Haha, yeah no. Can your Knight Enchanter do this?
Skip to 1:15.
I'll answer that for you, he/she can't. I know KE can't because it's my favorite class.
Wow i have no words srsly.
Haha, yeah no. Can your Knight Enchanter do this?
Skip to 1:15.
I'll answer that for you, he/she can't. I know KE can't because it's my favorite class.
Wow i have no words srsly.
Varric is a boss. I try telling this to people but they laugh. Oh well. ![]()
Hey remember when magic looked like this: http://dragonage.wik...pells_(Origins)
And you were to free to build your mage as you like and even focus on one school of magic too. Or the fact that you could get a blood mage. Bioware said they didn't want a bloodmage because of story reasons, but we're allowing blood knights. *cough* Reaver
So we are all supposed to be knight enchanters then?, so we become the most broken thing in the game?, no thank you.
None of the actives or passives I initially mentioned was even in the Knight Enchanter tree. They were all from Spirit and Inferno. Which means any of the Mage Specializations can use them. I merely mentioned them because you incorrectly asserted that KE can only deal damage as a tank; and not a more traditional Mage. The passives I mentioned from Knight Enchanter were designed to enhance barrier. I only even mentioned Spirit Blade, because it is required to unlock the other KE passives. If you don't want to play KE, fine. But don't delude yourself into thinking it is because KE cannot deal damage as Mage. That was your original argument. You are very wrong. And if you want to see something that is broken, check out one (or both) of the following:
1. Thousand Cuts doing over 50% to a dragon on Nightmare
2. Mostly Sera (Ranged) almost single-handedly killing a Dragon
Hey remember when magic looked like this: http://dragonage.wik...pells_(Origins)
And you were to free to build your mage as you like and even focus on one school of magic too. Or the fact that you could get a blood mage. Bioware said they didn't want a bloodmage because of story reasons, but we're allowing blood knights. *cough* Reaver
If you like insanely OP mages, then yeah, those ability trees were great.
I'm glad there's no blood mage this time around because of story reasons. Reavers are generally unknown to the average person in Thedas. Blood magic on the other hand is used to demonize mages by the chantry whenever possible. Everyone has heard of them and the horrible things they will do to you if you ever run into one. So yeah, it does make sense that they kept reaver and scrapped blood mage.
any class rocks if done right the only reason I do rogue is lock picking.
any class rocks if done right the only reason I do rogue is lock picking.
Lock picking OP please nerf.
get good.
I do not totally agree withe OP, of course the mages are not completely nerfed in this game. But yes, the lack of ability slots irks me. Even for a warrior or rogue, 8 slots are too less. I hope this gets fixed soon, or at least we have an official statement saying we are never going to get that, so that we can get done with that debate.
It all come down to your number 2.
Mages NEED more then 8 slots because of enemy element resistance. Imagine running dmg build fire mage with fire staff. The moment you you see rage demon your useless and there's even more monsters with cold invulnerability. So what now? you need to spread your skill to be all over the place but even then that means 1/3(or more) of your skill will be useless the moment you hit one of these element invulnerable monsters and is your staff is the same element your fucked.
Now if we had more skill like for example Shift+1 or Ctrl+1...... these would not be so bad.
But as it is now its just another bad decision on the part of developers(or blame it on console port, we all know that is why we got 8 skill only)
I do not totally agree withe OP, of course the mages are not completely nerfed in this game. But yes, the lack of ability slots irks me. Even for a warrior or rogue, 8 slots are too less. I hope this gets fixed soon, or at least we have an official statement saying we are never going to get that, so that we can get done with that debate.
Or you can just treat it as being part of the game, á la Guild Wars 1, where the limited ability slots are there to force you to make choices and make the game more difficult.
Or you can just treat it as being part of the game, á la Guild Wars 1, where the limited ability slots are there to force you to make choices and make the game more difficult.
No. This doesn't make sense, because you can go beyond level 25 (or near enough) in this game. Counting all the extra ability points you get via amulets, it is easily over 12 skills. If they had to force us to choose 8 out of a few, level system must have been designed in such a way that the choice is implemeted in leveling itself. Not being able to use a skill I already acquired sucks both from gameplay and story point of view.
Also two skills are dedicated to focus only, geez at least give them separate slots.
Once you can specilize, you can make any mage pretty powerful. Some more than others, but some trees synergize better with certain specilizations.
No. This doesn't make sense, because you can go beyond level 25 (or near enough) in this game. Counting all the extra ability points you get via amulets, it is easily over 12 skills. If they had to force us to choose 8 out of a few, level system must have been designed in such a way that the choice is implemeted in leveling itself. Not being able to use a skill I already acquired sucks both from gameplay and story point of view.
Also two skills are dedicated to focus only, geez at least give them separate slots.
Being able to go beyond level 25 isn't relevant to what I said.
It all come down to your number 2.
Mages NEED more then 8 slots because of enemy element resistance. Imagine running dmg build fire mage with fire staff. The moment you you see rage demon your useless and there's even more monsters with cold invulnerability. So what now? you need to spread your skill to be all over the place but even then that means 1/3(or more) of your skill will be useless the moment you hit one of these element invulnerable monsters and is your staff is the same element your fucked.
Now if we had more skill like for example Shift+1 or Ctrl+1...... these would not be so bad.
But as it is now its just another bad decision on the part of developers(or blame it on console port, we all know that is why we got 8 skill only)
Well, to start, don't put all of your eggs into one basket. If you're specced for fire damage never use a fire staff. Also, every mage spec offers spirit damage which nothing resists so that helps with flexibility; rift mage gets the least in terms of spirit damage but RM should have a good variety of elemental spells anyway.
Mages will never do the same kind of damage to a single target as a rogue. Traditionally, they never have in DA with the exception of Mana Clash and elemental immunities have always been a reality for mages.
I'm sure my enemies think Mages are garbage while I obliterate groups of them with Static Cage + Chain Lightning. With the right passives you can ire off that combo every 10 seconds or so, and shoe-horn a few Fire Mines or Energy Barrage in that. The only lackluster skill tree ability-wise is Winter, all the rest are pretty amazing.
That's not even going into specializations. KE has abilities that support a ranged playstyle (like the Spirit Blade baseball bat) and Rift Mage is an AoE and debuffing monster. Necro has good single-target damage with the rare and useful Spirit element.
So no, Mages aren't garbage at all. For someone who whines about complexity being gone, seems like the OP ironically didn't do the research to see what builds work best.
I think it's good that mage damage is toned down. I like balance.
Willpower not adding to mana is a balance thing too. Your mana recharges really fast in this game. If you had high starting mana also it would be ridiculous.
I agree about the skill slot limitation being very annoying. Once you get your specialization and Mark of the Rift, you feel very gimped as a mage with only 8 slots.
I also agree with people who expressed disappointment in the available spells and schools. It does seem like the magic system was overly simplified in Inquisition.
None of the actives or passives I initially mentioned was even in the Knight Enchanter tree. They were all from Spirit and Inferno. Which means any of the Mage Specializations can use them. I merely mentioned them because you incorrectly asserted that KE can only deal damage as a tank; and not a more traditional Mage. The passives I mentioned from Knight Enchanter were designed to enhance barrier. I only even mentioned Spirit Blade, because it is required to unlock the other KE passives. If you don't want to play KE, fine. But don't delude yourself into thinking it is because KE cannot deal damage as Mage. That was your original argument. You are very wrong. And if you want to see something that is broken, check out one (or both) of the following:
1. Thousand Cuts doing over 50% to a dragon on Nightmare
2. Mostly Sera (Ranged) almost single-handedly killing a Dragon
I dont want to play any of that ****, i want to play a mage that can deal damage i respeced my character a lot of times and still cant manage to get anything that does good damage, there is always some over powered resistance or the stupid mana limitations (will power changes) or better yet, lack of skill buttons.
You can stop using your stupid bold please now you look like you are full of yourself.
get good.
.i.
Same to any apologist/fanboy.
It's like we're not even playing the same game... my first playthrough was mage. now i'm doing a warrior playthrough.
Both are completely viable from what I can tell-though I do not play on the hard/nightmare modes.
I dont want to play any of that ****, i want to play a mage that can deal damage i respeced my character a lot of times and still cant manage to get anything that does good damage, there is always some over powered resistance or the stupid mana limitations (will power changes) or better yet, lack of skill buttons.
You can stop using your stupid bold please now you look like you are full of yourself.
I'm sorry to say, if you can't make a decently powerful mage, you are doing it wrong.
Guest_starlitegirl_*
My mages got by but the fun wasn't really there. I remember in DAO having so many fun ways to go. Grease then fire. AWESOME! You could do so much with your mage. Be support or a storm mage. You knew what to expect after playing the game so you could decide what to do next for fun. I remember I decided to spec into the wards and have a party with them going through the tower. It was fantastic to set up the darkspawn for hitting those wards - to run in and get their attention then run back over your ward and watch them wrecked. Or grease to make them fall when a mob was coming at you. Then light them on fire. I remember doing that in the deep roads. So much fun.
Or being a healer because I didn't like wynne. Paying attention to my party's health and knowing I was protecting them and watching out for all of them with wards and healing.
The thing about mages that I find problematic is that there used to be so many ways to play a mage. You could go back and do a different build, spec into different abilities and roll with that making an entirely new mage run. Here? Well the specializations aren't that great. KE can be fun. Rift mage feels like just an expansion of the rift that I already have which is okay enough but not a lot of mileage on it. Necromancy looks interesting but Dorian has it and I always bring him as he's a favorite so no point in bothering with two necro mages.
It's just not fun. They are underwhelming. Dumbed down to fit the spells in the all new and unimproved action style set up where you can't access anything but eight abilities. This really makes the game more tedious and less fun. I finally just hit the wall and tossed my disc. I've not done that with a game in so long as I can remember. I kept restarting to find the fun and there were parts that I loved but not enough to justify me spending all that time doing all the other stuff to get to those few parts. But I would keep trying and so the only solution? Snap the disc in half and toss it. Tell my friends and family all the very specific details of this game that made me do it because I was the one willing to give BW another chance while they wait for my review. It won't be good. I really tried over and over to find the fun. Most of it was a lot of grinding through stuff that wasn't fun to get to the stuff that was. I've not played a game like that - that bad since the FF 13 series.
I regret picking a mage for my class seriously, they just suck, they dont do nearly half they damage they did in previous games and dosent compensate in defense either, the damage they do is pretty much crap and not only that enemies resistances are Over Powered leaving you useless in some fights with your "amazing auto attacks".
We all know knight enchanters are the way to go, BUT THAT IS SAD, because knight enchanter is more like a paladin not a mage and he can endure but dont do any damage, rift mage and necromancer dont have either damage or survivality, try to kill a dragon with those 2, you are just wasting a slot you could have use for a better class.
Most of the time i feel im just there to do some stupid "control" which is kind of useless since my tank is going to hold the aggro any way and autoattacking, if i would want to auto attack i would have picked a melee class yet they screwed up 2 systems that are hurting mages bassically, 3 with the damage reduction:
1- DAMAGE (already explained)
2- 8 SKILL SLOTS MAX - Are you kidding me?, how more dumbed down this franchise can be, seriously mages are all about having a LOT of ways to deal with enemies, with 8 slots only you just cant do it, you just cant play a mage properly, its DUMB, you will be stuck autoattacking when you dont have the mana or when your attacks are being resisted because you lack slots to put more elements in.
3- DUMBED DOWN WILLPOWER- So now will power bassically dosent affect mana in any way, gives damage too? WHY?, thats stupid and redundant, its useless, this just makes mages cast a spell and SIT TO DO AUTO-ATTACKS until the mana is filled to do something else, THIS IS NOT FUN, this is stupid, mages are supposed to be able to use spells and you cant do it if you dont have enough mana to do so, cast a spell WAIT, cast another spell, WAIT, WAIT, cast another spell, WAIT, WAIT, WAIT, WAAAAAAIIIIIT!!!.
Three idiotic changes that destroyed mages in this game.
So silly you never played Knight Enchanter have you i can solo dragons