Ok, maybe this should go into Feedback & Suggestions but I think it may find a better audience here. This is based on my experience. Feel free to comment/suggest.
General
- Cap all damage mitigation at 90% (meaning you take 10% no matter what)
- Multi hit abilities count as 1 ability for ability proc purposes. Also If they crit they also count as 1 crit max. (This is so obvious I can't believe it made it into the game like this)
- T2 and T3 crafting nerfed across the board (not sure about numbers yet)
- Higher armor and damage on high level enemies and bosses
- Earlygame enemy armor is reduced
- Certain bosses immune to AP
- Focus abilities nerfed across the board (with some exceptions), focus generation tripled - makes them more fun/usable more often while not giving such a huge spike on bosses
Rogue
- Looked like it hurt - 1 sec internal cooldown
- Fixes for glitches with dw abilities are a must for balance as well
- Pincushion damage bonus capped at 50% just in case
- Explosive shot damage increased by 50%
- Toxic cloud damage increased by 50%
Tempest
- Flask of fire fix (this is not even a balance change, just fix)
- Thousand cuts damage halved, in line with focus generation changes
Assasin
- Mark of death tweaked into flat +50% damage taken with no detonation
- Knockout bomb receives targetable aoe
- Focus ability remains the same, so essentially a big buff
Artificier
- +cdr only on ally hits (not your own). This is also just a fix. cdr reduced to 0.25.
- Spike trap damage x2.
- Fallback plan triggers automatically with upgrade should you drop to low health. Cooldown increased.
- Upgraded elemental mines freeze, knock down and stun opponents depending on type.
Mage
- Energy barrage and fire mine do not break winter stillness.
- Detonator fixes
- Static cage upgrade deals its damage only once on multi hit abilities
- Flashpoint fixed to have a cd (it behaves wierdly for me personally, but a lot of people report it doesn't have it - this is just a fix)
- Winter's grasp buffed to 300% WD
- Blizzard damage also buffed by 50%
- Wall of ice cost reduced to 35 mana
- Gathering storm works on every staff attack, cdr reduced to 0.25
Knight enchanter
- Spirit blade turned into toggle that modifies your auto attack. Benefits from gathering storm, does not benefit from clean burn. Costs a little mana per second (not sure about exact number).
- Fade cloak up to 15 sec cd.
- Fade shield reduced to 20%
- All in all the spec needs a revamp rather than fixes but the ones above will do
- Resurgence does revive at 33/66/100%, no regen - in accordance to focus changes.
Rift mage
- Weakness bug fix
- PotA cooldown increase.
- Restorative veil restores 10 mana per weakened enemy hit, does not scale with damage. Bonus is tripled vs large enemies.
- Firestorm renamed to comet strike or smth. Damage decreased by 33%. Now does damage in accordance to staff's element.
Necromancer
- Horror cost decreased to 35 mana
- Death syphon also passively boosts mana regen by 25%
- Haste slowdown decreased to 50% from 85%
Potions
- Mighty offence tonic tweaked into +25% damage instead of flat damage boost. This way it has no bias towards lower base damage higher attack speed weapons like daggers. Crit damage bonus reduced to 50%.
- Pitch grenade bonuses to damage taken and buffs to damage dealt are halved.
- Jar of bees damage scales with character level and does way less damage at low levels (like 3 times less).
More to come. I'll write up smth on warriors as well, but I have the least experience with the class.





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