In a future patch, could you maybe incorporate the ability to have all lootable items (from corpses, not plants and chests) to be obtained in 1 "one" loot? So we don't have to spam the search button and walk around the entire area to look for the corpses we just killed? Maybe within like, a 10 foot radius or something decently acceptable.
Suggestion for the Devs
#1
Posté 15 décembre 2014 - 10:17
#2
Posté 15 décembre 2014 - 10:24
In a future patch, could you maybe incorporate the ability to have all lootable items (from corpses, not plants and chests) to be obtained in 1 "one" loot? So we don't have to spam the search button and walk around the entire area to look for the corpses we just killed? Maybe within like, a 10 foot radius or something decently acceptable.
Then how can you decide what to not take? Skyrim had a spell in a mod that did that. Filled your inventory with random junk
#3
Posté 15 décembre 2014 - 10:27
Then how can you decide what to not take? Skyrim had a spell in a mod that did that. Filled your inventory with random junk
Easy, remove carrying restrictions. It's not like it's fulfilling anything meaningful right now.
#4
Posté 15 décembre 2014 - 11:14
You can already decide not to take things in loot, just not that it will be there when you get back. Skyrim also had telekinesis that would defeat many of the silly placed objects, not even a jack rabbit could reach. However, back to your point, when loot rebound works you can have half a dozen loot objects at your feet -consolidate. Of course I wanted Sera to have the looting ability, the perfect independent character scrounging, then it's a non issue, except when her loot bag gets full and she goes shopping.
As for the meaningless "junk" - Loot needs some major work. The loot system seems to have no contextual awareness at all. Why give another schematic that you own, or equipment you will never use or equipment it may take two days of game play to use? In a long dungeon, Bioware knows that you have limited capacity, so only provide loot that has no weight, unless it is a special item. Scan the player items periodically and note missing items, so the loot system outputs more of what you need, less of what you don't.
#5
Posté 15 décembre 2014 - 11:43
I think people are making this more complicated then it needs to be, it would be the same as it is now, just more "convenient". Say you just killed a group of Templars, 5 of them and a goat, or whatever, scattered across the general area where you just faught (5 to 7 seconds or running time from where you are currently located (that type of radius), maybe 10-15 yards). Instead of looking for every corpse afterwards and looting induvidually, loot one corpse from that "battle" and have it bring up the loot window with all the items from said corpses (battle), you can still decide what you want and do not want to take. Nothing is "changing" except the "convenience" so you can get back to exploring or not get "side tracked" as much.





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