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Bleed on Hit/being hit and What it Does!


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#1
Navek

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Greetings all,

 

Was bored and found myself testing on effects and skills of abilites. First off right of the bat bleed on hit/being hit works it just doesnt work in the conventional way you think. When a target is affect by bleed on hit effects from weapon or armor it causes the status effect Sundered. Which causes targets armor value to be decreased by 20% for 6 seconds. In other words bleed on hit is like having the 2H warrior passive Shield-Breaker and/or Sabotage Rogues Cheap Shot Passive(it just activates on hit chance vice crit).

 

I hope you all find this Informative good day.

 

Listed below is how i conducted my test:

 

1. Equip said bleed weapon (mine was Long Beared Axe with 4% chance)

2. Bought Tacticans Renewal to remove all my points ( No passives/Skills )

3. Fought Druffalo 

 

Note- While actively fighting proc goes off my getting Sundered in Red text. Which is easy 2 miss in the heat of combat so i suggest going into Tactical View and just watch AI auto attack. Keeping your cursor on the druffalo to see when debuff appears in my test debuff icon is the Payback Strike symbol.

 


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#2
Siham

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Very interesting, thank you !


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#3
Pluvie

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Nice find ;)

 

Unfortunately, though, this means that this stat is rather useless. 20% armor penetration on a quite low % chance (purple belt is 10%) on hit is kinda weak..



#4
Swin

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Yes I pointed this out in a previous post, bleed on hit/on being hit is currently sundering enemies. It sunders 20% armor.

 

However this cannot be how it was intended, I'm lead to believe this because it has a 100% chance regardless of bleed on hit/being hit percentage chance. A simple 2% bleed on hit/being hit ring or value will reliably sunder armor everytime.



#5
Navek

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Nice find ;)

 
Unfortunately, though, this means that this stat is rather useless. 20% armor penetration on a quite low % chance (purple belt is 10%) on hit is kinda weak..
 

 

I think its a good call on BW part if was a bleed it be:( X amount of weapon dmg over Y amount of time) quite boring imo.

Just imagin:

1. Sundering an enemy then following with Hail of Arrows and all 4 archery moves.

2. Flanking strike/twin fangs/deathblow combo with flanking bonus.

3. 2H Warrior whirlwind 4 single or multiple targets with flanking bonus.

We warriors and rogues love our free damage. Never Turn Down FREE dmg.

 

-I wish i put this much thought into my work.



#6
Psyfun

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I think its a good call on BW part if was a bleed it be:( X amount of weapon dmg over Y amount of time) quite boring imo.

Just imagin:

1. Sundering an enemy then following with Hail of Arrows and all 4 archery moves.

2. Flanking strike/twin fangs/deathblow combo with flanking bonus.

3. 2H Warrior whirlwind 4 single or multiple targets with flanking bonus.

We warriors and rogues love our free damage. Never Turn Down FREE dmg.

 

-I wish i put this much thought into my work.

It's not free damage, it takes up an item stat, and is already applied by multiple talents/skills. Add in the fact that many enemies don't even have armor, and it's not that great. Even if 100% chance was equal in itemization to 50% crit, 50% crit would be more damage (since crits sunder via rogue cheap shot and warrior shield breaker.)



#7
lastpawn

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No. Way.

 

That's awesome that you were able to figure that out. Also, ridiculous that that's what "bleed" does.



#8
GoodFella146

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So I'm trying this belt that I got where it says something vague like +5% bleed on being hit (that's what it actually says but I say vague because what it does is nothing like what it says lol).  I don't know where this 5% comes from, but it triggers like literally every single time I get hit.

 

I taunted an enemy, then threw up Shield Wall.  Everytime he hit me his armor went down by 20%, even if he did no damage to me, eventually going all the way down to almost zero.  There is a timer for each hit though as eventually the armor will go back up, but I thought it was very interesting and pretty cool.  You will see the ability as "Sundered" as stated above but it will group each instance together.

 

If the enemy isn't hitting you very often then this ability isn't all that useful.  If they don't have a very high armor rating then this ability isn't all that useful.  It is however, unique and cool though.  I'd imagine against something with very high health and armor this would be a pretty good belt.



#9
zeypher

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Multiple sunders do not stack, Sunder always removes armour by 20%. 



#10
GoodFella146

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Multiple sunders do not stack, Sunder always removes armour by 20%. 

 

Nope it's stacking.  Try it and see.



#11
teks

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If its stacking then I gotta get me some bleed on hit.



#12
zeypher

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Nope it's stacking.  Try it and see.

Seriously??? Ill give it a look and see. But even then if sunder stacks, a rogue like Varric is enough to do that due to his passives. So still bleed is pointless. 

 

Anyway ability still massively bugged as a proper bleed on targets would have been nice for warriors since they do not have massive crit chance or damage, bleed would have supplemented their damage nicely. This always makes sense if you look at warrior gear which has very little leather offence slot but a lot of attack and bleed as options are possible.

 

Oh well i hope they fix it in a future patch.



#13
GoodFella146

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Seriously??? Ill give it a look and see. But even then if sunder stacks, a rogue like Varric is enough to do that due to his passives. So still bleed is pointless. 

 

Anyway ability still massively bugged as a proper bleed on targets would have been nice for warriors since they do not have massive crit chance or damage, bleed would have supplemented their damage nicely. This always makes sense if you look at warrior gear which has very little leather offence slot but a lot of attack and bleed as options are possible.

 

Oh well i hope they fix it in a future patch.

 

Yeeppp, that belt is definitely stacking.  I still agree that's it's not super amazing, but it is however very cool.  Since the game is easy enough already, I like to find cool abilities like this.  As a result, I've just kept this belt on my warrior.



#14
GoodFella146

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I'm now finding that putting this ability into crafted armor has no problem triggering this as well, exactly the same as the belt.  So given a choice between a tiny bit of ranged defense, magic defense, or sundering their armor you can craft this into your tank's armor (the number does not matter)!  It's pretty fun seeing it constantly get triggered.  

 

After only three hits on you, you can ignore 48.8% of the enemy's armor!  Each trigger sunders 20% of their armor.

 

100(0.8)(0.8)(0.8) = 51.2

100-51.2 = 48.8% of enemy armor ignored

 

This is how it seems to work according to my testing, though the game will not round either way when showing the new armor ratings.  Some enemies seem to be immune to this sometimes, even though it still says "Sundered" is present, their armor number remains unchanged.  It seems to work on just about everything, however.  I want to be clear though, this is for "Bleed on Being Hit" and not the one where you have to hit them.  Also, the percent number seems to not matter in the slightest.

 

Give it a try!



#15
zeypher

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Bleed on hit i tried did not sunder, on being hit might but on hit didnt do squat. Also you were right sunder stacks, so to get rid of bosses armour all you need is a rouge with decent crit chance and the right passive. All armour will be taken care off.

 

So gearing for massive AP reduction is pointless especially in a party. Hell a hidden blade attack with 4 crits will take care of an enemies armour for you.

 

So to get rid of armour get a rogue in your party with high crit chance and voila armour has been taken care off.



#16
GoodFella146

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Bleed on hit i tried did not sunder, on being hit might but on hit didnt do squat. Also you were right sunder stacks, so to get rid of bosses armour all you need is a rouge with decent crit chance and the right passive. All armour will be taken care off.

 

So gearing for massive AP reduction is pointless especially in a party. Hell a hidden blade attack with 4 crits will take care of an enemies armour for you.

 

So to get rid of armour get a rogue in your party with high crit chance and voila armour has been taken care off.

 

Idk about that, I think the percent numbers actually do relate to a chance of working when talking about you hitting the enemy though I haven't tried it very much, only a little and that is what it looked like.  For the version when you get hit, it seems to trigger 100%.



#17
zeypher

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On being hit yes, on hit does not work. That i verified no armour loss no sunders. THen tried normal on crit sunders with a rogue they stacks easily got a enemy to zero armour. Each sunder stack disappears after 6 seconds so a rogue with good crit chance can easily keep a enemy at 0 armour no problems. Hell one use of hidden blades, leaping shot will do that job on its own.

 

SO AP is pointless bleed effects are too especially for rogues. But atleast we know that sunders stack so thats good. Hell my warrior with his terrible crit chance. no bleed effects what so ever managed to stack 3 sunders before each stack started decaying.



#18
GoodFella146

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On being hit yes, on hit does not work. That i verified no armour loss no sunders. THen tried normal on crit sunders with a rogue they stacks easily got a enemy to zero armour. Each sunder stack disappears after 6 seconds so a rogue with good crit chance can easily keep a enemy at 0 armour no problems. Hell one use of hidden blades, leaping shot will do that job on its own.

 

SO AP is pointless bleed effects are too especially for rogues. But atleast we know that sunders stack so thats good. Hell my warrior with his terrible crit chance. no bleed effects what so ever managed to stack 3 sunders before each stack started decaying.

 

Oh, you're talking about the ability Cheap Shot?  That's a pretty good idea then!  Thanks!

 

As for the version on being hit, I'm not sure what the timer is but it feels like it's really long, like 15 seconds maybe.



#19
zeypher

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also while testing you have to keep leaving and entering tac cam. The sundered armour rating does not refresh till you refresh tac came.



#20
GoodFella146

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also while testing you have to keep leaving and entering tac cam. The sundered armour rating does not refresh till you refresh tac came.

 

You can stay in it, just move on and off the target with the cursor or whatever you wanna call it.



#21
zeypher

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ah, didnt think of that since i was testing on solo mobs.