Why is "change everything you're capable of doing any time you run into a resistant monster" better than "allow for variable character builds", again? Especially with the extreme focus on passives, you're pretty much shackled to the elemental tree you're focusing on.
Actually, because of the focus on passives, chances are you're specced into a few elemental trees to grab them, and therefore you'll never run into a situation where your spells are useless against a certain type of mob.
Well at least now you're saying more than 2-3 words, so that's an improvement.
3 words is all the response I can give in response to "I don't want to explain what I say."
PC Gamers are indeed forced to suck it up on account of Bioware getting lazy and only optimizing the game for one platform, console.
Yet "PC gamers" continue to clamor for a return to a game that was only optimized for one platform: PC. In any case, PC with controller is still the best platform for this game, so it's actually only limited to KB&M design, and even then only if one wishes to play the game like Origins and DA2 played. Since BW advertised the tac cam as a return to the Origins style, this is their fault for building up expectations that they weren't planning to deliver.
I can't say I agree that Origins was a "do nothing and still win" game.. I mean, I don't even think you really even believe that.
I didn't say I did believe that. I said that if Inquisition is brain-dead combat, then Origins is equally so. However, running a 3 mage party with Arcane Warriors and Spirit Healers is about as close to it as you can get.
The only aspect of combat that I agree has been ruined is Party AI Tactics. That has obviously been dumbed down and it isn't even an argument.