I think a huge theme of this game is about belief and faith (and it's flip side, deception). I was always confused about why it's called 'Inquisition', because you have nothing to do with doctrinal purity, the way the Catholic Inquisition did, until I realized that it was less about doctrine and more about the power of belief.
For a huge part of the game, you are invested in discovering the truth about things, and you have a lot of leeway in deciding how your Inquisitor believes. And other people respond to that (my first playthrough, I maintained I was not sure if I was chosen; but for my second, I adamantly maintained I was not chosen by anyone. That slightly changed how Thom Ranier reacts to you when you visit him in jail - he expressly called out my second Inquisitor for knowingly lying to people and allowing them to believe she was something she wasn't).
Indeed. That the characters remembered those little options made the game feel much more real, and for the first time in a DA game a serious concept had time to be developed (not Torment levels of development, but hey, it's a start; maybe the next DA game might develop another one?). I remembered that conversation with Thom, and Sera can discuss it after the quest at the temple of Mythal... in her own way. If you start saying you believe in the elven legends, she says "You're the frigging Herald of Andraste! Every time you open your mouth you'll sound like an idiot!".
Being an atheist or a pagan can be challenging. Oh, and believers get different choices, even in a judgement. And there are many more examples. Mother Giselle was there as a discussion point for that.
Belief influenced the game even more than the romances did, so, again. I hope Bioware includes some option in the Keep for that.





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