spelldreamer wrote...
Imagine you acquired some sort of skill, and then the whole world would more or less do the same. It would make life absurd.
When I taught calculus, I always pondered, why only ONE child learned new material while everyone else in the class remained stagnant in trigonometry. Oh wait.. they didn't. How absurd! How dare they all learn near the same pace!
3: There will never be very easy or impossible fights, they will all be
average, maybe some of them a little harder than average and some a
little easier than average...but avarage none the less.
That statement is fundamentally flawed. If some are above or below avErage, then not all are avErage. An aggregate of all of them will be avErage, but that's what an avErage is!
I think that is very flawed logic. That would be the same as saying
that the more cats breed in the world the more dangerous they will
be...at first like cats...but then suddenly the cats fight like lions.
Congratulations, you discovered evolution. And for the record, what RedSocialKnight described is NOTHING like cats breeding! ..logic failure.
And for everyone who says the leveling system is pointless, doesn't know what 'pointless' is defined to be. Pointless would be attaining nothing. No new mention, no new star, no new checkmark, no new ability, no new talent points, no new door unlocked, no new shoes, no new hair style, no new anything! However, since obviously something is granted on a level up, it is not POINTLESS.
The scaling leveling is an intelligent design. The FFs had no sense of this design. A player was required to grind toons in certain areas to power level in order to obtain access to new areas; that was repetitive and tedious. However, there were some interesting epic fights to engage in those non scaling genre of leveling games. DAO attempts to capture this with white, yellow and bold named enemies. Perhaps the game could introduce more higher scaled enemy difficulties, but w/e.
Modifié par moejimbo, 27 janvier 2010 - 10:04 .