I like DAI, I don't think its a bad game. I think it has some good ideas, for the template it had. I like the main story, despite the lack of it actually finishing. I love traveling to vast beautiful worlds and I love how each little place feels like its connected and yet its it own entity of something haunting and enchanting.
But what DAI lacks sometimes, is giving the world just a little more of that polish. A lot of these beautiful worlds are lacking in stories, sure you have the codexes and you have the lore. What I mean is most of the time these big vast worlds wasted by a ton of space and a ton of fetching. This isn't a complaint, I appreciate what DAI tried to achieve. But I think DAI should have looked elsewhere for inspiration.
Two games, that I think frankly, are under appreciated greatly and do what DAI tried to achieve and do it better than DAI, is Kingdom's of Amular and Two Worlds 2. These are both big wide worlds, with different environments, but achieved what DAI I lacked to achieve. Each little corner between the fetching has a story to tell.
The very first city you enter, you find a fae in Kingdom's of Amular who got stabbed the town is in panic. And even though all you need to do is get a potion, the potion itself because a story. It becomes a political involvement between two species. You figure out conspiracies against the apothecary.
As you wander the road of Amular you meet up with an injured human. But he actually isn't. Some mischevious fae turned him human to trick him and he's actually a wolf. A fetch quest sure, but it has a story involved in it. It has something to attach it to the world. As you continue to roam, you meet a man who takes a potion to make himself smaller. Little stories like that.
Two Worlds 2 is still one of the greatest games, that will always get knocked down. Two Worlds, was bad it was buggy, the dialogue was awful. But the second game, they saw all their flaws and errors and fixed it. Once again, you travel to different parts of the world in this open world game. And every inch of corner you travel and find a story. This is what DAI lacked. It's one thing to create a vast open world, its another thing to attach this world to something. To give its own life.
What Bioware didn't learn mistake wise, from DA2 and Origins was making the world feel so dead. More little towns, less little isolated worlds. More little stories.
It's upsetting that few of the missions you choose at the operation table have stories, but the remaining quest inside of the big open maps don't have these interesting stories. And interesting things to do.
With interesting and unique choices as well.
I discussed Imsheal before in the Spoiler Section and I won't add that here.
I love DAI. But I am not afraid to admit that there could have been some polish.





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