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#1
Guest_Tynan_*

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Why do we have to have paraphrases?

 

I don't get it at all.  They're improved in Inquisition, but I guess I don't understand why we have them at all.  Why can't our protagonist say what we direct them to say?  Why can't we see exactly what we're about to say?


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#2
UniformGreyColor

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My guess is that BW wanted dialog options to be somewhat of a surprise for a less scripted feel? Or they just did it to be able to fit all the options on the display easier? Or they wanted to implement mannerisms and body language for the visual appeal? Or they did it to emphasis the dramatic experience the player gets when choosing a direction or path that the game would play out and they thought it more consistent and more polished to do all dialog the same way? IDK, your guess is as good as mine at this point. One thing is certain: I know the Devs must have talked about it at some point in order to make a big decision regarding this topic; I don't think it was taken lightly, but that doesn't mean it wasn't unanimous either.



#3
Sully13

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^This.

its eather a summery or a ton of dialog..



#4
Sondermann

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Why do we have to have paraphrases?

 

I don't get it at all.  They're improved in Inquisition, but I guess I don't understand why we have them at all.  Why can't our protagonist say what we direct them to say?  Why can't we see exactly what we're about to say?

It doesn't happen often, but sometimes what you actually do say and what you thought you'll be saying differs quite a bit. If we get a choice in what our char says, that choice should be an informed choice and not guesswork.

 

ME did it better IMO, though of course the options were more limited (paragon vs. renegade mostly).



#5
Zanallen

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Why do we have to have paraphrases?

 

I don't get it at all.  They're improved in Inquisition, but I guess I don't understand why we have them at all.  Why can't our protagonist say what we direct them to say?  Why can't we see exactly what we're about to say?

 

The reason given by Bioware in the past is that the repetition of reading the line and then having said line spoken by the voiced protagonist received negative feedback from testers. As such, they use the paraphrase to eliminate the repetition. 


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#6
Icinix

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Although it is definitely improved, there has still been quite a number of times where what was said was not what I was expecting. Sometimes the tone came out different as well.

 

I'll always prefer a non voiced avatar and full text, but if they're going to keep going this path, they still need a fair bit of work on the prompts.



#7
Sylvius the Mad

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They need to fit on the screen, even for SDTVs. So there's not much space. BioWare also seems wed to having the wheel in middle on the screen, which cuts the available real estate in half again.

Personally, I'd like full text options displayed in a scrollable text box somewhere (I'd also like combat feedback in a scrollable text box).

#8
Sondermann

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They need to fit on the screen, even for SDTVs. So there's not much space. BioWare also seems wed to having the wheel in middle on the screen, which cuts the available real estate in half again.

Personally, I'd like full text options displayed in a scrollable text box somewhere (I'd also like combat feedback in a scrollable text box).

They could use mouse-overs or something like that for the complete text.



#9
Nayawk

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The reason given by Bioware in the past is that the repetition of reading the line and then having said line spoken by the voiced protagonist received negative feedback from testers. As such, they use the paraphrase to eliminate the repetition. 

 

And I thank Bioware for that daily, 'all hail bioware'... I love the voiced protag, but if I had to read then hear the same lines over and over I think I'd lose what little of my mind I have left.



#10
Zanallen

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They could use mouse-overs or something like that for the complete text.

 They could, but I believe Gaider has shot down that idea in the past. I don't remember why, honestly. Though I do recall something said about the full line being useless anyway as it wouldn't convey the flow dialogue segments that help make the conversation seem more natural.



#11
Sondermann

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 They could, but I believe Gaider has shot down that idea in the past. I don't remember why, honestly. Though I do recall something said about the full line being useless anyway as it wouldn't convey the flow dialogue segments that help make the conversation seem more natural.

It's not natural at all though if I think I'll be saying A and find out I'm really saying B. Spoiler for Vivienne quest:

Spoiler
.

 



#12
Zanallen

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No no, I mean natural as in making the conversation flow more. There is added dialogue that helps the flow of the conversation like the PC saying "Oh, I see" after having something explained to him or things like that. That wouldn't show up in the full line. At least, that is one of the negatives that I recall hearing. Personally, I am all for a mouse over option, but I do remember Gaider shooting it down before.



#13
Sondermann

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No no, I mean natural as in making the conversation flow more. There is added dialogue that helps the flow of the conversation like the PC saying "Oh, I see" after having something explained to him or things like that. That wouldn't show up in the full line. At least, that is one of the negatives that I recall hearing. Personally, I am all for a mouse over option, but I do remember Gaider shooting it down before.

Sorry, my "not natural" wasn't directed against your description of dialogue flow but I tried to highlight that the current system introduces quite a bit of jarring "disconnect" as well by the way it works (or doesn't). But we seem to agree on that point anyway :)



#14
Maconbar

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David Gaider had numerous posts on this matter back when DA:2. One of the reasons for the paraphrase was their position that read the full text and then hearing it spoken resulted in a lesser experience. His commentary is lost in my weak attempt at paraphrasing his stated position.

#15
DarkAmaranth1966

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Pretty simple, do you want options or "Say: And I chose this way because I feel you are foolish but, do not deserve to die for mistakes so, I'm going to to make you sit in jail for the rest of your life or my time as Inquisitor." or Say nothing as your only two choices? The full dialog will not fit in the wheel, so they use a brief description or summary to allow more choices.



#16
Maconbar

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As an aside I like the implementation of this approach in DA:I. I naturally pick a wider range of dialogue choices than I ever did in DA:2.

#17
Ou_Deis

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It's worst when the tone of the spoken dialogue is very different from what's implied by the "paraphrase"... several times the dialogue choice seemed reasonable and friendly but the spoken dialogue came out as hostile, insulting, xenophobic, etc. Could they be missing the mood indicator?



#18
Zanallen

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It's worst when the tone of the spoken dialogue is very different from what's implied by the "paraphrase"... several times the dialogue choice seemed reasonable and friendly but the spoken dialogue came out as hostile, insulting, xenophobic, etc. Could they be missing the mood indicator?

 

It is there. Did you turn it off?



#19
yankblan

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Top choice is supportive, middle is non-commited, bottom is negative. Easy

#20
katling73

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I must admit the paraphrases are markedly better than they were in DA2. I've only had a couple of occasions where I've done a reload because my Inquistor said something godawful based on bad paraphrasing. I also liked the expanded tonal indicators which do help when they're available. I do miss the full line as in Origins but I think we have to face facts that we're not going to get that back. I'd like to see some more refinement done on the paraphrases to clean up some of the discordant ones, maybe expand the tonal indicators a bit more and make them available more often.

#21
bEVEsthda

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And I thank Bioware for that daily, 'all hail bioware'... I love the voiced protag, but if I had to read then hear the same lines over and over I think I'd lose what little of my mind I have left.

 

Rubbish!

I like DA:I.

But my opinion regarding the wheel and voiced protag has not changed. On the contrary. I utterly hate the <insert swear word here> POS!

It ruins a good deal of the experience for me. It's only for movie goers.

 

We've heard a lot of explanations in defense of the system from the developers. Nothing of it makes much sense though, or even seems plausible. There is, for instance no reason why you should lose your mind for having to read and hear the same lines - and there is no reason why you should have to do it, if you didn't want to - and there is no reason why we should have to endure the voice acting destroy our role play characters, if we didn't want to.

 

When you start hearing 'explanations' that are utterly unconvincing, and combine them with the extreme stubbornness of clinging to the system, it all points to something else. Plain stubbornness.

No one ever asked for the system they insist on.

 

It is bettter in DA:I. It no longer surprises us, and we have a notion of what we want to say. But it's still something from DA2 that I don't like.



#22
zyntifox

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Rubbish!

I like DA:I.

But my opinion regarding the wheel and voiced protag has not changed. On the contrary. I utterly hate the <insert swear word here> POS!

It ruins a good deal of the experience for me. It's only for movie goers.

 

We've heard a lot of explanations in defense of the system from the developers. Nothing of it makes much sense though, or even seems plausible. There is, for instance no reason why you should lose your mind for having to read and hear the same lines - and there is no reason why you should have to do it, if you didn't want to - and there is no reason why we should have to endure the voice acting destroy our role play characters, if we didn't want to.

 

When you start hearing 'explanations' that are utterly unconvincing, and combine them with the extreme stubbornness of clinging to the system, it all points to something else. Obstinately stubborn person/persons, likely the inventor/inventors of the wheel, that just have to force us all to painfully endure this manure, to force us to 'discover' how wonderful it is. Maybe it's tied to some bonus payment?

 

No one ever asked for the system they insist on.

 

It is bettter in DA:I. It no longer surprises us, and we have a notion of what we want to say. But it's still something from DA2 that I don't like.

 

Speak for yourself. I've done dozens of reloads in my first 10 hours in pursuit to make my character consistent. I'll probably end up playing like i've done the mass effect games, stop caring and keep to a corner on the dialogue wheel. Would much rather have "action mode" in DA:I so i don't have to participate in the dialogue sequences at all than this system.



#23
bEVEsthda

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Speak for yourself. I've done dozens of reloads in my first 10 hours in pursuit to make my character consistent. I'll probably end up playing like i've done the mass effect games, stop caring and keep to a corner on the dialogue wheel. Would much rather have "action mode" in DA:I so i don't have to participate in the dialogue sequences at all than this system.

 

I must admit, I have considered restarting myself, but to restart from the beginning and change my character to something more suitable <sigh>. But it doesn't seem to solve anything then?



#24
nightscrawl

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I never thought I would have to trot out these bookmarks again. Welcome to the BSN, OP. :)

 

I suggest you read this post and this thread about the subject. There were numerous threads about the dialog wheel, dialog options, the voiced protagonist, and paraphrasing but these two have the best information and contributions by the devs that really explain their thought process on the matter.


Modifié par nightscrawl, 16 décembre 2014 - 11:36 .


#25
fchopin

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And I thank Bioware for that daily, 'all hail bioware'... I love the voiced protag, but if I had to read then hear the same lines over and over I think I'd lose what little of my mind I have left.

 

With mouse overs you do not have to read anything extra so it would not bother you and it would also give the people who like to read the full sentence the option.