Pls Clarify Bonuses vs Penalties
#1
Posté 15 décembre 2014 - 07:27
It seems that not all Masterwork effects are bonuses. In this case, Berserk does not mean the target receives 300% damage from all sources, but the ignorant character that crafted the item. Now this is truly Nightmare Difficulty, as both Cassandra and the Inquisitor are burdened with such penalties simply for wielding the wrong weapons.
There may not be any other obscured penalties in these effects, but it might be a good idea to insure that such negatives are clearly indicated, especially when listed with effects that are designed as bonuses.
Now to see if I have enough resources to make another longbow, and get Cassandra to switch to something else.
- 10K aime ceci
#2
Posté 15 décembre 2014 - 08:32
But it clearly states in the crafting menu the effect of the master craft item. It sucks that you used up your material but it is hardly the games fault. With my limited experience in the game though the berserk master craft ability is hardly worth it. I equipped a high constitution boosting armor with this ability onto Iron Bull and he became more useless than he already was. The trade off just doesn't seem worth it to me.
#3
Posté 15 décembre 2014 - 09:18
I wonder whether someone slipped an extra 0 in there somewhere.
#4
Posté 15 décembre 2014 - 10:50
But it clearly states in the crafting menu the effect of the master craft item. It sucks that you used up your material but it is hardly the games fault. With my limited experience in the game though the berserk master craft ability is hardly worth it. I equipped a high constitution boosting armor with this ability onto Iron Bull and he became more useless than he already was. The trade off just doesn't seem worth it to me.
Clearly?
"Berserk: 30% damage bonus, 300% damage from all sources"
Listed among all the bonuses for investing time and treasure this description was anything but clear. All it would take is a simple * Penalty header for the second part, and I might not gave been reloading nearly so often.
#5
Posté 15 décembre 2014 - 01:38
Berserk is just useless, the penalty is way too high for such a small increase in damage output.
- Aulis Vaara et Archer220 aiment ceci
#6
Posté 15 décembre 2014 - 01:59
OMG... thank you for telling me this, I was wondering why Cass was dying over and over so quickly, she was always my beast, then she started to die like bull. But worse. Now I know this is the reason, that stupid axe I equipped to her ![]()
#7
Posté 15 décembre 2014 - 04:29
Now to get some payback from some wildlife....
#8
Posté 15 décembre 2014 - 05:27
The text: "Berserk: 30% damage bonus, 300% damage from all sources" seemed pretty clear to me. Why would it list two damage bonuses, that doesn't make any sense.
- Aulis Vaara et Yuyana aiment ceci
#9
Posté 15 décembre 2014 - 05:41
The text: "Berserk: 30% damage bonus, 300% damage from all sources" seemed pretty clear to me. Why would it list two damage bonuses, that doesn't make any sense.
I can see how it would be confusing since lots of items have absolutely no penalties.
#10
Posté 15 décembre 2014 - 08:01
The text: "Berserk: 30% damage bonus, 300% damage from all sources" seemed pretty clear to me. Why would it list two damage bonuses, that doesn't make any sense.
If I recall correctly, Sunder makes armored foes more vulnerable to damage; was under the impression that this worked the same at 10% of the time. Cannot see why this is listed with so many bonuses without a more exact description.
#11
Posté 15 décembre 2014 - 09:40
i couldn't decide if the berserker "buffs" meant 30% attack increase for the character using the item + 300% from everything that attacks the same target (or even 30% chance to sunder opponents resistances for 300%), or 30% attack increase to target in exchange for taking 300% increased damage for whoever you equipped it to... i figured the latter was far too useless to be true, and the former sounded a bit overpowered, and didn't really sound like how a berserk ability should function anyway. i don't usually use abilities i can't clearly comprehend, so i never used it. so, i guess, lucky me...
#12
Posté 15 décembre 2014 - 09:45
Why would the tooltip list one effect that applies to the wearer and one effect that applies to the target? Occam's razor (and, indeed, basic reading comprehension) makes it clear that both effects apply to the wearer: she deals 30% more damage and takes 300% damage (i.e. 200% MORE damage).
#13
Posté 15 décembre 2014 - 09:47
The "from" seems to be an important word there.
#14
Posté 15 décembre 2014 - 09:50
Yeah it calls it a bonus, giving the impression that it gives 300% damage to ENEMIES. In fact it causes the toon wielding the weapon to take 300% damage. I avoid bereserk PEIOD, if I find something that has it, straight to valuables to sell - all it does it get your tank killed repeatedly and fast. I'm hoping that is a bug and is is supposed to grant the damage bonus to the wielder but, I fear not.
#15
Posté 15 décembre 2014 - 09:51
in all honesty, i can't clearly recall how it was worded, though i still seem to remember the description wasn't clear.
#16
Posté 15 décembre 2014 - 10:19
Why would the tooltip list one effect that applies to the wearer and one effect that applies to the target? Occam's razor (and, indeed, basic reading comprehension) makes it clear that both effects apply to the wearer: she deals 30% more damage and takes 300% damage (i.e. 200% MORE damage).
Perhaps when one is reading a list of advantages that are created when using a Skill, time, and invested resources, a glaring penalty is rather unexpected. Maybe a nice red inscribed cautionary header would be nice to avoid such losses.
#17
Posté 15 décembre 2014 - 10:20
Y'know, I'm not even sure how that would work as a bonus. Is it everyone you target with the bow? The current target? For the duration of the fight? Or as long as you have them targeted? As a bonus, it seems like it would be incredibly broken.
- Yuyana aime ceci
#18
Posté 15 décembre 2014 - 10:33
The text: "Berserk: 30% damage bonus, 300% damage from all sources" seemed pretty clear to me. Why would it list two damage bonuses, that doesn't make any sense.
This. How was it in any way not clear? You deal 30% more damage, and receive 300% in return.
#19
Posté 16 décembre 2014 - 12:45
This. How was it in any way not clear? You deal 30% more damage, and receive 300% in return.
It is listed among bonuses within Mastercraft enhancements. Context suggests that improvements are sought; not ways to penalize the user. Am suggesting that clarifying this and any other possible penalties tucked in this and like lists receive some notice.
#20
Posté 16 décembre 2014 - 12:54
This. How was it in any way not clear? You deal 30% more damage, and receive 300% in return.
It could conceivably be interpreted as "This weapon renders the target vulnerable to damage", which you avoided by cunningly misquoting and adding the words "in return", thereby demonstrating that you agree that the original wording is too ambiguous.
#21
Posté 16 décembre 2014 - 12:57
As it is right now the berserk "bonus" is a death magnet. Can't help but think that there is an extra zero on the taken damage portion.
#22
Posté 16 décembre 2014 - 03:22
As it is right now the berserk "bonus" is a death magnet. Can't help but think that there is an extra zero on the taken damage portion.
One of my other Forum friends is considering using this with her Knight Enchanter, as they can evidently maintain Barrier fairly well. However, my character one-shot died a few times vs Red Templar ranged attacks even with partial Barrier still in place. I cannot say it is recommended.
#23
Posté 16 décembre 2014 - 06:27
#24
Posté 16 décembre 2014 - 06:52
mainly, I guess I figured doing 30% more damage in exchange for taking 300% more myself was... so poor a design concept, I just couldn't accept it, at all.
is that the best we can do with a tier 3 masterwork crafting mat (It is tier 3, iirc)?
#25
Posté 16 décembre 2014 - 01:53





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