I would first like to say I really enjoyed the game and have managed to get two playthroughs done (before the patches made my game unplayable!).
So a few things...
Have/Skyhold
I personally would have had a smaller raid/assassin attack on Haven with the same result (it being destroyed). As others have said I would have then liked to have seen a siege on Skyhold as we build up the castle and made the improvements. With the amount or quarries/lumber you have maybe effecting the defenses and how much it is repaired, as once you've made the three upgrades the rest are redundant in the current form.
Companions/NPCs
I felt they were all great as always from bioware, as i've been reading form the forums they divide opinions which is great hopefully they continue with the expected expansion/future games.
Inquisition
We could have used the power of the Inquisition for something as we have been building it up all game. We have a big army, allies yet apart from a few scattered skirmishes in the Arbor we see nothing much of it. Much of our forces are made of on the war table but still nothing much happens we can see. The spy/ambassador quests I felt were much more suited to the war table.
Requisition orders were kind of pointless due to how easy power was to get. They would have been fine if they actually made a difference like upgrading our troops ect.
Power also I felt could have been better used, the excess we could have used to speed up war table missions as by the end of my second playthrough without doing any requisitions apart from the upgrade and class ones I had 200+ spare by the time the game ended.
Zones
I enjoyed the diversity of areas from the Marsh, Hinterlands to the Hissing Wastes. But I felt like some like the Hissing Wastes had no purpose apart from xp and loot, though the Dwarf tomb quest and the surface thaig were interesting enough. I would have liked them to have an impact on the story even in a minor way, for example we wiped out the Templars and destroyed the mine in Empris Du Lion and so we face less red templars later in the game or something similar.
Some quests didn't make much sense, prime example for me playing as a Dalish Elf in the Exalted Plains. You have to gain the trust of another clan, to do so you clear out demons from a tomb and they get pissed at you if you desecrate any. Yet once you're there you have another quest to find a key which involves desecrating the tombs...
Keeps
As fun as it was assaulting them, I can't help but feel they were too easy to capture. I would have thought we needed to bring in forces with a war table unlock using power to lay seige?
Mage/Templar War
Apart from one area in the Hinterlands a a bit of dialogue here and there, we didn't see very much of it or more the after effects of it anywhere else in the game. i know it had been going on for a while (reason for the conclave and all that), I would have thought something as destructive would have left more of a mark on Thedas. As we know there are mages outside of the rebels, the same with the templars we only encountered them in the previous area and thats it. After siding with one or the other any others are pretty much forgotten about.
The ending
It was a bit of a weak end, though I realise we have taken away pretty much all of corypheus's support. It left me wondering a few things, why did he return to the breach area? What was the point for him? Why did he not vanish and rebuild? He had the power to make floating islands and yet didn't really use that power during the whole time we were dismantling his underlings. And finally we defeated him and sent him to the fade (physically I presume by the way the animation was done), the place where we have stopped him getting to the entire game? Maybe I missed something on that last part.
Just a brief view of my thoughts on it.





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