You're stating an opinion as fact. No, I don't find it exciting to Blind-build my characters. And No, I don't consider intentional Vagueness as "fun".Still.
Bonus and Strength are elements you multiply with. Its something you add to the already existing value of damage. The calculation just becomes more complex because it's calculations within/upon calculation. The outcome is still a value of certain damage. This is what makes the game interesting. You create a value you actually don't really have a clue about, unless you minimize the game and start your calculator in Windows.
And your opponent/enemy also have values you are not able to look through just like that. Another more or less unkown factor.
This unknown factor is the exiting part. It leaves us with a feeling of being somewhat out of control, and your actions suddenly becomes a lottery.
I hate being out of control, but I admire those who's walking on a thin line between two skyscrapers
The game has crafting. For crafting to succeed as a mechanic it must be in direct opposition to the friggin Lottery. The "Surprise me!" and "randomization" elements you are describing certainly have their place....elsewhere (map and dungeon exploration comes to mind). But for crafting and character building? No way. Otherwise, what would be the point in the game giving us specific schematics and choices in ingredients to work with?





Retour en haut






