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Could someone critique my build. (Mid game)


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#1
UniformGreyColor

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I am about mid way through the game and do not have a Spec yet. I plan on going Assassin and will do a full respec once I get it.

 

Mark of the Rift

Focused Teamwork

Stealth

Easy to Miss

Knockout Powder

Deep Sleep

Mercy Killing

Shadow Strike

Quick Blade

Twin Fangs

Ripping Fangs

Dance of Death

 

I should say also that I almost always have IB, Solas, and another mage in my party depending on how I'm feeling. I try to always have barrier up on myself and IB at least, but have been playing with mostly all my chars grouped close together so they all have Barrier up almost always. I am playing on Hard difficulty.



#2
Nathonaws

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Looks pretty good, the only thing I don't like is the lack of the two early Sabotage skills - Poisoned Weapons and Infected Wounds. It's just such a great bonus to your overall damage - you get both the poison effect and the 25% damage bonus whenever poison is active.



#3
UniformGreyColor

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Looks pretty good, the only thing I don't like is the lack of the two early Sabotage skills - Poisoned Weapons and Infected Wounds. It's just such a great bonus to your overall damage - you get both the poison effect and the 25% damage bonus whenever poison is active.

 

Hmm, I had a build with more in Sabotage, but I opted out of it because I thought Infected Wounds only applied to the poison damage. You're probably right though.

 

Thanks!



#4
Matth85

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you get both the poison effect and the 25% damage bonus whenever poison is active.

 

Negative.

You get 25% more base damage on posioned target by you. 

None of the abilities listed make good use of that. Only  Spinning Blade really utilize it, as that is pure auto-attacks.

 

Poisoned Weapons are also minimum damage. It is good on bosses -- not on anything else. Mostly due to the fact a DW rogue focus on burst. 

A Tempest could utilize it, though, but that's about it.



#5
UniformGreyColor

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Negative.

You get 25% more base damage on posioned target by you. 

None of the abilities listed make good use of that. Only  Spinning Blade really utilize it, as that is pure auto-attacks.

 

Poisoned Weapons are also minimum damage. It is good on bosses -- not on anything else. Mostly due to the fact a DW rogue focus on burst. 

A Tempest could utilize it, though, but that's about it.

 

Hey I have a question for you. I was playing with the idea of having poison for the sole purpose of attacking each enemy only once and then moving on to another enemy once I have hit them with it. Would that be a viable strategy? Basically trying to poison as many enemies as I can before poison runs out. Better for an archer?



#6
Matth85

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Depends what you mean viable. It's the tactic archer uses, but it's a bit harder for a DW rogue. Given your strength lies in killing 1 target in a combo.

But, yes, if you want to use poisoned weapons -- that's want you need to do. Otherwise it's a wasted point!



#7
UniformGreyColor

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K, thanks. Yeah if I was going to be building an archer for this run, my build would be way different. Who knows though, Maybe I'll respec down the line to be an archer; It is nice to be able to one shot stuff so easily.

 

More on my characters builds:

 

Solas is thoroughly taking points in Storm along the way and about equal amounts of Spirit on the left side; don't know how I'm going to handle his Specialization yet (currently only have Veilstrike, so he's time for a respec I suppose)

IB I've already got most of his points into Reaver, followed by Grappling Chain+ and with Taunt and Challenge just in case things look dark

Verric has to respec because he has everything in Archer except pincushion

Viv has the whole right side of KE maxed and Disruption Field+ with up to winter stillness (going left, to down and to the right. I have big plans for her with Blizzard and KE with as much Willpower as I can get on her)

Cole has everything in Assassin except Gaps In the Armor

Dorian has been my little bit of everything char but he is in desperate need of a respec with only the Horror spell in his spec.

Cass has challenge+, Taunt + and the rest of the left side of the tree without the upgrade on the bottom left ability, grappling chain, and Bear Mauls the Wolves (she also need a respec to put more points into the right side of the Temp tree +focus at least

 

I don't have any of the other chars yet. Please tell me I can still get them all. I am just at the point where I have sided with the mages and completed the last Heaven Quest. It was not a cake walk for me for sure. That's why I'm here. I thought people could give me some pointers on my builds so that Hard difficulty wasn't as much of a challenge as it has been because I would like to do a NM run when I'm done with this one. I found Normal to be too easy.

 

Any further advice on what I should do with my companions is welcomed.



#8
Rynas

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Hey I have a question for you. I was playing with the idea of having poison for the sole purpose of attacking each enemy only once and then moving on to another enemy once I have hit them with it. Would that be a viable strategy? Basically trying to poison as many enemies as I can before poison runs out. Better for an archer?

 

Probably good idea for an archer, terrible for DW.  All that time spent running around could be spent killing 1-2 enemies instead of doing useless weak damage to 4-5.

 

Early-mid game, if you find yourself out of stamina and auto-attacking a lot, then upgraded Static Cage on a party member is pretty awesome due to your fast attacks.  It also causes mass paralysis for you to detonate.

 

Later on, with crit gear and abilities, you should only rarely find yourself out of stamina (unless you use Deathblow for some reason).

 

DW Rogue with a party should be pretty powerful even at mid-level before specializations, even on Nightmare.  Did you go to Val Royeaux and get your Tier 2 schematics?  That should be the first thing you do, in my opinion.  Rogues are super dependent on their dagger damage.

 

Aside from that, basic pieces of advice are a) Don't take damage (use Stealth and upgraded Flank Attack liberally if you get aggro), and B) Always attack from the flank (you won't be able to 100% of the time, but it helps to keep that mindset).



#9
UniformGreyColor

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Probably good idea for an archer, terrible for DW.  All that time spent running around could be spent killing 1-2 enemies instead of doing useless weak damage to 4-5.

 

Early-mid game, if you find yourself out of stamina and auto-attacking a lot, then upgraded Static Cage on a party member is pretty awesome due to your fast attacks.  It also causes mass paralysis for you to detonate.

 

Later on, with crit gear and abilities, you should only rarely find yourself out of stamina (unless you use Deathblow for some reason).

 

DW Rogue with a party should be pretty powerful even at mid-level before specializations, even on Nightmare.  Did you go to Val Royeaux and get your Tier 2 schematics?  That should be the first thing you do, in my opinion.  Rogues are super dependent on their dagger damage.

 

Aside from that, basic pieces of advice are a) Don't take damage (use Stealth and upgraded Flank Attack liberally if you get aggro), and B) Always attack from the flank (you won't be able to 100% of the time, but it helps to keep that mindset).

 

Hey thanks for the feedback.

 

Truth is I run out of abilities more than stamina with this current build. I also found Stealth>Shadow Strike to be a little difficult to use with tac cam at first because unless I get exactly one auto attack in when in stealth, my char completely whiffs on that ability and then I'm out of stealth and its too late to get another shot at it for the bonus damage. I would hate to have to wait around 3-4 sec just so I could make sure I get the bonus damage. I found that sometimes if I position my char really close to the enemy and then go for Shadow Strike while in stealth it works... sometimes. but yeah, I suppose I should not be complaining about one free hit in stealth -even if it is for a split second.



#10
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I'm going to be starting a new NM DW and don't know which race to choose. All my other games are on Hard so I am starting form scratch. I want to know what race is the best choice for DW.



#11
Matth85

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I'm going to be starting a new NM DW and don't know which race to choose. All my other games are on Hard so I am starting form scratch. I want to know what race is the best choice for DW.

That.. depends.

Elf and Dwarf are defensive choices. 25% range or 25% magic defense. In a team that is useless.

Qunari gives double bonus: 10%(Or is it 25%?) melee defense and the ability to wear Vitaars -- which are huge damage increase.

Human gives an ability point.

 

Generally, I say a dps is between Qunari and Human - optimally Qunari. However, Qunari looks.. weird with a dagger, which is why I am not outright recommending it.

- If you don't care too much about having 2 small knives on a big dude, go Qunari. 

- If you want to be as efficient as possible, go Qunari.

- If you want to look a little more in proportion, go human.

- If you struggle a lot at level 3-6, go human.



#12
UniformGreyColor

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Thanks, I ended up rolling human. Qunari will get its chance though.