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Why no talk of % of weapon damage?


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#1
UniformGreyColor

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I acually think this is an awesome addition to the stats change department. I just wish more people could talk about this and see that it is a really good way to calculate combat damage. With the variety of status ailments and resistances, it really makes combat a pretty cool experience if you really stat to dig into it. I think combat initially comes across as shallow to a lot of people, but underneath its really pretty cool. I know there were some people who were theory crafting in the Skills and Abilities thread and I would like to see more of that on this site. I should mention that I don't get out of the Scuttlebutt Non-Spoiler section of the site but I would really like to hear or see what kinds of builds people are coming up with.



#2
Sylvius the Mad

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I quite dislike that spell damage is calculated as a percentage of weappn damage, but for non-magical classes it makes some sense. And it makes it easier to compare across abilities, and easier to see what a weapon actually does.

It's probably the best documentated part of DAI. As a result, I'm confident that upgrading my weapon improves my other abilities, and by how much.

But if that weapon has +3 Willpower, it's not at all clear what that does.

#3
UniformGreyColor

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I quite dislike that spell damage is calculated as a percentage of weappn damage, but for non-magical classes it makes some sense. And it makes it easier to compare across abilities, and easier to see what a weapon actually does.

It's probably the best documentated part of DAI. As a result, I'm confident that upgrading my weapon improves my other abilities, and by how much.

But if that weapon has +3 Willpower, it's not at all clear what that does.

 

Are you saying you found the documented specs you were looking for or are you saying that you didn't? I thought DA:I had a run down of what the stats do under attributes or is that not detailed enough?

 

BTW I found the sections that have to do with this stuff so I suppose there is no real reason for this thread other than to discus the periferals of the stats for discussion sake. *shug* I guess I don't mind.



#4
Unlucky 13

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I'm on level 21, and have played the game for 73 hours, yet I'm not completely sure what all of the different numbers mean.  The guide doesn't do a really thorough job of explaining it either.  I just know that a weapon with a really high overall number and a high damage number must be better than ones with lower stats, and run with it.



#5
Yrkoon

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I thought DA:I had a run down of what the stats do under attributes or is that not detailed enough?

It's not detailed at all.

For example, the Strength stat says: "increases weapon damage (fighters)." um...ok. How does this information help me when I'm crafting a weapon, exactly? Specifically, how much more damage will I do if I enchant my Axe with +10 strength as opposed to enchanting it with +3 strength?

Also the whole mechanic behind "Attack %" is uselessly vague. If I raise my attack score to 100% am I doing double damage with my weapon?
  • finc.loki, Siven80 et Rannik aiment ceci

#6
UniformGreyColor

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It's not detailed at all.

For example, the Strength stat says: "increases weapon damage (fighters)." um...ok. How does this information help me when I'm crafting a weapon, exactly? Specifically, how much more damage will I do if I enchant my Axe with +10 strength as opposed to enchanting it with +3 strength?

Also the whole mechanic behind "Attack %" is uselessly vague. If I raise my attack score to 100% am I doing double damage with my weapon?

 

IDK. I suppose you could take your base attribute point and compare that to the amount of that stat you are putting on your weapon and then proceed to do this with all of your stats and that should give you an indication of how much damage you can potentially do. You could also turn the damage texts on for a reference. Not sure. I know I'm no expert at it. Someone will come around and come up with a way to find the exact damage potential of each character I bet though.



#7
Cyonan

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IDK. I suppose you could take your base attribute point and compare that to the amount of that stat you are putting on your weapon and then proceed to do this with all of your stats and that should give you an indication of how much damage you can potentially do. You could also turn the damage texts on for a reference. Not sure. I know I'm no expert at it. Someone will come around and come up with a way to find the exact damage potential of each character I bet though.

 

In-game testing will have to consist of getting two weapons that are identical in every way except for how much str(or other damage boosting stat for your class) they have, then checking the damage difference.

 

Game file datamining may turn up something as well. I'll be throwing in my work on that in addition to what we already have soon.



#8
UniformGreyColor

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In-game testing will have to consist of getting two weapons that are identical in every way except for how much str(or other damage boosting stat for your class) they have, then checking the damage difference.

 

Game file datamining may turn up something as well. I'll be throwing in my work on that in addition to what we already have soon.

 

It would be better to see comparisons that are more extreme so the ratios are more precise I think. This would mean playing at an optimal level vs. how much of a stat increase there is so the divisible from the stat change is higher ratio wise.

 

Hope to hear back from you somewhere on the forum. If you could post a link to results in this thread that would be awesome.



#9
Siven80

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DAI unfortunately follows the trend of games that give little to no info and descriptions of game mechanics, skill points etc.



#10
Crackseed

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I do wish we had a better in-game stat breakdown with a listing of what each stat drives, etc. I know the basics/finer details in past games and assume much of this remains, but still - having that info supplied by the codex or somewhere in game is always welcome.

 

And more so, the lack of tooltips is really annoying - when I mouse over a skill on my bar for a quick breakdown of what it does and all I get is the name, meaning I need to open my skill book and navigate to said skill to go over it is...blegh. 



#11
Kantr

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I quite dislike that spell damage is calculated as a percentage of weappn damage, but for non-magical classes it makes some sense. And it makes it easier to compare across abilities, and easier to see what a weapon actually does.

It's probably the best documentated part of DAI. As a result, I'm confident that upgrading my weapon improves my other abilities, and by how much.

But if that weapon has +3 Willpower, it's not at all clear what that does.

increases your mana pool



#12
Sylvius the Mad

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IDK. I suppose you could take your base attribute point and compare that to the amount of that stat you are putting on your weapon and then proceed to do this with all of your stats and that should give you an indication of how much damage you can potentially do. You could also turn the damage texts on for a reference. Not sure. I know I'm no expert at it. Someone will come around and come up with a way to find the exact damage potential of each character I bet though.

We shouldn't have to. All of that detail should be in a manual.

There is no meaningful documentation as far as I can tell.

#13
Sylvius the Mad

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increases your mana pool

How much?

What if I don't have mana?

#14
UniformGreyColor

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DAI unfortunately follows the trend of games that give little to no info and descriptions of game mechanics, skill points etc.

 

There are very few games that satisfy this itch for me.



#15
Kantr

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How much?

What if I don't have mana?

I have no idea how much (maybe by that amount)

Stamina? What does it do in DA:O



#16
AvianPow

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I think the other issue is there is really no need for them to give this information. Combat is nowhere near tactical/difficult enough to justify detailed theorycrafting(for me atleast)



#17
Crackseed

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There are very few games that satisfy this itch for me.

 

Only recent game to date that really scratches my "ALL THE INFOS!" need has been Diablo 3 on account of the pretty expansive stat breakdowns available but even that game had some informational hiccups here and there.

 

No idea why developers don't take a bit of extra time to lay this type of info out somewhere IN the game. It's important and critical for everyone, even more so for those of us who LOVE to dive in and really min-max things.



#18
Sylvius the Mad

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I have no idea how much (maybe by that amount)
Stamina? What does it do in DA:O

In DAO it affects Stamina (but didn't in DA2).

In DAI I think it affects Magic Defense, but I'm honestly not sure about that.

The point is this should all be written down somewhere we can read it.

#19
UniformGreyColor

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How much?

What if I don't have mana?

 

Willpower increases attack (contributes to damage done) and magic defense. It says nothing of increasing mana pool. It very well could and I could easily be overlooking something. Just found out that the magic defense is only increased after a certain threshold of willpower and then it starts increasing magic defense or so I understand it.



#20
redsteven

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increases your mana pool

I'm pretty sure willpower does NOT increase mana. Neither does magic. They increase attack, barrier damage, resistances, etc.



#21
Sylvius the Mad

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Willpower increases attack (contributes to damage done) and magic defense. It says nothing of increasing mana pool. It very well could and I could easily be overlooking something.

I'm pretty sure willpower does NOT increase mana. Neither does magic. They increase attack, barrier damage, resistances, etc.

Why isn't this documented anywhere?

Seriously, BioWare.

#22
Kantr

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Prima game guide says nothing on what they do. So its not very good



#23
UniformGreyColor

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I'm pretty sure willpower does NOT increase mana. Neither does magic. They increase attack, barrier damage, resistances, etc.

 

It just might if there is a threshold for it to increase, I doubt it though. 100 mana/stamina as a base and whatever gear you can get to increase it is likely the only way to increase your pool.



#24
Lennard Testarossa

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The mouse-over in the attributes tab tells you what they do. Well, kinda anyway. I know willpower increases attack. I do not know, however, by how much and what attack actually does.



#25
Crackseed

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The mouse-over in the attributes tab tells you what they do. Well, kinda anyway. I know willpower increases attack. I do not know, however, by how much and what attack actually does.

 

Edit: Erg, I was mistaken :)