Aller au contenu

Photo

Mages are garbage in this game. (poor damage/8 skill slots/change to willpower)


  • Veuillez vous connecter pour répondre
170 réponses à ce sujet

#126
Blackstork

Blackstork
  • Members
  • 629 messages

Mages are useless in this game.... I'm a level 13 mage with necromancy unlocked and I tried reseting my skill points to try out new schools, but no matter what I do my char is useless/powerless. No matter what school I pick it's still the same feeling. My hands are tied, the specializations are not very good either IMO. So yeah.. mages get stupider with every game.

Excuse me for being rude, but i think you have 0 understanding of what mages are about, so you even should not be posting prior to learning how to play.

Mage can solo NM. 

I playing very sucesfull Nightmare duo game now (quiz + only one companion), FF on game with 2w rogue and Mage. Its a cheese. I think your issue is in lack of any skill/understanding/motivation/effort. you should not accuse the game, in first place.

Mage specializations are crazily powerful. 

IDK what you talking about. You just lack ability to learn and adapt to use those specs in right way. One who can't play saxophone and say that saxophone is awful/**** is.. dumb.



#127
tybert7

tybert7
  • Members
  • 289 messages

To actually answer the OP, mages are fine if you just choose a rift mage.  Stand back and fire death like a machine gun.  You hit quite hard.



#128
Vader20

Vader20
  • Members
  • 431 messages

Excuse me for being rude, but i think you have 0 understanding of what mages are about, so you even should not be posting prior to learning how to play.

Mage can solo NM. 

I playing very sucesfull Nightmare duo game now (quiz + only one companion), FF on game with 2w rogue and Mage. Its a cheese. I think your issue is in lack of any skill/understanding/motivation/effort. you should not accuse the game, in first place.

Mage specializations are crazily powerful. 

IDK what you talking about. You just lack ability to learn and adapt to use those specs in right way. One who can't play saxophone and say that saxophone is awful/**** is.. dumb.

I know perfectly well what mages are for... I had no trouble with them in DAO or DA2. I wasn't accusing, I posted my opinion. Mages are flawed, no matter how you put it, and apparently I"m not the only one complaining about it.



#129
Decepticon Leader Sully

Decepticon Leader Sully
  • Members
  • 8 749 messages

tumblr_inline_ne267quXaP1sl4vd6.gif


  • Kriztofer, aaarcher86, Ashevajak et 2 autres aiment ceci

#130
Blackstork

Blackstork
  • Members
  • 629 messages

I know perfectly well what mages are for... I had no trouble with them in DAO or DA2. I wasn't accusing, I posted my opinion. Mages are flawed, no matter how you put it, and apparently I"m not the only one complaining about it.

There are few people who are have flawed , dumbed vision on mages, because they do not realize, that CC, preventing damage, utility , effects and combos have huge power in this game. 

You can utilize mage into duo play on nightmare ? I and many players can, and their oppinion on mages is much more viable than yours.

 

Rift mage is powerful and is about CC/AOE effect damage. and combos.

KE is most powerfull spec in this game , its OP so much that people can solo dragons being underleveled.

Necromancer have very strong damage , surviliability, utility and invaluable with certain composition.

 

What you talking about? Your oppinion do not have ground under it because, and it is easy to notice thing, do not have any clue of how mages specs utilized. The mages in DA:I are mages exemplar to any other RPG, and favor team-play/combos/tactics/timing .



#131
Vader20

Vader20
  • Members
  • 431 messages

There are few people who are have flawed , dumbed vision on mages, because they do not realize, that CC, utility , effects and combos have huge power in this game. 

You can utilize mage into duo play on nightmare ? I and many players can, and their oppinion on mages is much more viable than yours.

Why does my *flawed* view about mages bother you so much ? Mages got dumbed down. End of the story. Bashing people for feeling different about certain aspects about the game is not very nice in my opinion. ;)



#132
Blackstork

Blackstork
  • Members
  • 629 messages

Why does my *flawed* view about mages bother you so much ? Mages got dumbed down. End of the story. Bashing people for feeling different about certain aspects about the game is not very nice in my opinion. ;)

Bashing something which is considered very powerful by people who actually play the game, pretending it is dumbed, while having zero clue about it and playing it in dumb-way is not very nice in general.



#133
Zamppa

Zamppa
  • Members
  • 25 messages

To actually answer the OP, mages are fine if you just choose a rift mage.  Stand back and fire death like a machine gun.  You hit quite hard.

 

I played my first and canon playthrough with storm-necromancer and my mage was a total badass dps gun! With a group of Cassandra-Sera-Vivienne/Dorian and my mage inq our survivability and dps was "off the charts". Mages are perfectly fine in this game...One just has know how to play :D



#134
Vader20

Vader20
  • Members
  • 431 messages

Bashing something which is considered very powerful by people who actually play the game, pretending it is dumbed, while having zero clue about it and playing it in dumb-way is not very nice in general.

 OK.. so  what's your take on necromancers ? By reading the forums, most people either went with the rift mage or the KE.



#135
Blackstork

Blackstork
  • Members
  • 629 messages

 OK.. so  what's your take on necromancers ? By reading the forums, most people either went with the rift mage or the KE.

Necromancer is awesome, because of combos it can pull and synergy with rogues, and surviliability and ability to deal with crowds. Rift mage is popular because people found many ways to utilise its powers, Rift mage is just more universal and fitting any composition, imo. KE just does not need one. 

I didnt tried to solo nightmare as mage, but i am pretty sure you can solo the game post-skyhold with either mage specialization. 

Duo mages (any) or duo of mage  (any) + rogue  owns . They simply have bit different roles, and are role preference, + some slight plot differencies.



#136
Vader20

Vader20
  • Members
  • 431 messages

Necromancer is awesome, because of combos it can pull and synergy with rogues, and surviliability and ability to deal with crowds. Rift mage is popular because people found many ways to utilise its powers, Rift mage is just more universal and fitting any composition, imo. KE just does not need one. 

I didnt tried to solo nightmare as mage, but i am pretty sure you can solo the game post-skyhold with either mage specialization. 

Duo mages (any) or duo of mage  (any) + rogue  owns . They simply have bit different roles, and are role preference, + some slight plot differencies.

What about magic schools ? This is where I cannot decide... I tried all of them, and Fire and Lightning might the best, but I cannot decide what to pick to pair it up with necromancy. Does this game have a level cap ? I'm post Skyhold in the Exalted Plains where i had to search for the bloodstones for the necromancer and I have like 15 skill points to distribute and level 13.

 

For the my second play, I'll definitely play as a rogue because they seem more attractive than mages. Never played a rogue in my life in any game.



#137
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

sucks 2 be a mage doesn't it?

 

Seriously, I'm just glad warriors feel like warriors in this game and not like the pathetic piece of crap they were in Dragon Age 2 where rogues and mages outdid them in every aspect.



#138
Blackstork

Blackstork
  • Members
  • 629 messages

What about magic schools ? This is where I cannot decide... I tried all of them, and Fire and Lightning might the best, but I cannot decide what to pick to pair it up with necromancy. Does this game have a level cap ? I'm post Skyhold in the Exalted Plains where i had to search for the bloodstones for the necromancer and I have like 15 skill points to distribute and level 13.

 

For the my second play, I'll definitely play as a rogue because they seem more attractive than mages. Never played a rogue in my life in any game.

IT depends on your setup as game (Nightmare? Full party? Trio? Duo?)

And also setup of your party.

Barrier is no brainder.

Dispell is too, because, seriously - it is the most understimated spell.

Then you need to see how much CC / DPS / Sustain you have on your party and plan accordingly. 

I find mixed trees being most powerful. And i prefer Shock/Winter/Spirit mix (because, seriously - combos and CC) over fire, despire fact that Fire Mines hit very hard. There many ways to play it, i just can say the setup i use on Vivi on my duo play, and i am never being hit for any hp during trash , open area encounters.

EB>LB>SC+ / shock

2 top abilities from winter + mana surge

Barrier, that barrier-at-0 hp thingy (posting not from home so forgot how its called) and dispell, pre-skyhold.



#139
Miggs

Miggs
  • Members
  • 96 messages

First rule of mage club...

DON'T criticise mage club!!



#140
AlanC9

AlanC9
  • Members
  • 35 580 messages

Why does my *flawed* view about mages bother you so much ? Mages got dumbed down. End of the story. Bashing people for feeling different about certain aspects about the game is not very nice in my opinion. ;)


Dumbed down? I think you're looking for the other thread. This is the thread about mages being weak.

#141
Crackseed

Crackseed
  • Members
  • 1 344 messages

Mages are useless in this game.... I'm a level 13 mage with necromancy unlocked and I tried reseting my skill points to try out new schools, but no matter what I do my char is useless/powerless. No matter what school I pick it's still the same feeling. My hands are tied, the specializations are not very good either IMO. So yeah.. mages get stupider with every game.

 

Then, with as much respect as text will allow, you need to sit down and learn how to play the class a bit better.

 

Please don't take it as an insult - you're simply not developing a mage spec that synergizes OR even if you have one, you're not using your spells in an efficient manner.

 

While Necromancer is probably the most awkward/underpowered of the 3 specs, it's far from useless or pathetic. Especially if you roll another mage in your party like Solas who can pull all the enemies together with Pull of the Abyss for your Walking Bomb to go crazy on.

 

Edit: I see others provided some suggestions while I was responding to what I thought was the last set of posts. Whoops! xD



#142
In Exile

In Exile
  • Members
  • 28 738 messages

Because you aren't limited to one spell per day as a D&D 2e mage forever. You actually get more, representing your caster's growth in their art. In DAI, you're forever limited to eight slots, and nothing you do will ever change it.


This isn't about slots. This is about healing. In D&D you have a limited number of healing spells. Especially in BG1 where those spells basically work like potions. The amount of healing is very similar.

That's the major difference. The fact you can "cast' healing or not should be irrelevant to its true character.

#143
Vader20

Vader20
  • Members
  • 431 messages

Then, with as much respect as text will allow, you need to sit down and learn how to play the class a bit better.

 

Please don't take it as an insult - you're simply not developing a mage spec that synergizes OR even if you have one, you're not using your spells in an efficient manner.

 

While Necromancer is probably the most awkward/underpowered of the 3 specs, it's far from useless or pathetic. Especially if you roll another mage in your party like Solas who can pull all the enemies together with Pull of the Abyss for your Walking Bomb to go crazy on.

 

Edit: I see others provided some suggestions while I was responding to what I thought was the last set of posts. Whoops! xD

I'm working on improving my playing... I picked necromancy. Don't know if it will be good. Necromancy + Fire school maxed out works fine for me.



#144
xrayspex73

xrayspex73
  • Members
  • 184 messages

For all of those who are complaining about mages not being as powerful as DA:O, all I can say is "Thank God". People seem to forget that mages were shiny golden Gods in DA:O and completely undermined the game. The fact that you could do all of the crazy spell combos, while fun at first, really made the game too easy. Casting Storm of the Century through walls, waiting for the dust to settle and then looting the dead bodies is not exactly tactical or fun.



#145
Crackseed

Crackseed
  • Members
  • 1 344 messages

I'm working on improving my playing... I picked necromancy. Don't know if it will be good. Necromancy + Fire school maxed out works fine for me.

 

Awesome - glad to hear you're finding some stuff that works. 

 

Honestly, the Inferno tree is probably my favorite non-spec specific tree in DAI and I'm usually a Storm/Winter fan.

 

That and Fade Step+ being way too fun. I hope you keep finding your groove and the mageplay improves for you :) If you haven't yet, check out the builds section too for ideas. 

 

I know I specced Necro and initially had to adjust my playstyle a bit due to how the Necro functions (and I do think it has a few problems atm personally)



#146
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

I regret picking a mage for my class seriously, they just suck, they dont do nearly half they damage they did in previous games and dosent compensate in defense either, the damage they do is pretty much crap and not only that enemies resistances are Over Powered leaving you useless in some fights with your "amazing auto attacks".

 

We all know knight enchanters are the way to go, BUT THAT IS SAD, because knight enchanter is more like a paladin not a mage and he can endure but dont do any damage, rift mage and necromancer dont have either damage or survivality, try to kill a dragon with those 2, you are just wasting a slot you could have use for a better class.

 

Most of the time i feel im just there to do some stupid "control" which is kind of useless since my tank is going to hold the aggro any way and autoattacking, if i would want to auto attack i would have picked a melee class yet they screwed up 2 systems that are hurting mages bassically, 3 with the damage reduction:

 

1- DAMAGE (already explained)

 

2- 8 SKILL SLOTS MAX - Are you kidding me?, how more dumbed down this franchise can be, seriously mages are all about having a LOT of ways to deal with enemies, with 8 slots only you just cant do it, you just cant play a mage properly, its DUMB, you will be stuck autoattacking when you dont have the mana or when your attacks are being resisted because you lack slots to put more elements in.

 

3- DUMBED DOWN WILLPOWER- So now will power bassically dosent affect mana in any way, gives damage too? WHY?, thats stupid and redundant, its useless, this just makes mages cast a spell and SIT TO DO AUTO-ATTACKS until the mana is filled to do something else, THIS IS NOT FUN, this is stupid, mages are supposed to be able to use spells and you cant do it if you dont have enough mana to do so, cast a spell WAIT, cast another spell, WAIT, WAIT, cast another spell, WAIT, WAIT, WAIT, WAAAAAAIIIIIT!!!.

 

 

Three idiotic changes that destroyed mages in this game.

 

This doesn't sound good, mages are my favorite class in Origins, I had hoped them to be just as interesting in Inquisition. Maybe they will be more interesting when we get a DLC?



#147
Vader20

Vader20
  • Members
  • 431 messages

Awesome - glad to hear you're finding some stuff that works. 

 

Honestly, the Inferno tree is probably my favorite non-spec specific tree in DAI and I'm usually a Storm/Winter fan.

 

That and Fade Step+ being way too fun. I hope you keep finding your groove and the mageplay improves for you :) If you haven't yet, check out the builds section too for ideas. 

 

I know I specced Necro and initially had to adjust my playstyle a bit due to how the Necro functions (and I do think it has a few problems atm personall

 

Now that I'm level 16 things are starting to become clear. I might have picked the wrong specialization and I'm thinking on reseting my points and not using necro at all for a while until I gain a few more levels. Rift mage would have been the right choice.. and as far as I know we don't have console cheats to correct my mistake. :mellow:

 

Will there be more elven mage outfits besides those found in the dalish camp ? Or I'll have to craft them ?



#148
Crackseed

Crackseed
  • Members
  • 1 344 messages

Now that I'm level 16 things are starting to become clear. I might have picked the wrong specialization and I'm thinking on reseting my points and not using necro at all for a while until I gain a few more levels. Rift mage would have been the right choice.. and as far as I know we don't have console cheats to correct my mistake. :mellow:

 

Will there be more elven mage outfits besides those found in the dalish camp ? Or I'll have to craft them ?

 

There's one sold there and then I actually had one drop for me in that zone for an elven mage. Haven't seen a crafted one yet though.



#149
StrangeStrategy

StrangeStrategy
  • Members
  • 734 messages

You're doing it wrong. Mages are extremely strong, like always. They're not great early game, but once you get the snowball rolling they get big.

If I had to pick a class that wasn't great, it'd be DW Rogues. They dish out damage, but its situational (Am I stealthed? Am I flanking? Are my abilities up? Do I have enough Stamina? Can I one shot this thing before it kills me?)



#150
Jayce

Jayce
  • Members
  • 972 messages

Scratching my head here. My mage didn't even have a specialization and had only level 2 focus for MotR. I never switched staffs or bothered with any tonics, potion upgrades or respecs beyond the tier one healing and regen potion upgrades..... and I cake walked every fight in the game with only the Vinsomer Dragon scoring a TPK.... and that was the crappy tac cam's fault. 

 

By all measures my mage was way underpowered compared to how I could've statted her, but she more than held her own. Hell, she pretty much carried the tanks.