Aller au contenu

Photo

How DAI Could Have Done it Better


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
Enesia

Enesia
  • Members
  • 272 messages

I like DAI, I don't think its a bad game. I think it has some good ideas, for the template it had. I like the main story, despite the lack of it actually finishing. I love traveling to vast beautiful worlds and I love how each little place feels like its connected and yet its it own entity of something haunting and enchanting.

 

But what DAI lacks sometimes, is giving the world just a little more of that polish. A lot of these beautiful worlds are lacking in stories, sure you have the codexes and you have the lore. What I mean is most of the time these big vast worlds wasted by a ton of space and a ton of fetching. This isn't a complaint, I appreciate what DAI tried to achieve. But I think DAI should have looked elsewhere for inspiration.

 

Two games, that I think frankly, are under appreciated greatly and do what DAI tried to achieve and do it better than DAI, is Kingdom's of Amular and Two Worlds 2. These are both big wide worlds, with different environments, but achieved what DAI I lacked to achieve. Each little corner between the fetching has a story to tell.

 

The very first city you enter, you find a fae in Kingdom's of Amular who got stabbed the town is in panic. And even though all you need to do is get a potion, the potion itself because a story. It becomes a political involvement between two species. You figure out conspiracies against the apothecary.

 

As you wander the road of Amular you meet up with an injured human. But he actually isn't. Some mischevious fae turned him human to trick him and he's actually a wolf. A fetch quest sure, but it has a story involved in it. It has something to attach it to the world. As you continue to roam, you meet a man who takes a potion to make himself smaller. Little stories like that.

 

Two Worlds 2 is still one of the greatest games, that will always get knocked down. Two Worlds, was bad it was buggy, the dialogue was awful. But the second game, they saw all their flaws and errors and fixed it. Once again, you travel to different parts of the world in this open world game. And every inch of corner you travel and find a story. This is what DAI lacked. It's one thing to create a vast open world, its another thing to attach this world to something. To give its own life.

 

What Bioware didn't learn mistake wise, from DA2 and Origins was making the world feel so dead. More little towns, less little isolated worlds. More little stories. 

 

It's upsetting that few of the missions you choose at the operation table have stories, but the remaining quest inside of the big open maps don't have these interesting stories. And interesting things to do.

 

With interesting and unique choices as well.

 

I discussed Imsheal before in the Spoiler Section and I won't add that here. 

 

I love DAI. But I am not afraid to admit that there could have been some polish.



#2
theluc76

theluc76
  • Members
  • 242 messages

well DAI done better, the list is so long I could write for the week if not more.



#3
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages

You've got a point OP. Though considering how large a game Inquisition is, in terms of share territory, writing more involved stories for each area would have required a significant investment in time and probably extra writers. Would still have been nice.

 

There are things Inquisition could have done better, definitely, though it is a very good game, even as it is.



#4
Sondermann

Sondermann
  • Members
  • 87 messages
 

 


Two Worlds 2 is still one of the greatest games, that will always get knocked down. Two Worlds, was bad it was buggy, the dialogue was awful. But the second game, they saw all their flaws and errors and fixed it. Once again, you travel to different parts of the world in this open world game. And every inch of corner you travel and find a story. This is what DAI lacked. It's one thing to create a vast open world, its another thing to attach this world to something. To give its own life.

You lost me there completely :P . IMO TWT is a terrible game that gets some little things quite right (some of the side quest were actually quite funny - well their circumstances, not the execution necessarily) but gets the big things terribly wrong. Dull world design (brownish colours wherever you look), boring, boring combat (though I heard playing as a mage is supposedly more fun - not that I'm going to replay that game), dungeons so uninspiring even Ubisoft does it better (ok, that's a bit harsh maybe). And on top of that: the worst possible finale: The end boss fight was so bad I gave up after a few trials and watched it on youtube and never regretted no finishing the game). It's one of those games you somehow play until the end and then look back and ask yourself - did I really just wast all those hours on that? - Just my opinion of course :-)



#5
Enesia

Enesia
  • Members
  • 272 messages

 

 

 

You lost me there completely :P . IMO TWT is a terrible game that gets some little things quite right (some of the side quest were actually quite funny - well their circumstances, not the execution necessarily) but gets the big things terribly wrong. Dull world design (brownish colours wherever you look), boring, boring combat (though I heard playing as a mage is supposedly more fun - not that I'm going to replay that game), dungeons so uninspiring even Ubisoft does it better (ok, that's a bit harsh maybe). And on top of that: the worst possible finale: The end boss fight was so bad I gave up after a few trials and watched it on youtube and never regretted no finishing the game). It's one of those games you somehow play until the end and then look back and ask yourself - did I really just wast all those hours on that? - Just my opinion of course :-)

 

 

Two Worlds 2. The Sequel. Fixed everything that was wrong with the first game.



#6
Sondermann

Sondermann
  • Members
  • 87 messages

Two Worlds 2. The Sequel. Fixed everything that was wrong with the first game.

I was talking about the sequel :)



#7
Natureguy85

Natureguy85
  • Members
  • 3 308 messages

I agree on your premise. I haven't played DAI so I can't speak from personal experience, but many others share your complaints. I posted this in the "please don't make another open world" thread.

 

"I don't think side quests have to be tied directly into the plot, but they should be tied into the setting. So, lets use what seems to be the favorite example of "collect 10 ram meats". All they have to do is show a struggling village and have an NPC explain how the war or a demon attack has caused the village to fall on hard times and the people are hungry. Then after you collect the ram meats, the village improves the next time you visit. The quest is still a fetch quest, but it was no longer empty because it impacted the world. Does Inquisition do this?"


  • cotheer aime ceci

#8
cotheer

cotheer
  • Members
  • 726 messages

aaaand it's turned into a TW2 discussion...

Simply put, they went overboard with fixing DAII flaws.


  • Natureguy85 aime ceci

#9
Enesia

Enesia
  • Members
  • 272 messages

 

I agree on your premise. I haven't played DAI so I can't speak from personal experience, but many others share your complaints. I posted this in the "please don't make another open world" thread.

 

"I don't think side quests have to be tied directly into the plot, but they should be tied into the setting. So, lets use what seems to be the favorite example of "collect 10 ram meats". All they have to do is show a struggling village and have an NPC explain how the war or a demon attack has caused the village to fall on hard times and the people are hungry. Then after you collect the ram meats, the village improves the next time you visit. The quest is still a fetch quest, but it was no longer empty because it impacted the world. Does Inquisition do this?"

 

 

And that's what was saying with just HInterlands alone.

 

Shallow Breaths is another, instead of having a desperate husband tell us his wife is very sick. Walk into the healing hut and see a woman gasp for breath. She's so delirious, fever, in pain, she says one name Hyndel, as she rasp for breath. What could it mean? Then you ask the people around the village. 

 

And here is another thing, side quest especially, should and I know some players would complain about this because its unfair they can't complete quest and its so dumb.

 

But quest like Shallow Breaths or even Hunger Pangs or Elements, should be "In Game Timed".

 

Its unrealistic to sit there and do Haven, get it attacked, then go to Skyhold and have all those people still alive. Perhaps, she dies and the Inquisition's influence goes down. Maybe some of the refugees die because they are hungry and are cold. And the quest are failed because you failed to save these people. Impact.