This was, in my opinion, one of the hardest choices in the game. I thought it was pretty well done (you know, aside from the fact that I'm pretty sure I could have just shot a fireball at the mages).
My first inquisitor isn't a military strategist or really a diplomat, so making the pragmatic choice and letting them die didn't really fit. I thought of the Inquisition more as a populist/propaganda based movement, so the narrative of caring for the individual soldiers seemed like it may actually be more useful than the alliance anyway. Especially considering it's supposedly a faith based army. Working with the Qunari may have been the better choice, but there are certainly role play reasons and possibly even pragmatic reasons for saving the Chargers instead.
Although, I didn't know about the consequences in Denerim so that's something I'll certainly consider next time. I like that there are actually consequences for choosing the emotionally easier option. In Mass Effect I frequently felt like choosing the renegade options just made me a jerk considering I could get the best possible outcome by being super nice and just playing a few multi-player matches ![]()





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