the hair is bad. I think that's one thing everyone seems to agree on.


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#12
Weltall

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It could technically be argued that they DID make different hair styles for men and women but just gave you the option to put both of them on either gender if you wanted it. Not that I really like any of the hair styles to begin with, I can't fault them for allowing me to keep my options open should that happen to be my thing.



#13
AlanC9

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What about mage, you have fire staff and attack fire immune mob. So can't swap new staff to ice spec = you are screwed.


And yet people can beat the game anyway. On any difficulty level.

Anyone who's played class-based RPGs enough knows that there's always something out there that can beat your build. That's what the party's for.

#14
Fragoos

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With the limited inventory it would be nice to have another weapon for switching between. Also runes are permanent. 1 set for rifts/corrupted and 1 for living. Like steel and silver sword in the witcher. Copying from other games is what they do now, so why not...



#15
metatheurgist

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2) "Why can not switch weapons"... Why can you not switch weapons? You can outside of combat, but in combat (surprise surprise) its actually rather difficult to put down your sword and shield, rummage through your mary-poppins bag and pull out a greatmaul in the heat of combat. Not to mention, why? You're gimping yourself by using a class with no abilities.


But apparently no problems with dragging a harpoon out of my pack with it's 50 metres of line, dragging someone back and instantly switching back to sword AND shield to bash them in the head! :P
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#16
StrangeStrategy

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1- I agree

2- this is kind of a lame excuse. You could easily have a sword in a sheath and a bow on your back. Or a sword with 2 daggers on your belt. Someting like this I dont think its too absurd.

3-I dislike using potions anyway so I try not to. So i really have nothing to add here.

4-This, im sorry is complete bs. Telling somebody what they should consider fun is laughable at best. Also you dont need some special thought or stategy to use barriers. You spam the heck out of it just like you would a heal spell.

5- agree...the hair sucks and its extremely lazy that they couldnt even be bothered to make different hairstyles for men and women.

2. This is a tactical game though, not a "do whatever build however you want game". Skyrim you can (somewhat awkwardly) switch between weapons/spells/fists, DAO had you switch because the abilities did not have as much utility built into them. Archer shooting at you? Grappling Chain / Charging Bull. Close the gap. Getting hit in melee range as a rogue? No problem, you don't need "Melee Archer"

 

3. Same here. Its something about consumables; I hate running out of stuff. Luckily, potions get refilled easily and they're free so I don't mind DAI potions.... but any other RPG game, I never buy potions xD

 

4. No, it isn't. I used logic to prove my point, you just dismissed it... Think. Decision making process:

Am I below 100% Hp? Yes = Heal. No = Do nothing. There is no thinking to it, just keep yourself topped off. DAO just had auto-cast spam heals going off all the time, it wasn't interesting. I'd have preferred the Guard/Barrier mechanic.

With shields/temporary health, you need to decide WHEN would be the best time to use it (Barrier fades fast) who needs it the most, and whether or not its worth casting a rather long CD spell on someone or not. Don't misunderstand me on this: But LoL removes most free healing because they want you to be at risk and in the actions rather than passively playing the game. That's why you need to attack to regain stamina. They want you to actually play and make decisions, rather than just healhealhealheal.

 

5. I would like to hear their reasons for hair. They can do a good job, Morrigan's hair clips her cheekbones but it still looks good. Our advisors have unique hair that looks good on them too. I wish they'd say "Who cares about clipping" and just go for it.

 



#17
vnth

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2) "Why can not switch weapons"... Why can you not switch weapons? You can outside of combat, but in combat (surprise surprise) its actually rather difficult to put down your sword and shield, rummage through your mary-poppins bag and pull out a greatmaul in the heat of combat. Not to mention, why? You're gimping yourself by using a class with no abilities.

 

It is very difficult to relax your hands and drop something, then flex them and grab something else. Impossible really. The only logical thing to do, of course, is to struggle with a melee enemy by shoot arrows at it like this guy over here at 14:10 



#18
fchopin

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What about mage, you have fire staff and attack fire immune mob. So can't swap new staff to ice spec = you are screwed.


You have to use blood magic and read peoples mind and find out their weaknesses before you start a fight so you know what weapons to use.

#19
faerunfrock

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Im still annoyed that I cannot connect to online after going through all the fixes like a lion through circus hoops. Highly disappointed!


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#20
StrayChild83

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And yet people can beat the game anyway. On any difficulty level.

Anyone who's played class-based RPGs enough knows that there's always something out there that can beat your build. That's what the party's for.

 

I have beated the game with nightmare but that doesn't change the fact that limiting mages weapon to just 1 element based dmg and denying ability to swap weapon seems lame to me.



#21
Wevryn1

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1) There are mobility/utility abilities. Fade Cloak, Fade Step, Leap, Stealth, Charging Bull, etc. Use them. Or get behind cover. Or make cover with Ice Wall.

2) "Why can not switch weapons"... Why can you not switch weapons? You can outside of combat, but in combat (surprise surprise) its actually rather difficult to put down your sword and shield, rummage through your mary-poppins bag and pull out a greatmaul in the heat of combat. Not to mention, why? You're gimping yourself by using a class with no abilities.

3) You can bump it up to 12 with a perk. The idiocy only affects idiots like you who don't properly use abilities and try to use weapons they haven't trained in. No offense!
4) Because Barrier. Its mage, not magician. Because Barrier and Guard and Potions. Temporary health and shields are always more fun because they need actual timing and some amount of thinking, otherwise they're wasted. Healing is just mindless "Am I full health? If not, wait around to heal." ... In other words, passive gameplay.

5) Yeah, no argument here. The hair isn't great.

You stopped at 5, 110 would probably make your brain explode, all that writing and thinking would overwhelm you.

I'd agree with you on most of this but the fact is, weapon swapping during combat was quite active in any age of combat.  You would carry multiple weapons in scabbards that would be used determining your opponents armor/stance.  So having a second weapon you could swap on the fly would make sense.  So instead of allowing everyone to switch between all weapons in your bag, just allow your character to select two types of weapons he/she has available to swiftly swap between.



#22
Imryll

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4. No, it isn't. I used logic to prove my point, you just dismissed it... Think. Decision making process:

Am I below 100% Hp? Yes = Heal. No = Do nothing. There is no thinking to it, just keep yourself topped off. DAO just had auto-cast spam heals going off all the time, it wasn't interesting. I'd have preferred the Guard/Barrier mechanic.

With shields/temporary health, you need to decide WHEN would be the best time to use it (Barrier fades fast) who needs it the most, and whether or not its worth casting a rather long CD spell on someone or not. Don't misunderstand me on this: But LoL removes most free healing because they want you to be at risk and in the actions rather than passively playing the game. That's why you need to attack to regain stamina. They want you to actually play and make decisions, rather than just healhealhealheal.

 

 

Strange strategy indeed. If you healed whenever a character was below 100%, rather than when a heal would benefit your party more than a damage spell or CCing an enemy, you were doing it wrong. It's not healing but your decision-making process that was flawed. Solas and my Inquisitor spam barrier. In DAO I cast healing spells much less frequently.