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So did you save the Qunari alliance or let it burn?


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#401
Guest_Chiara Fan_*

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What did I do? I...

 

Let it burn! Let it burn!

Can't let allies die anymore!

Let it burn! Let it burn!

Turn away and sink the ship!

 

Bull: "Qunari ships don't sink, they explode!"

 

I don't care

What they're going to say!

Let the Qunari sail on!

The Qun never tempted me anyway.


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#402
Sifr

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When first approached with this proposition by Iron Bull I was very interested. With the expertise of the Ben-Hassrath and the might of the Qunari navy the Inquisition could really get a leg-up on our enemies. But then we get to first signal fire and I just could not go through with it.

 

For one thing, the Bull's Chargers are Iron Bull's family - no really, this is as close to an analogous family as Qunari get. Your fellow soldiers are your brothers et cetera. So for the Iron Bull, letting the Chargers die would be as bad as you or I seeing your own family die. Granted I did have a serious regret at having to trade the lives of an entire dreadnought crew, 30 to even 100 people, whether or not they were Qunari as this seemed pretty harsh. 

 

Then again, the Chargers are actually quite useful. I don't know how many of you spoke with Krem in-between missions but she (yes I know even Bull calls Krem "he") offers wartable operations which, while purely descriptive, are very useful to the Inquisition. You would be trading an elite mercenary contingent that has proven itself in your service time and again for the promises of a distant ally. Can I just say that I have my doubts as to how useful the Qunari would have been as allies? They do not have a track record for this sort of thing because it never happens. 

 

And on top of all this I just briefly imagined the headache the Chantry would give me for allying with a sworn enemy they hated enough to launch an Exalted March against and briefly work in tandem with the Tevinter Imperium. So all in all, I just cut my losses and stuck with what I knew. 

 

This was pretty much my entire reasoning for giving up the alliance.

 

The Chargers are more important to Bull than the Qun is and they have proven far more useful to the Inquisition than an aloof group of distant allies who might break the alliance the moment the Inquisitor does something they disagree with.

 

After all, these are the same people who freely admit that they don't hold the peace treaty as anything more than a piece of paper they signed to shut the politicians of Thedas up and do plan to invade again eventually.

 

(But Krem is a he)


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#403
TEWR

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To a degree I wish that choices in Bioware games didn't amount to rather simplistic A vs. B dichotomies, when reality is far from just that limiting. Often I feel like it's not quite well-written enough.
 
Hell, I'm sure the Qunari dreadnoughts would've made vast improvements to their hulls to resist magical attacks, given that they often go up against Tevinter and the Qunari have been planning their next assault for a long ass time.
 
Never mind how the dreadnought is somehow very slow when lorewise they were described as being really fast (the Arishok's kept up with Isabela's), or how they couldn't have blasted the shore with their cannons -- the scene made it out to seem like all they had were mortars, but we know they have cannons.
 
I think often Bioware goes for the A vs. B choices simply to have them, whether they make sense or not. The Fade choice is another.

 

 

(But Krem is a he)

 

I misread that as "But Krem is a lie" and for a moment I thought he was a cake.

 

 

.....

 

 

...which wouldn't be wrong really. Krem is a beefcake


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#404
The Baconer

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Hell, I'm sure the Qunari dreadnoughts would've made vast improvements to their hulls to resist magical attacks, given that they often go up against Tevinter and the Qunari have been planning their next assault for a long ass time.

 

I imagine there's only so much you can do to beef up without sacrificing mobility, especially when you're a culture that spurns the use of Lyrium.



#405
TEWR

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I imagine there's only so much you can do to beef up without sacrificing mobility, especially when you're a culture that spurns the use of Lyrium.

 

Where was it noted that they spurn the use of lyrium? I would think that they'd use that significantly, and really I would think just having lyrium runes worked into the hull would be enough.



#406
Cz-99

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I didn't like that elf's face, so I let the ship explode.

 

Besides, Qun-Bull is mega-lame compared to Qunless Bull.



#407
The Baconer

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Where was it noted that they spurn the use of lyrium? I would think that they'd use that significantly, and really I would think just having lyrium runes worked into the hull would be enough.

 

I guess there's nothing to say that they spurn it, but there's absolutely no mention of them using it either, along with some other problems. It's a substance that is magically volatile, so it would probably be semi-taboo. They would need a way to mine it or purchase it in significant quantities, and I don't see that happening. They would also need to possess the knowledge to weave enchantments, and most importantly, they would actually need individuals capable of working with it. So that would be... Viddathari topsider Dwarves that are ex-smithing caste or are of ex-smithing caste clans, or viddathari Tranquil. Again, not seeing a big enough pool of individuals for large-scale production.



#408
TEWR

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Well, Bull mentions that they have Dwarven ruins in Par Vollen, and I'd say there's probably a good number of Dwarves who may have gone topside over there when they were cut off (from perhaps cave-ins, sacrifices, etc.), settled on the surface, and were eventually taken into the Qun. Throw in converts and they've probably got enough people to work with it.

 

Granted, they would have to live under the laws of the Qun, meaning that even though they provide something valuable if they're better at cooking then whoops there's not going to be any lyrium-reinforced ships, military advantage be damned.

 

Still, given that Bull says Dwarven ruins are over there, I'm gonna labor under the impression that there is a sizable quantity of Dwarven Viddathari, but they're certainly outnumbered by the Qunari.

 

Even so, without official lore to go with it, I'm just drawing up a bit of headcanon here. Alas, it would be nice to know if they use lyrium. I recall the Qunari woman in the comics used something that seemed to be like lyrium, if only in effect to others and how it rendered them akin to Tranquil.



#409
The Baconer

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Well, Bull mentions that they have Dwarven ruins in Par Vollen, and I'd say there's probably a good number of Dwarves who may have gone topside over there when they were cut off (from perhaps cave-ins, sacrifices, etc.), settled on the surface, and were eventually taken into the Qun. Throw in converts and they've probably got enough people to work with it.

 

Granted, they would have to live under the laws of the Qun, meaning that even though they provide something valuable if they're better at cooking then whoops there's not going to be any lyrium-reinforced ships, military advantage be damned.

 

Still, given that Bull says Dwarven ruins are over there, I'm gonna labor under the impression that there is a sizable quantity of Dwarven Viddathari, but they're certainly outnumbered by the Qunari.

 

Even so, without official lore to go with it, I'm just drawing up a bit of headcanon here. Alas, it would be nice to know if they use lyrium. I recall the Qunari woman in the comics used something that seemed to be like lyrium, if only in effect to others and how it rendered them akin to Tranquil.

 

He mentions Dwarven ruins, but very little on Dwarves themselves. A sizable population of Dwarven Qunari is probably not a thing. That would introduce other conundrums anyhow (are there Lyrium mines, Thaigs? With no Darkspawn? If the Qunari took the Dwarves topside, would they still possess a natural resistance to Lyrium after generations away from the Stone?)

 

The "Qamek" from the comics did look strikingly similar to Lyrium, true, but even still, Viddath-bas don't possess anywhere near the mental capacity required to work enchantments, at least from all the references we have of Viddath-bas.



#410
Dabrikishaw

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Was surprised to find a like for the one post I made in this thread, so I'll just restate my opinion for the hell of it. 

 

I saved the Chargers because the Masterwork Archon Staff is crap. It was crap back when the game was released and it definite crap now compared to the easier to get Tier 3 Staff schematics from the Black Emprouim(The Seer Staff for example can be purchased there).



#411
Illegitimus

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He mentions Dwarven ruins, but very little on Dwarves themselves. A sizable population of Dwarven Qunari is probably not a thing. That would introduce other conundrums anyhow (are there Lyrium mines, Thaigs? With no Darkspawn? If the Qunari took the Dwarves topside, would they still possess a natural resistance to Lyrium after generations away from the Stone?)

 

 

Yes.  Surface dwarves are still magic resistant and incapable of dreaming "naturally".   Until they gain the ability to go into the fade while sleeping, they'll still be able to work lyrium just as the Tranquil do.   



#412
Captmorgan72

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The Qunari alliance is not needed. In every playthrough I save the chargers and the Inquisition destroys Corypheus. I think that the Qunari wants an alliance with the Inquisition because they fear it. The Inquisition becomes the most powerful organization in Thedas at the end of the game. All nations fear it. 


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#413
The Baconer

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Perfect timing, TEWR. It looks like the Qunari might be using Lyrium-infused supersoldiers in the DLC trailer.



#414
SgtSteel91

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Well ****, I had hoped maybe the alliance could open up a way for cooperation and peace. Guess Trespasser dashed those hopes.



#415
The Baconer

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Well ****, I had hoped maybe the alliance could open up a way for cooperation and peace. Guess Trespasser dashed those hopes.

 

There is no end to the abomination of the Qun. Do not allow any guise of peace to stay your hand – there can be no hesitation when the survival of Thedas is at stake.


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#416
Drasanil

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There is no end to the abomination of the Qun. Do not allow any guise of peace to stay your hand – there can be no hesitation when the survival of Thedas is at stake.

 

Looking forward to kicking those smug bovines in the teeth. Here's hoping we can do some lasting damage and not another Kirkwall "we will never speak of this again".


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#417
SgtSteel91

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There is no end to the abomination of the Qun. Do not allow any guise of peace to stay your hand – there can be no hesitation when the survival of Thedas is at stake.

 

Guess not. Man, it really looks like the only way I see this ending is if the Qunari are ended like the Dales; with complete cultural genocide. 



#418
Boost32

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I want to know if Hissrad will turn on the Inquisitor, would be a nice choice/consequence.

#419
Lord Frivolous

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The Qunari alliance is not needed. In every playthrough I save the chargers and the Inquisition destroys Corypheus. I think that the Qunari wants an alliance with the Inquisition because they fear it. The Inquisition becomes the most powerful organization in Thedas at the end of the game. All nations fear it. 

 

Actually one of the biggest weaknesses of this game is that nothing you do really matters. I just completed a playthrough with minimum NPC interaction and practically no wartable missions accomplished (other than what's necessary to finish the main quest) and what I got at the end was pretty much 1 to 1 compared to what you get when you do everything the game has to offer. Even the dialogues with NPCs at the hall after the Corypheus fight seem to be the same, personal quests completed or no. 


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#420
Captmorgan72

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Actually one of the biggest weaknesses of this game is that nothing you do really matters. I just completed a playthrough with minimum NPC interaction and practically no wartable missions accomplished (other than what's necessary to finish the main quest) and what I got at the end was pretty much 1 to 1 compared to what you get when you do everything the game has to offer. Even the dialogues with NPCs at the hall after the Corypheus fight seem to be the same, personal quests completed or no. 

That is not surprising. It is after all a Bioware/EA game. :)



#421
Dabrikishaw

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I am curious how Iron Bull and the results of his personal quest will be handled in this last DLC.



#422
Hanako Ikezawa

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Well ****, I had hoped maybe the alliance could open up a way for cooperation and peace. Guess Trespasser dashed those hopes.

To be fair, they did say the alliance was only to defeat Corypheus. 

Plus this may be a radical(well, more radical) sect of Qunari. 



#423
Hanako Ikezawa

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I am curious how Iron Bull and the results of his personal quest will be handled in this last DLC.

Me too. I wonder if they'll treat us with more respect if we are Basalit-an. 

As for The Iron Bull, maybe he doesn't show up(in an article they say depending on some choices some companions won't show up) or even shows up as one of the enemy. 



#424
dragonflight288

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It depends on how I roleplay that particular inquisitor. 

 

My dwarf made the alliance without a thought because he felt an alliance with the Qun would be more profitable, and it paid off in the end because he was able to use that alliance to save Denerim and Alistair's and Anora's lives, and felt that sacrificing a single mercenary company was worth it.

 

He didn't know what Sten told Alistair in party banter that the Qunari saw the treaty that ended a war as nothing but a piece of paper, that can be disregarded when it suited them. 

 

My qunari mage inquisitor rejected it because he didn't trust the Qunari to honor their agreement long-term, especially if the one leading the organization they approached was "Sarabaas." He knew fully well that they wouldn't budge an inch on where he should be in the world. 



#425
Todrazok

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Doing my playthrough as a Vashoth Inquisitor made this choice rather simple. Can't wait to go head on against the Qunari with Iron Bull, looking forward to how he'll react to the situation, not to mention what kind of race specific dialogue the Inquisitor might have.